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Zheo

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Everything posted by Zheo

  1. What you think is a kind of basement. mrzjadacz means just a fridge with a texture like a hole to put stuff into. But i have to say that your first sentence - - is really confusing
  2. that's how I had it set up and wasn't working. Is that the only file I need to edit? I'll keep toying with it.Thanks again I think you need to declair the item "Crossbow bolt" at first. In my opinion you need something like this (Quote from my Crossbow mod): item bolt { Count = 1, Weight = 0.1, AlwaysWelcomeGift = TRUE, Type = Normal, DisplayName = Bolt, DisplayCategory = Ammo, Icon = cz_Bolt, }recipe Create Bolt { WoodenStick, Feather=2, SharpedStone/Stone, keep KitchenKnife/HuntingKnife/Scissors/ButterKnife, Result:bolt=1, Time:15.0, OnCreate:putInBox_OnCreate, }
  3. Zheo

    scripts and lua folders

    Every file in scripts does something except for distribution files, they are obsolete. items.txt newitems.txt recipes.txt uniquerecipes.txt camping.txt farming.txt fixing.txt All those files contain item\recipe\fixing code and are used by the game. If you modify them, the effect will be visible in game. Sometimes not immediately but after creating a new world. Arent the distribution files for the loot location? I thought you need to set the distribution of items to make it able to find new ones ..
  4. Its definitely more complicate than a simple % chance.. The itemspawn chance change with the loot setting in the config. So the number just seems to be a multiplier on a "complicate" loot-function
  5. Zheo

    Hydrocraft Mod

    I would prefer some cats instead of dogs But looking good anyway
  6. Yea it seems to be a very nice tool. I already wrote a message to RyuuDZ - Maybe he is interested in add those features into his tool. I really want to get "mod-beginners" a little bit closer to modding with such tools.
  7. Im thinking about an external modding tool.. In the last 2 weeks im trying to mod a bit i always asked myself: Why does no tool exists like visual studio where you can create a project (mod) with all folders you need for modding? The most irritating situations for me were always the following: Get to my user/PZ/mod folder (much clicks and wasting time)Get to the Steam/PZ folderManually versioningManually backupsManually zipping or raring (.zip/.rar)and the most anoying i think: No bookmark-function to remember where are specific PZ .lua files and what they are good for... Would somebody be interested in such a tool?
  8. Zheo

    [HELP] Vehicle mod

    I cant help you with my actually modding knowledge, but ive just a little idea for that. In my opinion it would be a nice idea to "drive" between the citys - if you have to spend fuel for it! It would be to easy to travel this way without any offer
  9. Or do you mean the 3D models?
  10. Well.. i think paint isn able to use transperency so forget that programm Photoshop is the best in my optinion to create 2D graphics.. So i dont have any other idea to your problem o.O
  11. I dont know if its necessary but i think you have to include the correct classes first: require('NPCs/MainCreationMethods');require('NPCs/ProfessionClothing');After it you create a function wich you can call in a ingameEvent like this: local function initProfessions() local var = ProfessionFactory.addProfession("newprofession", "ProfessionName", "Profession_PIC", 2); newprofession:addFreeTrait("NightOwl"); newprofession:addFreeTrait("Desensitized"); newprofession:setDescription("Night Owl<LINE>Desensitized");endEvents.OnGameBoot.Add(initProfessions);
  12. Try this folder: GAMEDIR\Steam\SteamApps\common\ProjectZomboid\media\lua\shared\NPCs\MainCreationMethods.lua There you should find some traits like: securityguard:addFreeTrait("NightOwl"); or veteran:addFreeTrait("Desensitized");
  13. the most failure i would say are: - wrong data-type (the most are .png in PZ i think) - forgotten transparency - wrong data-name (for itemtextures you would write "Item_MyPicture.png") - any failure inside your code
  14. Zheo

    Hydrocraft Mod

    WOW this is awesome! I hope you have some more good ideas!
  15. To get all the Traits - just use the AddFreeTraits function on your new profession. you just need to find the traits by searching through the .lua-data from PZ via notepad++ for example. Try keywords for your search like "owl" or "night_owl" (police officer trait i think) or just "strength"
  16. Does anyone know something more about it? Ive modded me a bow + arrow and want to show it in the 3D model too. Are there any changes in the future to import own models?
  17. As far as I know, sandbox respawn option doesn't work in the area where the player is located. New zeds respawn in other ares, so usually you won't see them if you don't travel.. In the vanilla game, currently zombies won't spawn if: A) the player is in the cell Or B) there are player made structures with the cell (walls, barricades, a tent, etc). This mod seems to override both those qualifiers to do what it does. Ahh thank you - this seems to make it harder to stay safe in my house. Is the number of enemys higher than before too? It sounds like that.
  18. There are already exitsting mods where the character is shouting on every shot. So it cant be very difficulty to mod this You just need to get the information from the system when you get XP
  19. Very nice story I have a short question to about this mod.. If i take a look into the sandbox mode Im able to see options like "spawn every day" or something. Doesnt it mean that zombies already are spawning? What is the difference between the ingame option and this mod? Do not get me wrong! I dont want to say your mod isnt good - i didnt tried it, so i cant say.. It seems I didnt understand how/where the zombies are spawning normally..
  20. Just download some and try it by yourself The most i tried are working..
  21. Zheo

    Mod updating

    Now im at home and get what you need "PlantScavenging" is foraging. In my Nerd-mod i was searching for it too. To find this i had to search the lua folder of PZ itself.
  22. Zheo

    Mod updating

    first aid is "doctor" i think.. and foraging dont know .. Im not sure!!!
  23. More than this - It would be nice to add some new "zombietypes". Im meaning mutated zombies or animals. A really fast dog wich is faster than you would be awesome!
  24. Mmmmh.. you mean something like a "silencer"? Im not sure, but i think the mod i mentioned before contains silencers for pistols or rifles.. I would like to search inside of its code but im at work and unable to do something for fun at the moment
  25. Very good idea Good idea too Cant imagine how this should be imported to the current source In my opinion - no need to As whisperfunction you could write with 'T' - but nice idea when somebody is writing via chat.. Writing in papers would be nice too but for communicating a bit to much (wouldnt be good for gameplay) I had this idea too A radio or tv that makes some sounds would be really nice Not only blood - corps too!
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