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Dtrahan12

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  1. Like
    Dtrahan12 reacted to EnigmaGrey in Cooking needs its own UI   
    It'd be better just to mimic the way real recipes are done and make it consistent across the board for cooking. It doesn't necessarily need a new GUI to do this, but I wouldn't mind it. Being able to act on a container other than the player's inventory would also be a plus.
  2. Like
    Dtrahan12 reacted to John_234 in Cooking needs its own UI   
    I did a brief search, and while I get the impression the UI is going to be changed and cooking is known to be a little bit unintuitive, I didn't see many specific suggestions for fixing it.
     
    The problem for me is that while the recipes make sense, the steps required to make them happen are so unintuitive that you basically have to dump your items into your inventory, overburden yourself and go through trial and error till you either die or manage to cook the food and reduce the weight you're carrying.
     
    For example, you can cook a bowl of ramen with a water bottle, empty bowl and a packet of ramen. Not with a bowl filled with water and a pack of ramen, or by standing near a sink. It's a little bit ridiculous and it basically forces you to look on the wiki for a very specific recipe.
     
    I find its also a little annoying you have to drag items into your inventory from you pack to combine them, when you can eat right out of your pack. Having to bounce around a can opener every time you want to open canned food seems a bit annoying and not particularly realistic. I feel like the delay the game gives you sitting stationary while crafting is more than sufficient, and having to juggle food items around your inventory and containers is unnecssary.
     
    You should be able to cook using ingredients in your immediate vicinity or backpack, really.
     
    I think there's two better ways to go about this.
     
    The first is, make it like Day Z. You click and drag an item into another, and the game asks if you would like to combine things a specific way. Example:
    Bowl + Water = Bowl of Water
    + Can of Soup  = Bowl of Soup Stock
    + Ramen = Bowl of Simple Uncooked Ramen
     
    Bowl + Ramen = Bowl of Dry Ramen
    + Water = Bowl of Boring Uncooked Ramen
    + Can of Soup  = Bowl of Simple Uncooked Ramen
     
    Bowl of Water / Cooking Pot w/ Water + Egg = Egg Drop Soup
    + Packet of Ramen  = Boring Uncooked Ramen (+ Note denoting danger if uncooked)
    + Bacon = Simple Uncooked Ramen
    + Can of Soup = Tasty Uncooked Ramen
     
    Bread + Butter = Buttered Bread
    + Cheese = Tasty Cheese Sandwich
    + Ham = Ham and Cheese Sandwich
    + Frying Pan = Sandwich on a Pan
     
    Bread + Cheese = Boring Cheese Sandwich
    +Butter = Tasty Cheese Sandwich
     
    Cooking Pot + Water = Pot Filled With Water
    + (Ingredient 1 OR Canned Soup) = Boring Soup
    + (Ingredient 2) = Simple Soup
    + (Ingredient 3) = Tasty Soup
     
    You could also right click the item, and it would allow you to add water from a sink if you were close enough. You would click and drag a bowl into a pot of soup to fill it, click and drag a can opener into a can to pop it, that sort of thing. I believe this system would also somewhat reduce the meta-game aspect to it, since you can't undo a recipe when you toss some items together experimentally. It also gives people who don't know the recipes very well a chance of making something good.
     
    The other way, in my mind is to have a UI that displays what you need for crafting food. You'd have boxes with labels over them and arrows. Probably 'Container,' 'Base Ingredient,' 'Extra Ingredients,' 'Cooking Method'
     
    Say you stick a pot in 'Container.' If it's filled with water, 'base ingredient' is greyed out and it says water. OR, you walk over to the sink and it displays the icon, click it to fill the pot with water there. Or drag a water bottle into it.
     
    The inventory is grayed out for items that cannot be used as ingredients. The clickable ones can be dragged in to upgrade the end product, which is displayed at the top of the UI. Once all the ingredients you want are added, you can either click and drag a camp stove (if added) or walk over to a range or microwave, then click 'cook' to automatically turn on the range and put the food inside. Same with walking over to a campfire.
     
    Alternative, you can just click 'combine' to keep the unfinished food.
     
    Here's the example of sorts I threw together in MS paint:

     
     
    Just my thoughts. What do you guys think?
  3. Like
    Dtrahan12 reacted to Budgiefalco in Opening crates   
    I have a small idea.
    One should need to use a crowbar, hammer or other tool to open wooden crates.
  4. Like
    Dtrahan12 reacted to nasKo in PZ Memes & Funny Pictures   
  5. Like
    Dtrahan12 reacted to Davidson in PZ Memes & Funny Pictures   
  6. Like
    Dtrahan12 reacted to Rikashey in Most awesome PZ art yet.   
  7. Like
    Dtrahan12 reacted to Seiko Yamada in Horde killing tactics?   
    Run around shouting, try dragging zombies away from warehouse (or most of them)? Works for me, herding zombies into one big horde then drawing that horde somewhere away from my target.
  8. Like
    Dtrahan12 reacted to Rikashey in Horde killing tactics?   
    Simple.
     
    Make a campfire kit using 4 planks and a sheet.  
    Have at least one book/magazine and a Lighter or Matches in your main inventory.  
    Place the campfire kit down in a nice open area.  
    Run around and use the shout command to draw a large horde.  
    Kite them to the campfire area and quickly light the campfire.  
    Draw the horde into the campfire and watch them burn and fall like flies.
  9. Like
    Dtrahan12 reacted to harakka in Horde killing tactics?   
    Shotgun, lots of shells and kiting the horde to a pre-selected, pre-cleared up chokepoint.
  10. Like
    Dtrahan12 reacted to PhantomWarlock in Marcel's Buildings   
    Or being held up in that bad boy. (Multiplayer raiders for the win!)
  11. Like
    Dtrahan12 got a reaction from PhantomWarlock in Marcel's Buildings   
    That is so cool, good work! I could imagine myself holding up in that bad boy.
  12. Like
    Dtrahan12 reacted to Vantus in Getting back to the NPCs   
    "Well? Which one of you do I make it out to?"
  13. Like
    Dtrahan12 reacted to LeoIvanov in Famous Last Words   
    "Grab my stuff, I'll go die and come back to you when I respawn"
  14. Like
    Dtrahan12 reacted to Mathas in Comment I made on Mathas' latest video :)   
    Awesome explanation! Note that I was just off the cuff airing some of my thoughts and provoking conversation at the same time. Looking in from the outside is a different beast altogether so my opinions are of course a bit ill informed! But I did think it was worth chatting about! And as always a lengthy explanation will make people happy (or at least me).
  15. Like
    Dtrahan12 got a reaction from daorkboypl in Dried Fruits (and Veg!) by Basseri   
    Good work man! I really like this mod, I haven't found any noticeable bugs yet.
  16. Like
    Dtrahan12 got a reaction from Kerilynne in Dried Fruits (and Veg!) by Basseri   
    Good work man! I really like this mod, I haven't found any noticeable bugs yet.
  17. Like
    Dtrahan12 got a reaction from bassair in Dried Fruits (and Veg!) by Basseri   
    Good work man! I really like this mod, I haven't found any noticeable bugs yet.
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