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ToastedFishSandwich

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Everything posted by ToastedFishSandwich

  1. Advanced Carpentry is pretty damn boring though.
  2. You can make a mod require another mod by adding the line: require=CustomMod1, CustomMod2to the mod.info file after the description.
  3. The player may commit suicide, and already can with the help of our old friend bleach, but the character may not. Only the player can make that choice. I agree that unhappiness should slow down actions and stress should dramatically reduce aiming ability.
  4. What's up with 'ontick = function()'? Isn't it usually 'function ontick()'?
  5. I like the idea of highlights. For newer players this could be a real help, though really I'd rather if it were just easier to select some things (sinks mainly).
  6. If it takes 5 seconds to sleep in single player then it takes 10-30 seconds (possibly longer though too long would make it a drag) to sleep in multiplayer. Time doesn't skip but you become fully rested.
  7. Just choose the gender that you identify with. If you don't think you have a gender then pick the gender which has the same genitals as you (or the other one, whatever).
  8. New update. In the 'Full Package' version zombies spawn in a circular radius around the original, unless it died on fire, after a short (possibly too short) delay. Go ahead and try it out, I've tested all of the features I just mentioned and everything seems to work perfectly. Remember that I'm always happy to create a custom version of the mod to alter things on requests (within reason). Also, I'd love to see some Let's Plays of this mod so get on it guys. Edit: Wow. So I just started a survival world with the mod because 'Why not?' and I was somewhat surprised to find that it's actually really fun. Because I know that every zombie I kill will spawn more I've just been sneaking around and, unlike in vanilla, I actually care about getting spotted because I can't just back off and kill the one zombie that spotted me. It's also really tense every time I have to go outside because of the three or four zombies which are loitering on my lawn.
  9. Which branch is that on Steam? It should work for all versions after multiplayer was integrated (and there's obviously the version for prior updates too). As far as I know (just double checking now) it It definitely works on the IWBUMS branch which I'm assuming is the most recent.
  10. Hey there guys. I made this mod a while ago to help somebody to escape from a table. It then helped somebody else so now, by request, I'm uploading it here as a proper mod. Download | | V Instructions V Simply unzip into your UserName/Zomboid/mods/ folder and activate from the mods menu. Use the arrow keys in-game to teleport your character around. You could use it to escape from a table or to phase through walls, you dirty cheater. Do whatever you like with it, including editing and distributing the code contained within the mod, provided you provide credit to me (unless you just copy and paste a snippet of it into a totally different mod, that's fine, I don't really care). Or do whatever you want. I just want to help people. If you have any problems please tell me, I'll respond and probably fix it or, if you fix it, send me the new mod and I'll upload it instead of mine.
  11. Not very well right now. It's on the todo list though.
  12. This isn't really possible anymore because the zombies only exist when they are near players. When there are no players nearby they are abstracted and cease to exist beyond a defined density for each chunk.
  13. I've always wanted something like this to the point that on the old forums I made a similar but less fleshed out post, though that was more about fitness than general skills. I'd love to see this in the game though I understand that it could be quite a bit of work to create and balance.
  14. But wouldn't moving the mouse to the zoom button take longer than just scrolling?
  15. PZ zombies probably aren't going to be using tools, also the devs have confirmed that there's no memory.
  16. Well pz-mods.net is a good place to host mods but your own storage is fine too. I use both Mediafire and pz-mods.net personally but whatever works for you is best.
  17. I was going to mention the "spawn dead zombie" command but then you mentioned it. My only suggestion would be to use loops on the creation of the world (I guess the OnInitWorld event does this?) to spawn all of the bodies and to overwrite the function that spawns zombies. You could loop through all of the cells and spawn the approximate number of zombies in each cell based on the relative coordinates. The real question is how proficient at coding you are, as this could be a mighty undertaking and I'm not going to write this for you, if I even could.
  18. Once multiplayer modding is figured out I'll definitely be making a new version, if only because I would love to play this mod with my friends.
  19. I made a special version just for you. It's actually really awesome because the transition from one zombie to twenty was more gradual so you don't realise that you're surrounded until it's too late. As with the other versions, this is for Build 25 and features fire permanently killing them and a short delay (I might shorten the delay even more in future versions of this branch though). As usual, please do leave feedback for me so I can improve the mod. Download
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