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Kerilynne

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About Kerilynne

  • Rank
    Freshly Bitten
  • Birthday 12/21/1996

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    Woman
  1. I would! ... but I have some self-dried banana chips and apple slices that're on my shelf that I dried... *counts on fingers mysteriously* over two years ago But if you find the item you'd like to have a spoil date and put the Fresh/Rotten commands in... DaysTotallyRotten = [number of days desired, without brackets],DaysFresh = [number of days desired, without brackets], then you should be able to configure it to whatever gameplay style you'd like, if you wanna play a little more hardcore than this mod is configured for So for example, if you wanted banana slices to rot in 30 days, you'd open up "dried_fruits.txt" and then... item sundriedbanana { HungerChange = -15, Weight = 0.1, Type = Food, DisplayName = Dried Banana, Icon = banana.png, CustomContextMenu = Eat, DaysFresh = 30, DaysTotallyRotten = 35, } If I'm not mistaken. And I could be very mistaken. O_O Most of you probably know how to do this, so if I'm doing it wrong, lemme know. These kinds of personal-use tweaks you are more than welcome to make, without asking for permission. :3
  2. ******* DOWNLOAD LINK ****** **** Download can be found HERE **** This mod allows you to take certain fruits and vegetables, some garden-grown and others fridge-found, and dry them out. Without all that moisture, I bet they'll keep on your shelf for a while... What this mod does: This mod lets you preserve most foods so they don't go spoiling on you... What this mod adds: Some custom recipes with sprites. Not a whole lot. Oh! And a drying rack. I guess you'll need that... How this mod works: It's pretty easy. Just put a certain amount of fruit/veg in your inventory, put the drying rack and a kitchen knife in your inventory... and you're good to go!! How much fruit/veg? I'm not telling. Play around! Most recipes are at least four, though. Planned features: Mod Loader compatibility!More dried items!Only allowed to dry items outside... (makes sense, right?)Any other ideas?How to install this mod for now: Drag and drop the main folder into media > lua and you're set!!Any bugs? Not that I'm aware of. It runs fine on my game after extensive testing. If there's a problem, let me know... ******* DOWNLOAD LINK ****** **** Download can be found HERE **** Code by Kerilynne Sprites and debugging by Bassair
  3. ******** DOWNLOAD LINK ******** **** Can be found HERE **** Inspired by this mod, I wanted to make a juice mod that would let you put juices into various other containers, and even make a custom juicer to use to make things harder (easier?)! I did most of the coding, and debugging, sprites, and distribution guiding was done by Bassair. Making recipes isn't that tough, but be sure sure sure to credit her for her lovely sprites. If you have a container in your game/mod that you want to add to this, though, go right ahead. The more the merrier! Just post and let me know, I might want to add it to my game too!! o_o Now on to the good stuff... What this mod does. Fairly simple! This mod allows you to take a juicer, an empty container, and some fruit/veggies and turn it into juice that won't spoil! What containers does it use? Empty water bottles, empty pop bottles, empty whiskey bottles, empty remoulade bottles, and empty pop bottles. It also uses mugs, but... How do mugs work? Mugs require a new item added to the game.... CLINGFILM! These recipes require fruit + juicer + mug + clingfilm. How much fruit does it take? I'm not telling! =) Just know that some containers take more fruit than others... and it takes more fruit for some recipes... Where can I find the new items? Hunt around, my zombie fighting friends! But where do people usually keep juicers and clingfilm? I will tell you this, though. Some pre-bottled juices can be found in fridges. Anything else? Every feature works on my game. 99% sure it's debugged. If you run into any problems, let me know. If there's too many bugs you all run across, I can move it to WIP. Planned features! Possible integration of the jars from this wonderful canning mod (check it out!) if I get the go-ahead.Bowls! Cooking pots! Roasting pans? o_oMod-loader compatibility Installation, for now! Just pop the main folder right into your media > lua folder, same as most drag-and-drop mods. ******** DOWNLOAD LINK ******** **** Can be found HERE ****
  4. Kerilynne

    New problem!

    Thank you very much! :3 I'm sure sure exactly what I'm looking for either I have a fairly good idea now though. Ever so helpful :3 I really appreciate it.
  5. Kerilynne

    New problem!

    I'm trying to find the code that tells the game to put a sheet on the window... so that you can hang other things! Pretty curtains! Some post apocalyptic decorating, anyone? The problem is all I can find is "Sheet" in the item .txt and the line about a sheet in IsoWindow... Edit: I just noticed that I'd never completed my Title and mentioned what the problem was about. I'm sorry, guys, I'm way tired T_T I read the rules, I promise.
  6. I have not. That's my next task... I'll probably try the unemployed coordinates. And thanks for the thread move.
  7. Ewww! Good to know it wasn't just me screwing up our code! O_O Thanks for the prompt feedback :3 I hope this gets cleared up soon!
  8. Bassair and I are working on some custom professions for our gameplay, and when we try to put in related spawn points... ...the game totally ignores it. We're not translating our coordinates wrong (that I know of O_O;;;; ) so I was wondering if something was hinky with our code... local function initBKSpawn() local spawn; spawn = { { --Middle of Nowhere worldX = 37, worldY = -98, posX = 134, posY = 208, }, { ---Middle of Nowhere worldX = 37, worldY = 35, posX = -66, posY = -112, },(More coordinates...) }BaseGameCharacterDetails.spawnPoint.MuldraughKY.streetkid = spawnPoint;endEvents.OnGameBoot.Add(DoProfessions);Events.OnGameStart.Add(initBKSpawn)I'm probably doing something silly like adding wrong or missing a symbol...
  9. I think a way to dry/dehydrate fruit and vegetables without any salts or seasonings or anything required would be nice... Kinda like apple + kitchen knife (+ drying rack?) = dried apple slices! :3
  10. Hey guys! Sorry for the late reply!! I uninstalled my wacom driver (I'd rather play PZ than use my tablet, as I'm not in the middle of a work project right now) and building walls works, as far as I can tell. For now. It seems to be completely ignoring my external mouse. I hope a fix comes out soon for the people who can't uninstall their drivers (keyboard o_o), and thanks everyone for the quick and helpful replies. :3
  11. After a LOT of scrolling I found the joypad section, which was the closest I could find to what you'd said, and it's referencing the Wacom Driver, but I don't have my tablet plugged in and I haven't recently at all. Any ideas how to fix this without uninstalling the driver??
  12. I don't have any controller connected. I have software for a Wacom tablet installed on my computer, but I've not plugged it in inbetween the last time I played the game (when it worked, which was yesterday) and today when I started the game. A clean re-install didn't solve it, either... I seem to have bad luck with games
  13. So my game updated to the new beta build, 23, which is fine! Everything seemed to be working properly. When I tried to build a wall, however, there was no see-through "guide", and on my screen appeared: Left Rorate Right Rorate When I tried to build something else (ANYTHING else), it automatically placed the guide somewhere and began building. I loaded an older save (version 17) in which I knew building had worked, it updated to the new version, and bam... same thing happened. I can't build anything! Please help, this is a tough game to survive when you can't build. (Barricading works fine, at least )
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