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Posts posted by TheDreaded1
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38 minutes ago, Zentharius said:
I'm curious. What’s your max sprint lvl? Is it on 1x exp multiplier settings?
Max is 10, and my multiplier is 1.5 currently, but that's only how quickly I can get to 10..(I'm hosting a hardcore server and I don't want people to die before any skill progression)
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11 minutes ago, Kelefane said:
Don't forget guys, there is realism and then there is too much realism. Which ends up sucking the fun out of the game and becoming an exercise in tedium. Every pc/console game is a video game at its core. Keep it that way.
I think barely avoiding zombie clutches would be kinda fun...having to worry about endurance and only capable of short bursts of diminishing speed...it would be intense
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I sprint everywhere. If I'm not sneaking, then I'm sprinting, so sprinting is one of the first things maxed for me. I also have close to 500 hrs on here, so generally I survive quite a while, only really dying on lag spikes during reckless manuevers..I just think sprinting is too fast for too long, in general.
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I just had this issue, did you install model loader? If so, search your computer for INJECT.lua and delete it.
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Copy/paste the latest post, add 2 words. Lets tell a story!! I'll start..
His pineapples
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Well, fitness covers endurance, as far as sprinting I think the top speed should change a little, but should mainly be about acceleration
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You could sprint across muldragh? How long is it, end to end? I'm a fairly healthy guy, but I can only maintain a sprint for maybe a quarter mile. I just feel like I can sprint for too long
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14 minutes ago, Millitron said:
I think the real problem is how slow zombies are. I mean, if you're fit, you can walk faster than the fastest zombies.
Well, I think you should walk faster than zombies. The sheer amount of distance I can cover in an ingame hour by RUNNING is a bit much. I think sprinting should be less about maintaining such a high speed and more short bursts of increased speed based on sprinting.
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As long as hygiene wasn't necessary, like sims, only optional and increasing a general satisfaction which can also be increased by other things, then I'd be cool with it.
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16 minutes ago, winterpyre said:
I think the issue is the exponential increase which may need tuning
Pretty much what I was going for..it's too fast
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I'm pretty sure I could jerry rig a shower post apocalypse. With a little knowledge and a generator/water heater, I could take hot showers...
People were washing clothes before there was electricity. We should too.
This all leads to a satisfaction moodlet. Opposite depression, things like hygiene, relative safety, stored resources, and a well made meal should make your character satisfied. Maybe it makes them more agreeable, maybe it makes them drop less happiness per day, I don't care the benefit, but I'm I'm in the apocalypse and feel like I'm doing well, I'm gonna be satisfied damnit.
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At max level, I feel like I could outrun a cheetah. I can run cross city, non-stop, in like 1 ingame hour and not even be winded. Maybe we've been looking at vehicles all wrong...maybe we need to slow everything down...
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Huge Edit: I did have a super long post about what i thought metalworking and welding should be like, then did research and found I was completely wrong. Here's how I think It should be handled.
Metal Loot should be able to be melted down to create a bar/billet. The bar should be small, medium, and large depending on how much metal you melted down. The size of the bar is indicative of what you can make (small/medium sheet of metal, small/medium pipe, small/medium blade/tool ect) and you can also weld bars together, then reheat to create a larger sized bar. Then the building materials created (or found, since the simpler materials would also be lootable) could be used by the welder for defensive imorovements. You could even include different metal types and apply them to metal loot. Then the strength of your finished product would depend on metal quality and the skill level of both the welder and metalworker. To further it even more, you could include different melting points for the metals (steel, iron, aluminum) with harder metal having a higher melting point, which woukd require you to use more resources to get your forge hotter.
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16 minutes ago, Asrayl said:
Love the sense of humor. Seriously though, I'm looking forward to being able to use the furniture. That ... that is planned, right?
Yea, I'm pretty sure it is. I swear, When I'm able, I'm going to make Lazy Stan. Lazy Stan will sit on the couch, only moving for food and water, until he starves to death or gets eaten. Lazy Stan will go out doing what he loved...nothing. It will be glorious.
- hyperchondriac, Asrayl and Bughunter66
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I think it should be less Street Fighter and more a martial arts trait, which gives you a chance to kill a standing zombie, while barehanded. Maybe a punch or a kick with mouse attack and standard spacebar push. As for armor, I think more modern armor would be better. Leathers, sports equipment, kevlar, ect
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I like the concept of a balanced diet, but I feel the current system is overly complicated. To me, pz should be about an average joe, with beneficial, specialized knowledge gained through occupations. Average joes don't really count carbs, rather we know we need meats and veggies (with exceptions of course). So i think simple red and green meters symbolizing (loosely) meat and veggies, with a "sweet spot" in the middle. Then certain foods can fill up a particular meter or a little of both while actions drain them, and going above or below the sweet spot leading to weight changes. It would simplify a lot and lead to , "oh i need more veggies." instead of "wtf is a lipid?"
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17 minutes ago, EnigmaGrey said:
"makes walls out of forks" critique
I lol'd
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Melting metal down and pouring a molten metal into a mold hasn't been used since like the bronze age. Puts too much carbon in the metal making it brittle, but i don't see any other way to forge prefab stock to use for shaping
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EDIT: Everything is up and normal. I promise no more tinkering
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1 hour ago, EnigmaGrey said:
Yeah, but that still implies you're smelting metal into bricks . . . The whole crux of this issue was that it was too MineCraft-y and it just seems like a few names were changed. Tt's not smelting, It's "forging," it's not "ingots," it's "workable iron."
Isn't it enough to have scrap metal near by and a heat source capable of producing the heat you need to work it?
yea, I know, but that's how it's done in real life too...they start with a metal brick, then heat the brick and hammer/shape it into what they want, then they cool it and you have a new fabricated whatever
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5 minutes ago, EnigmaGrey said:
I'm not sure they'd go out into a field and collect stones weighing as much of themselves, dress them, then lay down on the ground to heat metal, though. It looks more like something from the medieval period. But it's serviceable, I mean
Why does "workable iron" need to exist as a concept (essentially replacing ingot)? If you have good metal already, simply heating it should be enough. Perhaps simply make hot working metal dependent on the presence of a forge and anvil substitute. Just don't really get why there's the initial step of "create workable iron." Why even have a focus on iron, specifically?How can pipe be made in any of these settings? Bending sheet metal into a tube, I guess?
Metal walls should probably require a wood frame, or any frame, rather than be free standing, but that's also an issue with wooden walls in PZ, so it doesn't matter.
Not sure about the logistics of somehow fitting two sheets of metal into the current game's forge to weld them together . . .
This of course leaves out riveting, screwing, and cold working being things.
I think instead of ingots, it should be solid blocks of metal that you have to heat, like cooking, and have the appropriate shaping tools equipped, then you get to choose the things you want to craft, while it's heated, which is more realistic of real blacksmithing
Storytime
in Forum Games & Activities
Posted · Edited by TheDreaded1
His pineapples were rolling with a mamma dog attack helicopter. Then suddenly, a wild squirrel army and a squirrel commander