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John_234

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  1. As long as it's done in a way where you explicitly combine items rather than just hope you have enough in your inventory at the same time for it to work.
  2. That thread was about having katanas in museums, I was thinking having actual civil war weaponry in museums, which is more plausible, though I'm not sure if the weapons would work. Generally museum weapons are deactivated or too old to fire safely anyway... What about replicas made for civil war reenactment? They typically fire blanks but could be loaded with ammunition, especially the revolvers which are made to chamber modern ammunition. They do make like, newly manufactured replicas of ball-and-cap guns, and some older guns can actually be fired, but to my understanding everything at museum is deactivated generally because of liability and stuff. Well, then let's take the museum thing off the table, then, but I'm sure Kentucky would have a sizeable group of historic gun nuts who like collecting replicas of old guns. Even normal gunstores will typically have a handful of replicas or antique firearms. Maybe the logic is less people know how to operate them or feed them, in the case of muzzle-loaders?
  3. That thread was about having katanas in museums, I was thinking having actual civil war weaponry in museums, which is more plausible, though I'm not sure if the weapons would work. Generally museum weapons are deactivated or too old to fire safely anyway... What about replicas made for civil war reenactment? They typically fire blanks but could be loaded with ammunition, especially the revolvers which are made to chamber modern ammunition. They do make like, newly manufactured replicas of ball-and-cap guns, and some older guns can actually be fired, but to my understanding everything at museum is deactivated generally because of liability and stuff.
  4. I did a brief search, and while I get the impression the UI is going to be changed and cooking is known to be a little bit unintuitive, I didn't see many specific suggestions for fixing it. The problem for me is that while the recipes make sense, the steps required to make them happen are so unintuitive that you basically have to dump your items into your inventory, overburden yourself and go through trial and error till you either die or manage to cook the food and reduce the weight you're carrying. For example, you can cook a bowl of ramen with a water bottle, empty bowl and a packet of ramen. Not with a bowl filled with water and a pack of ramen, or by standing near a sink. It's a little bit ridiculous and it basically forces you to look on the wiki for a very specific recipe. I find its also a little annoying you have to drag items into your inventory from you pack to combine them, when you can eat right out of your pack. Having to bounce around a can opener every time you want to open canned food seems a bit annoying and not particularly realistic. I feel like the delay the game gives you sitting stationary while crafting is more than sufficient, and having to juggle food items around your inventory and containers is unnecssary. You should be able to cook using ingredients in your immediate vicinity or backpack, really. I think there's two better ways to go about this. The first is, make it like Day Z. You click and drag an item into another, and the game asks if you would like to combine things a specific way. Example: Bowl + Water = Bowl of Water + Can of Soup = Bowl of Soup Stock + Ramen = Bowl of Simple Uncooked Ramen Bowl + Ramen = Bowl of Dry Ramen + Water = Bowl of Boring Uncooked Ramen + Can of Soup = Bowl of Simple Uncooked Ramen Bowl of Water / Cooking Pot w/ Water + Egg = Egg Drop Soup + Packet of Ramen = Boring Uncooked Ramen (+ Note denoting danger if uncooked) + Bacon = Simple Uncooked Ramen + Can of Soup = Tasty Uncooked Ramen Bread + Butter = Buttered Bread + Cheese = Tasty Cheese Sandwich + Ham = Ham and Cheese Sandwich + Frying Pan = Sandwich on a Pan Bread + Cheese = Boring Cheese Sandwich +Butter = Tasty Cheese Sandwich Cooking Pot + Water = Pot Filled With Water + (Ingredient 1 OR Canned Soup) = Boring Soup + (Ingredient 2) = Simple Soup + (Ingredient 3) = Tasty Soup You could also right click the item, and it would allow you to add water from a sink if you were close enough. You would click and drag a bowl into a pot of soup to fill it, click and drag a can opener into a can to pop it, that sort of thing. I believe this system would also somewhat reduce the meta-game aspect to it, since you can't undo a recipe when you toss some items together experimentally. It also gives people who don't know the recipes very well a chance of making something good. The other way, in my mind is to have a UI that displays what you need for crafting food. You'd have boxes with labels over them and arrows. Probably 'Container,' 'Base Ingredient,' 'Extra Ingredients,' 'Cooking Method' Say you stick a pot in 'Container.' If it's filled with water, 'base ingredient' is greyed out and it says water. OR, you walk over to the sink and it displays the icon, click it to fill the pot with water there. Or drag a water bottle into it. The inventory is grayed out for items that cannot be used as ingredients. The clickable ones can be dragged in to upgrade the end product, which is displayed at the top of the UI. Once all the ingredients you want are added, you can either click and drag a camp stove (if added) or walk over to a range or microwave, then click 'cook' to automatically turn on the range and put the food inside. Same with walking over to a campfire. Alternative, you can just click 'combine' to keep the unfinished food. Here's the example of sorts I threw together in MS paint: Just my thoughts. What do you guys think?
  5. That thread was about having katanas in museums, I was thinking having actual civil war weaponry in museums, which is more plausible, though I'm not sure if the weapons would work. Generally museum weapons are deactivated or too old to fire safely anyway...
  6. Maybe just add a melee animation for an equipped weapon that replaces the normal one where you shake the zedsky off?
  7. Hey I guess all tools are replaceable after all. (Pssst. Glocks should last forever...)
  8. It's why I personally support being able to manufacture them in the lategame. We've historically made them in tiny workshops hidden in apartments, after all. And then you have it blow up in your face. Literally. In some cases, yea but that's just part of R&D. There's a lot of knowledge about these things that we can still rediscover and make use of. Suppressors only make sense given how heavily we might have to rely on guns.
  9. So are they one time things, or can they be repeated?
  10. It's pretty easy to balance the shotgun if you have say, a .380 ACP in the game. OO buckshot is essentially nine LRN .380s being fired at once, with similar range and power. Aaah, yes. Except slugs, after all. When you fire slugs you realize how bad the sights on shotguns really are.
  11. Looting Simulator 2014? That's essentially the immediate aftermath of any huge disaster anyway.
  12. It's why I personally support being able to manufacture them in the lategame. We've historically made them in tiny workshops hidden in apartments, after all.
  13. I go for whatever needs the least clicking, lol. In all honesty though, I don't mind a slight bit of complexity for realism's sake as long as it is at least a bit streamlined.
  14. Great anti-suggestion. Maybe this sort of item could be added as a joke or reference like a survivor recipe book, but the Anarchist Cookbook by name is just a bad idea.
  15. On the Pacific coast some people grow bamboo, which can be cut into sections and used handily to cook foods. Remember, you can always modulate the temperature of heat by using say, coals or embers rather than an open flame.
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