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beeawwb

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  1. Like
    beeawwb got a reaction from Skitz Comedy in Obey gravity, it's the law!   
    Love it. I'm a big fan of skyforts but this is sorely needed. If this ended up being implemented as part of the "official" builds, maybe an option to have it enabled by default but able to be turned off for those who want to build towards the heavens?
  2. Like
    beeawwb reacted to Jatta Pake in Obey gravity, it's the law!   
    Love it!!! This mod is a must. I'd love to see it make its way into the base game. Skyforts are the worst. This is how you died. Not how you lived a long fruitful life in a magical flying fortress.
  3. Like
    beeawwb got a reaction from Kuren in Obey gravity, it's the law!   
    Love it. I'm a big fan of skyforts but this is sorely needed. If this ended up being implemented as part of the "official" builds, maybe an option to have it enabled by default but able to be turned off for those who want to build towards the heavens?
  4. Like
    beeawwb got a reaction from TypoDemon in Obey gravity, it's the law!   
    Love it. I'm a big fan of skyforts but this is sorely needed. If this ended up being implemented as part of the "official" builds, maybe an option to have it enabled by default but able to be turned off for those who want to build towards the heavens?
  5. Like
    beeawwb got a reaction from trombonaught in Obey gravity, it's the law!   
    Love it. I'm a big fan of skyforts but this is sorely needed. If this ended up being implemented as part of the "official" builds, maybe an option to have it enabled by default but able to be turned off for those who want to build towards the heavens?
  6. Like
    beeawwb reacted to MightyIsis in APZDTISA III - Ask Project Zomboid Developers The Indie Stone Anything   
    I know there are no vehicles, but why are there no garages?  Where I'm from, every house has a garage.  Is Kentucky different?
  7. Like
    beeawwb got a reaction from PintLasher in Simple Root Cellars and Food Preservation   
    This is a fantastic set of suggestions. Anybody living off the land for an extended period of time is going to have some method of preserving their food, and it could be a natural extension of the cooking skill. Want to smoke your meats? Cooking level 2 with a fire. Making a strawberry preserve? Cooking level 4, with a jar, a full kettle, a heat source, and some sugar.
     
    Some of these ideas (in theory) shouldn't be too hard to mod in to the game, at least not if I'm reading too much in to things. A lot of them could just come down to advanced recipes. 
  8. Like
    beeawwb reacted to RingoD123 in Return of the Map (mod)   
    Hey guys,
     
    NOW AVAILABLE TO DOWNLOAD!!!
    http://theindiestone.com/forums/index.php/topic/6672-bedford-falls-test-v1/
     
     
     
    Those that have been around since the old forums may remember that i used to run a Map mod (RingoDs Mega Multi Cell Map Mod) that took all the awesome new buildings and map cells that had been created by you modders and amalgamated them into one "supermap" that was based around the original PZ map:
     
    Well, with the release of the new mapping tools, i feel its time to get this back on track!
     
    The plan:
     
    1) Convert the whole of my previous map to work with the new version.
    2) Start updating with all the new buildings/maps that have been created with the new map tools.
    3) Update with more buildings/map cells if/when available.
     
    This will inevitably lead to a "HUGE" map mod, which i intend to be added to the existing game world, never overwriting it, meaning it will always give you the biggest game world possible. As the official map increases in size/density i can easily move the modded portion to different areas if need be.
     
    What YOU need to do (if you want to be invloved).
     
    1) just keep making buildings and/or map cells like you have been, making sure room definitions etc have been used correctly (needed for proper loot spawning and for future NPC's to navigate properly). If you would like it to be part of the Mega Map Mod then make sure to tag it with the "Free For All", "Credit where its due" or even the "Ask for permission" Spiffo. Needs to be TBX format buildings.
     
    2) If anyone would like to help me convert the buildings from my old map mod into versions that will work in the new system then drop me a PM. The more help i get with this will obviously help speed up the first release of this new map mod, allowing me then to concentrate on adding the new buildings etc people have been working hard on. It will just be a case of looking at one of the "old" buildings and remaking it in the new building editor.
     
    Anyone/Everyone who contributes (or allows there work to be used in this mod) in any way will obviously be given full credit. I will also update this OP whenever someone has PM'ed me asking to help convert the old buildings so we can keep track of who is converting what building/area.
     
    There are some good threads around to help teach people how to use the map tools and the building editor, if you havnt taken a look already but are eager to take part in this project then i suggest having a look at these threads first:
     
    1) Maptools Download: http://theindiestone.com/forums/index.php/topic/4674-map-tools/
     
    2) Thuztors Mapping Guide: http://theindiestone.com/forums/index.php/topic/5075-mapping-guide-v02/ (for the creating a building in BuildingEd part, or even the whole lot if your feeling adventurous)
     
    Thanks! <3
     
     
    Original Contributors:
     
     
    COMPLETE/In The Works:
     
    RingoD         - Roads and Pavements                             - COMPLETE
    Bobheckling  - Original "Muldraugh" Cell (Redux)           - COMPLETE
    Japer            - Tranquil Vale (furthest south-west cell)    - COMPLETE
    Japer            - Resident Evil Mansion                              - COMPLETE
    RingoD         - East "city centre" Cell                               - COMPLETE
    RingoD         - South "city centre" Cell                            - COMPLETE
    RingoD         - Hastings Cell                                           - COMPLETE
    RingoD         - South East City Cell                                - COMPLETE
    RingoD         - Other cells using new buildings                - COMPLETE
    Bobheckling  - Old Hastings buildings                             - COMPLETE
    RingoD          - Terrain and Veg maps                            - COMPLETE
    RingoD         - Road signs, grime, street lights etc          - COMPLETE
    RingoD         - Final beautification and polish                  - COMPLETE
    Maklane       - Old South East Cell's buildings                - In The Works
     
     
     
    Current Contributors:
     


  9. Like
    beeawwb got a reaction from Cl0nec0mmand0 in Steam Release - 16th Feb 2014 - Build 23   
    You can see here I've made a festive basket using woven, discarded fingers. A little squeeze of lemon juice keeps things smelling fresh.
  10. Like
    beeawwb got a reaction from rorschach in Steam Release - 16th Feb 2014 - Build 23   
    You can see here I've made a festive basket using woven, discarded fingers. A little squeeze of lemon juice keeps things smelling fresh.
  11. Like
    beeawwb got a reaction from Cpt.Flapjack in Steam Release - 16th Feb 2014 - Build 23   
    You can see here I've made a festive basket using woven, discarded fingers. A little squeeze of lemon juice keeps things smelling fresh.
  12. Like
    beeawwb got a reaction from Cpt.Flapjack in Simple Root Cellars and Food Preservation   
    This is a fantastic set of suggestions. Anybody living off the land for an extended period of time is going to have some method of preserving their food, and it could be a natural extension of the cooking skill. Want to smoke your meats? Cooking level 2 with a fire. Making a strawberry preserve? Cooking level 4, with a jar, a full kettle, a heat source, and some sugar.
     
    Some of these ideas (in theory) shouldn't be too hard to mod in to the game, at least not if I'm reading too much in to things. A lot of them could just come down to advanced recipes. 
  13. Like
    beeawwb got a reaction from Rickshaw_Watcher in Steam Release - 16th Feb 2014 - Build 23   
    You can see here I've made a festive basket using woven, discarded fingers. A little squeeze of lemon juice keeps things smelling fresh.
  14. Like
    beeawwb got a reaction from Viceroy in Steam Release - 16th Feb 2014 - Build 23   
    You can see here I've made a festive basket using woven, discarded fingers. A little squeeze of lemon juice keeps things smelling fresh.
  15. Like
    beeawwb got a reaction from EreWeGo in Steam Release - 16th Feb 2014 - Build 23   
    You can see here I've made a festive basket using woven, discarded fingers. A little squeeze of lemon juice keeps things smelling fresh.
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