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Kitaelia

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  1. Like
    Kitaelia reacted to Johnnyonoes in Causes of Death - The Statistical Study   
    Falling. Every. Time.
     
    https://youtu.be/5OPLsyn8bPg?list=PL-p2hHQeefl5cDMq-6OZPoVpEBC9VzFXk&t=634
  2. Like
    Kitaelia reacted to BumWhipper in Causes of Death - The Statistical Study   
    Falling to my death has been how the majority of my deaths have taken place.
     
    So much so that I booby trap the shit out of my house. Its a PVE server, so I can't kill offenders, but nobody really goes near my condo of death. Unlike creating a safehouse in the city, you can't "Claim" a safehouse you build in the woods to keep people out. So I creatively hide my loot in locked crates behind false walls and build a single safe path to navigate through the house, while leaving enough regular loot around to convince people they found my stuff. Aside from that safe path, uninvited people walking around corners in my housewill drop 3 stories to their death more often than not. I even have built doors on the 4th floor in the center of the house that lead to a deathdrop right in the middle of my building.
     
    I lol every time I find a corpse with a set of keys at the bottom. I even cleared a plot on the side to leave their bodies.
  3. Like
    Kitaelia reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 7!
     
    Containers now have specific capacity (kitchen counter/crates still 50, fridge lowered to 40, small fridge to 20, etc...) Some fridge won't have freezer (small ones...) Fixed icecream container icon missing Added postbox container loot distribution Food type for Egg in evolved recipe is now Egg (previously Meat) Fixed various typo and/or case problem Red radish can now be used in evolved recipe Fishing action will now start again after done, to end it move or do another action Mushroom are now bunch of mushrooms Added some missing translation line Changed Lipids to Fat Can now open canned chili/bolognese Reduced a lot the amount of health loss if you're starving/thirsty Black and blue berry can no longer be poisonous Fixed foods being rotten once load game Various calcul changes on nutrition value
     
  4. Like
    Kitaelia reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    @makkenhoff: foraging? Sure you didn't ate poisonned stuff?
     
    @Moose65: fuck, nah it should work, i'm going to make bit more test... I have fixed values for fishes tho, as a Trout is always 189kcal for ex. bear in mind fishes are really poor in nutrition, it's the perfect food for diet, quite not to gain weight... I'm not sure if it's correct tho, only live from fish/berries/mushroom and you'll loose weight irl... What i'm gonna do is do like *1.3  nutritive values if it's a big fish, etc... We'll see then...
     
     
    Also, I've fixed the rotten food bug, gonna release something today, gonna balance nutrition values/fix more thing first
  5. Like
    Kitaelia reacted to EnigmaGrey in RELEASED: Build 34.10 - Food Tracker Build   
    It would not . . . Drink a cup of oil or eat half a block of butter and, while you'll have likely exceeded your caloric intake for the day, you'd still be hungry as hell in short order.
     
    This is why items have separate hunger values.
  6. Like
    Kitaelia reacted to Varenvel in RELEASED: Build 34.10 - Food Tracker Build   
    That is fine , but would you consider "tieing well fed/hunger moodlet to calories? it would actually make sense
  7. Like
    Kitaelia reacted to blindcoder in Hotbar for quick item access - v0.8.0   
    I blame lemmy for this, he put the idea in my head
     
    This is a mod adding a hotbar for quick item access to the bottom of the HUD.
    You can get it in three sizes:
    - Small:

    - Medium:

    - And large:

     
    You can find the settings and a configurable button to toggle the hotbar in the options menu:

     
    And attach items to the slots via the contextmenu:

     
    And quick access the context menu from the hotbar with RMB:

     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=503645367
    From github: https://github.com/blind-coder/pz-hotbar/releases/
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  8. Like
    Kitaelia reacted to Jela331 in Tiny Automated Version Checker (tiny_avc) 0.8.5   
    I'm still waiting for the day when Blindcoder becomes a part of The Indie Stone.
  9. Like
    Kitaelia reacted to blindcoder in Tiny Automated Version Checker (tiny_avc) 0.8.5   
    Love modding PZ?
    Running through the forums thrice daily to check for new versions?
    Tired of doing so?
     
    Then go and nudge your Mod Creator to support Tiny_AVC!
     
    What is Tiny_AVC?
    It's the Tiny Automated Version Checker!
     
    What's it do?
    It checks if there's a new version for your installed mods!
     
    How does it do that?
    Automagically! If your mods creator supports it, that is.
     
    Cool! What does it look like?
    Like this:
    Version 0.8.0:

    Version 0.6.0:

    Earlier versions:

     
    Awesome! What do mod creators need to do to support tiny_avc?
    Nothing much!


     
    Fantastic! Where do I get this magic piece of a mod?
    Either from github: https://github.com/blind-coder/pz-tiny_avc/releases/
    Or from Spiffos Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=501890482
    Or right here:
    pz-tiny_avc-0.8.5.zip
    pz-tiny_avc-0.8.4.zip
    pz-tiny_avc-0.8.3.zip
    pz-tiny_avc-0.8.2.zip
    pz-tiny_avc-0.8.0.zip
    pz-tiny_avc-0.7.0.zip
    tiny_avc-0.6.0.zip
    tiny_avc-0.5.0.zip
    tiny_avc_0.4.7.zip
    tiny_avc_0.4.6.zip
    tiny_avc_0.4.5.zip
    tiny_avc_0.4.4.zip
    tiny_avc_0.4.3.zip
    tiny_avc_0.4.2.zip
    tiny_avc_0.4.1.zip
    tiny_avc_0.4.0.zip
    tiny_avc_0.3.1.zip
    tiny_avc_0.3.0.zip
    tiny_avc_0.2.0.zip
    tiny_avc_0.1.0.zip
     
    ChangeLog


     
    Special Thanks
    To RoboMat who made the v0.8.0 release possible!
     
    Enjoy!
     
     
     
    Mod License
    Free for all
    This mod can be added to and extended by the whole community. Crediting the original author would be lovely, but isn't necessary. (Then again, this community values loveliness above all else.)

  10. Like
    Kitaelia reacted to Onkeen in Handmade Wooden Dowels - Realistic Nails Alternative   
    Mod Updated 1.4 is OUT for BUILD 31 !

     

    Changelog :

     



    - Carpentry level scaled to fit all crafts
    - Build 31 compatible
     



  11. Like
    Kitaelia reacted to blindcoder in [ 05/01 - Build 23/26 - SP & MP ] - Drip irrigation farming   
    Fsck it... I left debug code in that won't work without my personal debug lib.
    Please use this cleaned up version. The earlier version will NOT work correctly.
    Alternatively, remove all lines containing BCGT.
     
    waterPipes_build31_v2.zip
  12. Like
    Kitaelia reacted to MrZombifiedGamer in the start   
    Don't be rude. I know this was a while back but I'm more than willing to revive this comment just to take up for a new member to the community. Be polite, people in this world now days don't know how to treat other people. -.- Gah, seriously *just stop!* 
  13. Like
    Kitaelia reacted to Aaron1snell in the start   
    hi, what if there was a mod that when you spawn ingame you actually wake up in the zombie apocalypse ? you hear glass break, guns going off, people screaming, you go outside and your neighbors are dying, killing one another . you first hand experience the start ! of course this would be when NPCs are added.
  14. Like
    Kitaelia reacted to Omegapl in Craft Helper 1.2   
    Hello 
    Becouse Peanuts (creator of this mod) has been offline since december and no one is developing this mod anymore I (Omegapl) decided to take care of this mod and update it a little.
     
    INFO
    Get bored of pausing game to see if an item is a component of a recipe on your favorite pz wiki site ? This mod is for you. This mod will help you to learn the recipes of Project Zomboid.
     
    SCREENSHOTS

     
    HOW TO USE IT:
    CraftHelper offers two ways to learn recipes:
    See all recipes where an item is used See directly the complete list of recipes All you have to do is :
    Open your inventoryRight click on an item. If the item is used in or more recipes, the "craft helper" option will appear in the contextual menu Click on the "craft helper" option to see all the recipes where the item is used. Move the mouse over a recipe to see its composition in tooltip box Or
    Click on the new available button (to the left of screen, under character info button) to open a window where all recipes (sorted by name) are displayed. Like above, when your mouse is over a recipe, its composition will appear in a tooltip box. In tooltip box (recipes composition), you'll see [+], [~] or [-] before items name.
    [+] : means that you actually have this item in your inventory
    [~] : means that you actually have this item in your inventory but not enough to craft recipe
    [-] : means that you don't have this item in you inventory
     
    If you have picked up some items and you want to check if you can craft something with them , press refresh button on the top of the window in which the list of recipes is.
     
    Since version 1.5b there is CraftHelper menu available in recipes book . You can open it but pressing "O" button.Also you can add recipes to favorites by pressing right mouse button.
    FOR MODDERS

     

    HOW TO INSTALL THIS MOD:
     
    I have tested v.1.2 of this mod on build26 and 27 of pz and it worked on both of them.
    I haven't tested previous builds.
    Craft Helper (when loaded from mod directory on both sides client and server)
    in multiplayer works only on build27 and up
    Mod should work on Project Zomboid build 27 and up
    Just extract the archive into your mods directory located at  <C:\Users\USERNAME\Zomboid\mods> Turn it on in PZ's menu LINKS
    [v1.5g] Dropbox: http://adf.ly/1IFgQU v32.4
    [v1.5f] Dropbox: http://adf.ly/1HwuYL temporary version for v32.2
    [v1.5e] Dropbox: http://adf.ly/1Hqmhh
    [v1.5b] Dropbox: http://adf.ly/w7SVA
    [v1.4b] Dropbox: http://adf.ly/w7TLK  v30.8
    [v1.4a] Dropbox: http://adf.ly/w7TLM  v29.4
    [ v1.4 ] Dropbox: http://adf.ly/w7TLN
    [ v1.3 ] Dropbox: http://adf.ly/w7TLP
    [ v1.2 ] Dropbox: http://adf.ly/7222364/crafthelper1-2
     
    Direct Link:


     

    I don't want you to place these mod versions anywhere else.
    If you want to put my mod on other site put this download link not your own.

     
    cccp fixv2: http://cur.lv/b2k24
     
    It allows to run mod with cccp[v0.6] without errors.
    Just extract content of "cccp CH fix" directory to mods folder in your documents and overwrite every file.
    cccp mod: http://theindiestone.com/forums/index.php/topic/7385-cccp-consolidated-culinary-community-project-beta/
     
    Donation
     

    CHANGELOG
    v1.5g All features are back again. v1.5f released for PZ v32.2 experimental in that version evolved recipes aren't shown and craft helper doesnt show if item can be filled with water.  v1.5e Solved spam of errors in console. Bugfixes. Compatibility with other mods fix. v1.5b Added CraftHelper options menu which can be opened by "O" button next to close button. You can sort recipes list by result name or recipe name. Also you can switch between displaying result name and recipe name .
    You can now add recipes to favorites by clicking right mouse button when pointing on your often used recipe and then clicking on small button which pops up.
    There is option in CraftHelper  menu to display favorite recipes at the beginning of the list and option to display favorites only.
    Your favorites are saved on hard drive in "(,,,)\Zomboid\Lua\CraftHelper\Favoritelist.dat" and are loaded up when you start to play again. When you have mods adding recipes and you add to favorites some of these recipes, these recipes are kept saved when mod is switched off.
    And of couse I've made images for these buttons  v1.4: CraftHelper now loads Evolved Recipes too (soups,sandwitches etc) 
    Water fillable items have now info (blue) in recipe list
    Recipes in which can be used water contained in other items are now shown in the recipe list
    Bugfixes v1.3: Brough back feature: green highlighting of recipes when all needed items are in inventory,
    Proper names of items are now shown on the tooltip.
    Added "refresh button" which when pressed rechecks your inventory and available recipes.
    Icon of item created in a recipe is shown on the tooltip again.
    Mod uses much less CPU then in v1.1 ,when using mods which add big amount of recipes. v1.2: updated to build27 .
    For modders it is now possible, by adding item's name to the IgnoreList = {} ,to exclude recipes concerning an item. [beware in current version it removes whole recipe from the mod, but it's still craftable in-game].
    Minor bugfixes. v1.1.1 : compatible with new mods loading system of PZ 2.9.9.17 v1.1 : Show recipes you can craft with what you actually have in your inventory. For each recipes, show in tooltip box what items or not you have in your inventory.
    For modders, possibility to hide your recipes in Craft Helper (filter by items module name) v1.0.3 : Craft Helper window's background is now opaque (transparent background can make reading difficult recipes when multiple windows are open v1.0.2 : Now that the new PZ version (v2.9.9.10) is released on Desura, hotfix is included in v1.0.2 archive Hotfix : Makes CraftHelper compatible with PZ v2.9.9 (forum test release) v1.0.1 : Now works on Linux v1.0 : Initial release
  15. Like
    Kitaelia reacted to blindcoder in Random Character Creator and Character Build Saver v2.1.0   
    Tired of the same old character build?
    Want to try something new but don't know what?
    Have a great build that you want to re-use but will forget?
     
    FRET NO MORE!
     
    This mod adds a button to your Character Creation screen to create a random build for you!
    It will select a random profession, add up to 5 positive and up to 5 negative traits, and then wiggle those traits until there are between 0-3 positive skill points left to spend.
     
    Obligatory screenshot:

     
    It also adds the possibility to save character builds and re-load them later on!
    Also implements dropUp menus on the side
     
    Another obligator screenshot:

     
    And even more obligatory download:
    randomCharacter_v2.1.0.zip
    randomCharacter_v2.0.0.zip
    randomCharacter_v1.0.0.zip
     
    Changelog
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