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About Kitaelia

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  • Birthday October 16

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    Glorious Survival!

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  1. Kitaelia

    Favorite Foods to Cook

    A nice stir-fry, salad, or fruit salad! Yum! Early game, I am always going door to door with a couple bowls and a frying pan. Late game I love fishing and/or trapping to add a nice happy boost to my meals! <3 Oh and lately I've been loving foraging. I can't wait to get to higher foraging and experiencing the wonders of frogs and insects that stay fresh until you consume/butcher them. ^-^
  2. Kitaelia

    When did you join pz

    On February 14th, 2015 Steam was having a sale for Valentine's Day that featured many multiplayer games and buy 2 for a reduced price type of deal.. My husband and I discovered Zomboid while browsing the games that were participating in that sale. I think multiplayer was pretty new and that's probably why it was being promoted "for couples" during the holiday. It was definitely right up our ally! Some chocolates.. a nice bottle of red.. and some zombie killing survival fun! Talk about a romantic day! <3
  3. Kitaelia

    RELEASED: Build 35.26

    Does anyone else have the issue where if you set a day's length to 2 hours real time for 1 day, the game counts it as two days on their Co-Op server? We created our Co-Op server and left the time scale on the default 1 hour real time for 1 day game time, then later increased it to 2 hours real time for 1 day game time. My character should only be a 3 month survivor, but the game thinks that it has been nearly 6 months.
  4. Kitaelia

    RELEASED: Build 35.26

    Thank you so much for the new map updates! ..I found THINGS! Things hinted at in the Mondoid teaser map picture with the arrows.. Checked some areas close to Muldraugh and now I am giddy as a kid in a toy shop, and extremely glad I've been collecting certain tools!
  5. Kitaelia

    More trait chaning

    Yes! My husband and I have been having this conversation for a month now, off and on! I want them to add MORE traits to pick from, good and bad. I want MORE addictions and behavioral traits. So many more things to be gained or lost over time to really make personality come out of your characters. Examples: "Smoker" - Just as it is in game now (Anxious if not having a cigarette for a while), but with the ability to ween off of the addiction until the trait goes away. OR have a character without the trait gain "Smoker" if they actively use cigarettes regularly. Adding a Smoker's Cough sound bite that randomly happens could be interesting. Gets better or worse depending on how often you smoke. Zombies could hear it like they hear you when you sneeze from a cold. "Alcoholic" - Could work similar to the Smoker trait, but with Alcohol needed to get your fix. I would love to see other addictions develop if abusing too much of anything ingested, honestly. Pain pill addiction, etc. Food/Weight related: Maybe even eating disorders. Emotional dependency on food could lead to comfort eating, which could lead to developing "Food Addiction", which could lead to gaining a "Over Eater" trait (Could be merged with "Hearty Appetite" trait, or a worse type of trait), which could lead to becoming "Obese", etc. "Picky Eater" - Could get bored of the same food extremely fast. "Anorexic" - Could lead to the Peckish/Hungry/Very Hungry Moodles popping up slower, and if the character gains Well Fed or Very Well Fed it could cause a character with the "Anorexic" trait to become Anxious, Weepy, and/or Depressed. Not seeing a zombie or any combat for a certain period of time could cause a character to become "Complacent", which would mean they will be out of practice when having to do combat again. Might panic a little more, be a little less accurate, etc. Then if a character with "Complacent" finally leaves their comfy base and has something really bad happen (Watches a friend die or get injured, or gets injured themselves) they could then gain "Agoraphobic" (or something similar). However, if the "Complacent" character leaves their base and has success (Killed Zombies with no injuries, etc) they can work towards not being "Complacent" and might even become a little "Brave". Of course most of these would take time to gain or loose, and some could have multiple levels. I could seriously keep rambling about this all night. I just love the idea of my characters changing over time.
  6. Kitaelia

    Log Posts

    This would be very nice!
  7. Kitaelia

    RELEASED: Build 35.26

    Thanks for the response! I have noticed that I have random injuries sometimes immediately after creating a character, if that is what you are referring to? I am/was unaware of the chance of waking up, after sleeping on an established character, with a scratch. Especially when nothing dangerous is happening.
  8. Kitaelia

    RELEASED: Build 35.26

    Hey Miguel! Thanks for the response! Playing on COOP we have not woken up randomly with panic or anxious. Not sure if that is working in COOP yet. We can wake ourselves up by moving our character. We HAVE been eating big meals right before sleeping.. I just tested this while typing this response. I went to bed "Very Well Fed" and he went to bed with no food buff. He woke up fine and I woke up with slight damage! Thanks for the tips!
  9. Kitaelia

    RELEASED: Build 35.26

    But at least random pains, cramps, and muscle spasms IRL can be located. When I have a back spasm I know that it is in my back and then maybe I can figure out why. Maybe my posture was terrible the day before, or I carried something too heavy. When I have stomach pains I would know that maybe I shouldn't have put so much hot sauce on my dinner the night before. It would just be nice to know a general location of the minor pain/damage so we can try and figure out why it is happening. We've been sitting pretty in our base for a while now.. So the only defects we've had when going to sleep in our cozy bed are Very Tired or Exhausted (not from Exertion but from sleepy). Maybe going to sleep when Exhausted makes us sleep extremely hard and not move all night? That usually causes IRL issues for me when that happens. Thanks for the responses guys!
  10. Kitaelia

    RELEASED: Build 35.26

    My single player and local COOP characters (as well as my husband's COOP character) randomly have Minor Pain and Slight Damage after waking up in the morning. We can't figure out why this is happening. I'm not sure if this is the right place to post this, but I thought there was a chance it could be a bug. We only recently started playing again, so I think we've only seen it happen in build 35.19. My SP character is Obese, feeble, and out of shape. So I thought perhaps maybe she was getting muscle pain from so much exercise. She slept on a couch one night that it happened and a chair the other night it happened, so I thought perhaps sleeping conditions were too uncomfortable and that caused the pain. But then in our local COOP game my husband and I had this happen to our physically fit and strong characters, who were just hanging out at the base doing some gardening/cooking all day, and slept on a game built bed. So that threw my first assumptions, about uncomfortable sleeping and/or overworking muscles, out the window. My last theory is that maybe all three characters (SP and COOP) are loosing weight too fast, and the pain is a side effect of the body not having enough time to adjust. Anyone else have any thoughts on why this random minor pain and slight damage is happening once in a while? Thanks for reading!
  11. Kitaelia

    RELEASED: Build 35.26

    We are seeing these same occurrences on our COOP server. Only two of us play, no mods are used, and started the server during build 35.18.. Every time it rains SO MANY bowls, cups, buckets, and cooking pots are spawned around our area. It's getting WAY out of hand and I am starting to worry about the future of our server if this massive item spawn keeps up! (Is there a way to dispose of items somehow? Put them on zombie bodies and burn the bodies, maybe?) I think it's neat to see a spawned item like that here and there (Makes us feel like we're not alone)...But 30+ bowls and 12 cups on the same tile during one rain shower is a bit much! They are named as if they have water in them (Ex. "Bowl of Water") but the progress bar stays completely empty. Even after months of game play and lots of rain. The same is true for items we drop on purpose to collect water. The progress bar just does not fill at all. Whatever tiny percentage of water it thinks it is holding upon dropping is considered "Fresh" also. ..I may have to start thinking about making a big "HELP" sign with bowls..
  12. Kitaelia

    The Walking Dead Hardcore RP server

    I'm also curious if this is still running!
  13. Kitaelia

    The Colonies, a cyoa

    1) I 2) E If voting hasn't closed yet.. This one sounds interesting!
  14. Kitaelia

    Random Character Creator and Character Build Saver v2.1.0

    I am really excited to try this mod! Thank you Blindcoder!
  15. Kitaelia

    Sustain resources mod - build 29.4

    I really hope this mod is updated!