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MadDan

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Posts posted by MadDan

  1. 3 hours ago, Driprat said:

    There is an issue with one of the tracks in the game as it ramps up the music just ends for a few seconds then starts all over

    Do you have any idea which track that is? Or would you be able to capture some footage of it happening? Both would be very handy.

  2. 3 hours ago, Leonidax1 said:


    And when will be able to dismantle a normal vehicle? There is a rumor that removing glass, tires, brakes, tank, etc. can be done, but NO, it cannot be done unless a mod is installed

    You can remove all those items without any mods. You can only dismantle wrecks, not normal cars but that doesn't stop you from removing individual items.

  3. 7 minutes ago, Old Gregg said:

    Sorry but I'm going to resurrect this topic. I've been looking everywhere for a way to bring back the old plant life that took over roads. It would be a great option for players to turn this on in sandbox or something. I even thought about trying my hand at modding this in, but I don't even know where to start.

    I do believe it's on a long long list of possible additions/re-additions but it's low in priority as there's a lot more to focus on at the moment. Some time after animals/hunting are added I'd like it to be taken on to enhance the wilderness and it overtaking the world more. Seems like a suitable time to add it back and maybe enhance how wild it gets as the years get on.

  4. 1 hour ago, Antalote said:

    I put my items in the car seat and when I got out of the car, the items in the car seat made it impossible for me to go in and remove them. Could you make so that we could get items out of the car seat from the window?

    Stand near the door and press V to activate the radial menu and select "open door" then you can loot them.

  5. 11 hours ago, gnukea said:

    Is this a mod? Where should I download it?

    It's not a mod, it's a test version of the game which is currently irrelevant as when you download the game as it is right now you get 41.65, the latest version.

  6. 14 minutes ago, fcolley3 said:

    So there's no need for me to have non-human players in my game to make it exciting. Each day I survive is a challenge. I've said this before but it's never been confirmed...I truly hope that NPCs are an option. If not, it would be no different than playing any other RPG where I have to seek out people, perform quests, etc. The rawness and realistic way that PZ plays is what attracted me. That's why it has been my main game to play for a couple of years now. 

     

    There'll no doubt be options - however NPCs aren't intended to be static like this making it an RPG with quest givers. More like MP, playing the game as a survivor and traits/personalities being the focal point to create some drama and add more to the 'story' of how you died. More endgame threats with bandits/factions etc...

     

    It's really the type of game PZ has always set out to be. Anything else (like the videos above, no disrespect to the creator) would really be immersion breaking for a game like PZ.

  7. 17 minutes ago, Magondivel said:

    1. Make it so that when the flashlight is in hand and the character changes the battery, the flashlight remains in the hand, and does not move to the inventory.

    For this one, if you hold 'F', (or whatever your toggle light key is set to) it should bring up a radial menu like guns/melee for you to insert/remove batteries etc... without any of this happening. I remember that was added not too long ago.

  8. 6 hours ago, JustABun said:

    Since NPC is coming to the game, are you guys planning on NPC's events? like getting raid by looters, car accidents survivors nearby(good/bad npcs), Heli crash survivors, a new community built by few NPCs survivors or we make the community from scratch ourselves and wondering survivors get to come & offer their help in exchange to live in the community. Do we get to help them recruit, build, loot supplies, defend from zombies/raiders and stuff? Also are they gonna get their own fixed skills sets or are we gonna train them ourselves?

    Yes all that stuff is planned. 

  9. 1 hour ago, VocaloidAddict said:

    I've got this problem now, where the car rubberbands back to the trailer.. I can't seem to get it stop. Is there a way to unattach it?

    I've tried attaching and logging out

    Attaching and unattaching then logging out, then log back in and attach

    I can't seem to make it not rubberband

    Not sure if there is a fix for this specifically yet for the next patch, didn't see anything about it, but a temporary workaround is just don't have the car on before you attach. Or turn off the car and detach/re-attach. That's been working for me, no need to log out.

     

    I am running un-modded though, so if you have mods and this workaround isn't working it may be due to that.

  10. I doubt there's going to be any tutorial that goes in to depth of all of PZ's mechanics as it'd just end up being hours and hours long which no one would even bother with, as many already ignore the tutorial for its length already even though it's short. I think the tutorial covers the best basic things because genuinely those are what new players struggle the most with, even though it's just an OS' file explorer that they already use.

     

    For games like PZ, a lot of the tutorial comes from making mistakes, and learning from them so I'd recommend just learning as you go, that's where a lot of the fun comes from too, discovering things as you need them rather than being overwhelmed by choices. We tried our best with the new trailer to sell the gist of the game being this way too.

  11. 2 hours ago, PoshRocketeer said:

    Coming from someone who has actually shot themselves in an attempt to off themselves, stop being offended for me and my loved ones, please. It's insulting and doesn't make you come off as righteous as you hoped. It makes me extremely uncomfortable to play No More Room in Hell and see a first person perspective of shooting yourself. Seeing the end of a barrel is "triggering" for me, even in fiction, do I play it anyway? Yeah of course I do, it's fun. If you can't stomach it, then don't play, it's not for you. If you can't handle that, then you wouldn't have been able to handle the rest of the game either, because it's just as dark.


    Going into a gritty, realistic take on the zombie apocalypse, I and anyone who is going in should 100% expect suicide to be a recurring theme, whether it be through gameplay or exploration or otherwise. It is not unreasonable to expect people to use even the most basic of critical thinking skills when stepping into something like this.  Sheltering people from the narrative because the narrative makes people uncomfortable is invariably bad, and dilutes artistic expression. 

    Not everyone is the same. It doesn't give you the right to decide how others should feel about things just because you went through it, and is frankly a completely ridiculous excuse to justify things. This is a suggestion relevant to me, and I'm not using it as some excuse to make others who might be more affected than I was about it feel bad for doing so.

     

    We've all been through shit, doesn't help to be an asshole to people who don't think the same as you, because of some sense of being macho.

  12. 20 minutes ago, The Nine Tailed Fox said:

    Ummm this Is THE ZOMBIE apocalypse, isn't it already disturbing that there are Kentuckey citizens chasing you, well ex citizens with their skull and ribs exposed and even poped out eyes? (little gore details that you can see in-game the longer you survive). You wouldn't have downloaded PZ if you were looking for unicorns and fairy tales would you? That's the reason why exactly this should be in the game, to heavily disturbe the audience.

    Man I'm gonna ask you to calm down with people opposing your posts, you get very aggravated when someone has anything contrarian to say, and it's not a nice attitude to have.

     

    The dude's being considerate to people who can be affected by these things, which is a lot. Gore isn't the same as something that can happen and affect people pretty commonly nowadays, because gore is over the top so having a warning is almost a guarantee.

  13. Yes I do remember suggesting something like this a while back, but I think to do it effectively (at least in the way I imagine it) it'd be more complex than is currently possible. Don't think it's something that is too far for the game, and it'd be nice to have it be a rare event.

     

    Gun suicide I know is at least planned at some point, the animations are there already.

  14. 20 minutes ago, Khaos said:

    Wait is smashing car windows not a feature in base game I thought it was?

    It is, but mangled cars like these don't have the same functionality as working cars. You can't enter them, or loot inside them. You can only interact with the trunk, and hood. I think you can tow them too, but I'm not sure.

  15. Just now, ThatOneNihilist said:

    valuable? you mean what you want to hear? ive never heard of dev teams who had their heads stuck so far up their asses when it comes to criticism its honestly laughable; but I mean hey, you do you.

    And you do you, in your time away.

  16. 34 minutes ago, _susmab_ said:

    Hi, long time no talk from my part,

     

    Still playing the now "old" build of the game, my savefile wont load anymore with the release T_T

     

    Is there a way to "migrate" my savefile to the new world version without destroying all my "stuff" ?

    Or at least play the old version maybe ?

    [edit: should have read the whole post first, i ll stick to the old legacy branch if my savefile cant be migrated]

     

    Been on it for a pretty long time now, i ll be sad if it cant be done.

    'Old' as in Build 40, then there's zero chance of converting anything. The groundwork that went into this update just doesn't allow it, not to mind that savefiles have been reduced in size drastically between IWBUMS builds so absolutely impossible.

     

    So yeah you'll have to stick to the Legacy version. Pain, I'd just forget that save and move on personally, but Legacy is there for a reason. It makes me ill to look at Build 40 now. ;) 

  17. 14 minutes ago, trampiszon said:

    hello

    been playing with gf some and while having generally nice time we encounter many bugs so i thought ill post them here :

    - there is no search button so no way to enable search mode

    - no sneak ( is it intentend ?cos there is no key bind for it ...)

    - no resting ... thats actually wierd , my character cant use bed or chairs at all ... after 5 nights and days running no tired , my gf toon could rest 1st night but then nothing , no tired same as mine toon

    - also no visible backpacks on back or in hand

     

     

    Hi, these aren't actually bugs as far as I can see. It seems you're playing the wrong version of the game.

     

    In Steam, head to 'Project Zomboid' > Right Click > Properties > Betas > Select 'b41multiplayer'.

    You're currently playing on Build 40 which is soon to be completely replaced with B41.

     

    Also, resting/sleeping is by default set to 'OFF' in multiplayer. In the server settings when you create a server, you can change it to 'ON', and it'll work when every player (which would only be two in your case) is sleeping at the same time.

     

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