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Seiko Yamada

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About Seiko Yamada

  • Birthday 05/21/1992

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    Woman

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  1. It also takes around 2-5 stomps to kill a downed zombie. The difference in number of hits to kill a downed zombie is pretty much unnoticable, unless you are using a bat or an axe. And no, i am fairly positive shoving and stomping doesn't exhaust the character, as mentioned in the OP i've pretty much cleared a horde of 150 zombies in WP school barehanded, with the exhaustion moodle not showing up. And the fact that you can only stomp a downed zombie? Who cares? Unless you are using an axe or a bat, if the zombie is not on the ground, you are going to whack and whack it for ages before it finally succumbs. This mod is for you, bro. Works fine in IWBUMS. http://pz-mods.net/gameplay/WeaponNerf/ Am aware of this mod's existance, although the reason of this thread is to point out the flaw in the games desing (in my opinion), where majority of weapons are pretty much not needed, due to the default "weapon" being far superior. I was out of the loop for a while, just picked up PZ recently. Back when i was playing, killing a STANDING zombie with one or two hits, using a pan or a hammer, was a common sight, so they actually were usefull. Its hardly a case anymore.
  2. TL:DR for those that don't feel like reading: Unarmed combat feels way too strong compared to majority of weapons, excluding those that are capable of hitting multiple zed's like a bat or axe, and insta kill weapons like knives, and in OP's honest opinion, could use a solid nerf. As of right now, unarmed combat allows you to shove up three (might be more, correct me if i am wrong) zombies, doesn't tire you (again, correct me if i am wrong, but just minutes before writing this post i've gone through killing 150~ zed's in WP school with just my hands and the exhaustion moodle didn't show up), has infinite durabilty, and even with standard 5 strength, offers you a crazy high knockdown chance, and enough damage to kill a default health zed with four or five stomps (on rare occasion requiring few more), and doesn't weight anything. Why would one even use stuff like hammers or golf bats, capable of hitting a single zombie, having pretty much the same knockdown chance, barely offering any damage increase, and in addition to that having pitiful durability and exhausting your character, when they have access to a much stronger zed killing tool? Why even sacrifice carrying weight for them? Using said weapons, i haven't really noticed any damage or knockdown increase compared to head stomping and shoving, number of hits to kill one did feel pretty much the same. Ability to damage a zombie without knocking them down doesn't really feel that usefull due to how pitiful and unnoticable damage without the "on the ground" bonus is. I haven't really reached higher melee skill levels to see if they get any better later on, basically due to being able to handle mostly everything exclusively using unarmed combat. Right now if feels that every weapon other than a bat, axe, or knives, is a waste of carrying capacity. Increased exhaustion when shoving zed's away is a must in my honest opinion. I believe shoving charging undead flesh bags would be pretty tiresome. Reduced knockdown chance would be in place aswell, as of right now it is hillariously easy to keep six or seven zeds knocked down, while slowly kicking their brains out. Discuss.
  3. 33.5 was very satisfactory for me. Not only did sounds start working again, although some of them appear to be muffled(?), and the already reported popping sound happens, but i am also finally able to play with music on. Ever since i bought the game, the music was choppy to the point i was forced to keep it disabled (potato single core cpu was diagnosed to be the issue, if i remember correctly). After this patch, no issues at all in regards to music.
  4. Come to think of it, are there even any zombie survival games placed in medieval era? It would be a nice change a pace to throw a medieval knight in a full suit of armor against a horde of zombies.
  5. Were in alpha right now, new features are still being added (npc, etc.). After its all here there will be time to polish the game and add such stuff and im pretty sure they already have it planned.
  6. Mesozoic era. Zombie dinos. Pick a specific dino instead of profession. Survive . We need mod like this. Definitely. (This post was not meant to make fun out of you nor your idea) And no, this /\ was not a sarcasm
  7. @Enigma I like Your style... Would definitly watch it if it was a movie as it seems more intresting than most of current movies. @topic As Sfy said, they dont need to be rouge, they might just be fightning for survival just like other survivors.
  8. Cabbage patch? I was thinking storks. When Mommy and Daddy do the action the stork joins in, and brings a baby with as a thank you gift. Stork joins the action and brings baby as a gift for that... Eeew....
  9. Lets go with something original, badass and never seen before. <scratch> Sentient alien space tofu from Venus helping survivors fight zombies.
  10. Im smoking for years now and i never really had depression due to that, i never really understood why is it there at first place. Its rather the opposite as my mood gets better after smoking.
  11. After the combat rework and getting rid of autoaim that loves to target your friends instead of enemies in gunfights, this wont be needed really.
  12. That title feels like You consider us a bunch of pedophiles, and that when we read babies we immedietly think SEX :/
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