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Dr_Cox1911

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Everything posted by Dr_Cox1911

  1. They already do Jela331. Look at the screenes in the first post for example.
  2. Looks nice but why are there no "big" toilets in the men bathroom?
  3. Little OT: Guide for uploading Will try it out right now, I´m so excited EDIT: Just had a quick test with demomode and 0 erosion. Performance was great but after a year it didn´t get snowy and waiting for another year to pass just to get a complete crash when hitting september. No errors though.
  4. turbotutone, I freakin love you! Especially the last posted winter pic looks so amazing. I can smell the next dev^^
  5. Wow! This looks awesome dude! Will you throw a quick reply here or/and on twitter when you start streaming?
  6. @Freeasabird420: Did you even read the first post? That´s not a drawing of the existent map, it´s for building your own map with the mapping tools.
  7. Meh, I don´t like stats like this to be implemented. How does a average person know the damage done by a weapon or even the accuracy. As for the mags: In previous builds it alreadye was like that, don´t know if it is when changing the reload difficulty to hard.
  8. Honestly, I haven´t tried it with the newest build because the thread-title still says "2.9.9.10 only" Talked to RoboMat some time ago and he said it isn´t working (atleast I recall it that way ).
  9. @HeadshotDeluxe: I think this is probably because both alter the rightclick-menu and therefore blocking each other out. But I haven´t checked if that is really the problem, maybe the mod-devs can confirm this theorie?
  10. Any chance putting this up on pz-mods.net? Like it because it auto-informs me when a mod is updated.
  11. Looks neat! Will give this a try and see how it´s working.
  12. Yeah! Give me that island! I´m so excited to finally play on this map. BTW: We will need descent clothes for the holiday-mood. I need to bash Zeds wearing a Hula-outfit!
  13. Sorry to bother you (again) but any progress so far? Would be awesome to play with this incredibly mod again.
  14. IMPORTANT: All that´s posted here is my personal opinion and not a fact, just how I think things will be. @Terraz: Most of the questions can be answered with: It will be a small MP, so you would normally play with people you know. 1) What exactly is griefing for you? It´s an apocalypse after all so how someone behaves is kinda their thing. 2) Zombies will migrate from the edge of the world and strive to the inner map parts. So no, you can´t kill them all. 3) Don´t know, wouldn´t count on it. Highly unlikely. 4) SP will be the main focus of the game. If SP is like the devs wanted it to be than it will maybe change to a more MP developement. 5) Sleep is a complex thing. Because it won´t be mass-MP (at first) this problem will be minor. All go to bed at the same time. A real solution will be tough to find. 6) Dunno 7) Then this person is hopefully very nice and didn´t steal anything. If he/she does than it´s kinda your problem. It´s survival after (but hopefully in a more friendly way then DayZ is normally). AND AGAIN: All said above is only my opinion.
  15. Sorry if this "bug" is already known, just thought I should report it: Seems to not hamper the mod in any way, because when loading a save or starting a new one it works flawlessly.
  16. Looks like your game starts in compatibility/safemode and therefore the zoom is disabled. Do you start the game in safemode on purpose to fix another problem?
  17. I could use the same functionality but right this seems not possible. @Kyun: I wouldn´t need it for a multiplayer or anything that complex, have something rather simple in mind but really need some kind of way to pass information to a webserver.
  18. OMG! I have to admit I never really looked into that thread because I thought the mod will include earthquakes to the game (misunderstood the threadtitle) but today I thought I should risk it. My mind is totally blown away! Awesome mod and can´t wait till it´s out. But I´m curious what the planned engine-change in the future will do to this mod.
  19. New items only spawn in the containers the player wasn´t close to already. So if you come across a new area mod-items will spawn there.
  20. Any statusupdate on this? Would love to play with this mod!
  21. My suggestion: A special can opener! My sister has a special can opener to reseal cans. So one side of the opener opens the can and the other bead over the can-edge. Hope you get what I mean
  22. What we really need: An easy way to select an amount of items Like if you have 300 nails and only want 50 its kinda frustrating to select them. Tried a mod already by myself but I don´t have the time right now to really work on it.
  23. @TheCenturion: That´s only true to some degree. The sprites itself are exported from a 3D-Model and pixelated with a few filters. So as the devs said it´s kinda easy now to include new models/anims.
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