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Blake81

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  1. Like
    Blake81 got a reaction from oooooooooott in Unbarricading with crowbar   
    Hmm.... And perhaps the new Burglar Profession should have some kind of bonus to it. After all, thieves use crowbars a lot to pry stuff open.
  2. Like
    Blake81 got a reaction from RadCavalier in Moving Furniture Around   
    This is perhaps the biggest realistic element I see missing in this game...
     
    Why can we not move around or remove the stuff within our base? Why can't we grab some stuff from other places and bring it to our home? And finally, why do we have to use the Sledge to remove furniture instead of just, like, grabbing it and trowing it away (something which, by itself, is pretty unrealistic. See my other thread for my suggestions for the Sledge.)?
     
    If it was the Zombie Apoc, what would stop us from grabbing a chair or a BBQ from the backyard of our already-zedified neighbors? If we need water, what would stop us from grabbing one of those office water fountains and bringing them home? Or why can't we grab another freezer to store our perishables once the other one's full?
     
    This feature NEEDS to happen. Because in a game that's about realism, having to use a slege to destroy a garden chair instead of just moving it away completely destroys the realism....
  3. Like
    Blake81 got a reaction from Adamiks in Realistic Sledgehammer: No More ''Magic Demolition''   
    Just found my first Sledgehammer and I said ''Cool! Now I can take down those doors I wanna break for hinges and planks. Maybe even get myself some more planks from some wooden houses I saw.'', but, when I destroyed my first door IT LEFT ABSOLUTELY NOTHING BEHIND. Then tried with house's wall, same result. With a wooden wall I built? Same result....
     
    It's as if more than a sledgehammer, it was a sort of ''Delete'' button that magically disintegrates everything it touches. Why is that? Why can a humble hammer or ax demolish a door more realistically than a sledge? Why do demolished walls don't leave a single bit of rubble? This turns the rare and sought-after sledgehammer in little more than just a big eraser you can use to remove stuff (something which, by itself, is pretty unrealistic. See my other thread for ideas about these furniture issues.)
     
    When destroyed by a sledge, doors should behave just like when this is done by a hammer or axe, same for anything player-built.
     
    Normal house parts should leave behind different stuff depending on their material; wooden fences and walls should leave planks, roofs should leave roof tiles (which should be used for building a roof instead of just Wooden Floor-ing everything), metallic walls should leave scrap metal or metal plates, etc.
     
    I'm really surprised this hasn't been implemented yet.
  4. Like
    Blake81 got a reaction from MyTJ in Unbarricading with crowbar   
    Hmm.... And perhaps the new Burglar Profession should have some kind of bonus to it. After all, thieves use crowbars a lot to pry stuff open.
  5. Like
    Blake81 reacted to Anderson Jaeger in Filling bathtubs   
    The water should become tainted after a certain amount of time. Otherwise I like the idea
  6. Like
    Blake81 reacted to Heavensmith in Filling bathtubs   
    Hey everyone,
     
    I was a bit surprised to not find this anywhere on the forum, since it has already been suggested on Steam. Maybe the developers and everyone else has already heard of it then, but I thought it was worth mentionning
     
    How about being able to block bathtubs with a rag or something, and filling them with water? If a player is trying to hold out in an urban area, it would be a pretty good water container, since an average tub can hold at least 150 litres of water.
     
    This mechanic could also be used to fill sinks throughout to house. It wouldn't change much at first, but it could sure come in handy when the water finally cuts out and you've got 40 extra gallons waiting in the bathroom
  7. Like
    Blake81 reacted to LeetgamerBoi in shoud barbed wire do damage   
    Zombies don't give one fuck if they prick their hands or tear their faces or genitals up.
    Rasor wire don't do shit to them.
    Except cut the fuck out of them and tangle them up in it.
    Electric fences would be where it's at.
    High amp electric wires, and ZAP
    But you need some way to get electricity- a car battery may work for a few minutes, but you'd need to amp it up.
  8. Like
    Blake81 got a reaction from WolfeClaw in Unbarricading with crowbar   
    That's yet another interesting idea. Why does that door has to be destroyed anyway? If a zed attack destroyed the entrance door, why can't I unscrew the door of another nearby home and install it on my door frame? Door recycling could be quite useful for those who don't have a high lvl in Carpentry or available planks. This could be quite a life-saver for all that time before you find your ax and your saw, not to mention the nails.
  9. Like
    Blake81 got a reaction from King jjwpenguin in Realistic Sledgehammer: No More ''Magic Demolition''   
    Just found my first Sledgehammer and I said ''Cool! Now I can take down those doors I wanna break for hinges and planks. Maybe even get myself some more planks from some wooden houses I saw.'', but, when I destroyed my first door IT LEFT ABSOLUTELY NOTHING BEHIND. Then tried with house's wall, same result. With a wooden wall I built? Same result....
     
    It's as if more than a sledgehammer, it was a sort of ''Delete'' button that magically disintegrates everything it touches. Why is that? Why can a humble hammer or ax demolish a door more realistically than a sledge? Why do demolished walls don't leave a single bit of rubble? This turns the rare and sought-after sledgehammer in little more than just a big eraser you can use to remove stuff (something which, by itself, is pretty unrealistic. See my other thread for ideas about these furniture issues.)
     
    When destroyed by a sledge, doors should behave just like when this is done by a hammer or axe, same for anything player-built.
     
    Normal house parts should leave behind different stuff depending on their material; wooden fences and walls should leave planks, roofs should leave roof tiles (which should be used for building a roof instead of just Wooden Floor-ing everything), metallic walls should leave scrap metal or metal plates, etc.
     
    I'm really surprised this hasn't been implemented yet.
  10. Like
    Blake81 got a reaction from Kuren in Realistic Sledgehammer: No More ''Magic Demolition''   
    Just found my first Sledgehammer and I said ''Cool! Now I can take down those doors I wanna break for hinges and planks. Maybe even get myself some more planks from some wooden houses I saw.'', but, when I destroyed my first door IT LEFT ABSOLUTELY NOTHING BEHIND. Then tried with house's wall, same result. With a wooden wall I built? Same result....
     
    It's as if more than a sledgehammer, it was a sort of ''Delete'' button that magically disintegrates everything it touches. Why is that? Why can a humble hammer or ax demolish a door more realistically than a sledge? Why do demolished walls don't leave a single bit of rubble? This turns the rare and sought-after sledgehammer in little more than just a big eraser you can use to remove stuff (something which, by itself, is pretty unrealistic. See my other thread for ideas about these furniture issues.)
     
    When destroyed by a sledge, doors should behave just like when this is done by a hammer or axe, same for anything player-built.
     
    Normal house parts should leave behind different stuff depending on their material; wooden fences and walls should leave planks, roofs should leave roof tiles (which should be used for building a roof instead of just Wooden Floor-ing everything), metallic walls should leave scrap metal or metal plates, etc.
     
    I'm really surprised this hasn't been implemented yet.
  11. Like
    Blake81 reacted to WolfeClaw in Saving Character Builds   
    Very simple request. I'd like to see the ability to save your characters during their creation, much like how you can save Sandbox settings alongside the pre-existing presets (Default, Beginner, 8 Months After Apocalypse).
     
    This could lead to some very interesting concepts later down the line when customization of characters becomes more in-depth, as you could have people sharing different character creations with each other with different trait and profession combinations.
     
    I find it slightly irritating having to create my preferred builds over and over, though I don't mind. It would just be helpful and more efficient if you could save them for easy access. 
     
     
  12. Like
    Blake81 reacted to WolfeClaw in Unbarricading with crowbar   
    I am also in favor of this, No point in breaking the full door just to get hinges and a door knob when you could just unscrew them. This considered, where would the door go after that? Collapse to the floor for later breaking?
  13. Like
    Blake81 got a reaction from WolfeClaw in Unbarricading with crowbar   
    I support this as well. It's pretty realistic and logic too.
     
    I mean, why should I hammer or ax a wooden wall to death instead of just prying its pieces off? Plus, if you disassembled a barricade or wall like this, you should recover more Nails and if you just hammer'd or ax'd it down.
     
    Also, on a related idea, you should also be able to use the Screwdriver to remove Door Hinges and maybe even the doors themselves. I've sometimes hammer'd over a dozen doors just to get 3 Hinges, why shouldn't I be able to just remove them? I mean, I've done that THOUSANDS of times at my home when fixing a door.
  14. Like
    Blake81 reacted to lampdude45 in Unbarricading with crowbar   
    thats actually a really god point. I have spent a summer or two helping with renovations, which involves taking down an enormous amount of boards (tons of wooden slats behind plaster walls). The main tool used in all of this is the crowbar. it would be great to have this in game
  15. Like
    Blake81 reacted to MyTJ in Unbarricading with crowbar   
    Hi everyone.
     
    Got this idea while reading oooooooooott suggestion http://theindiestone.com/forums/index.php/topic/13497-barricading-one-side-of-an-entrance/.
     
    I honestly don't know if the suggestion was already made and I don't think it's implemented in the game.
     
    The idea is simple, crowbars are excelent (better than hammers) at removing nails and plank.  They should not only be usable to unbarricade stuff, they should be faster too.
  16. Like
    Blake81 reacted to bumblemore in Environment affecting corpses   
    "Bad Smell" Mood, nuff said.
  17. Like
    Blake81 reacted to EvaN in Environment affecting corpses   
    Some ideas about corpses everywhere around town left to rot in the sun (or in the rain )
     
    Blood sprites
     
     
    Outdoors, pavement (or any other "solid" surface)
    Should be washed away completely after a few rainy episodes
     
    Outdoors/Indoors, vegetation/sand (or any other "porous" surface)
    Should be absorbed and dissapear completely after a few hours/day, no rain or cleaning required
     
    Indoors, any solid surface
    Fine as it is (Want them gone ? Grab your favorite towel, bleach and get those elbows working)
     
    Corpses
     
    Decomposition should occur naturally, should be a slow process (4-6 months ? maybe more ?), speed altered by corpse location (indoors => slower)
     
    Stench
     
    Putrefacting corpses smell bad. Never smelled a dead human body, but still animal corpses smell pretty bad.
    Strench should start after a few hours/day, and its radius growing around the corpse for a few weeks/months. Multiple corpses (overlapping "stench circles") should add up and make the character more and more nauseous. This would force players to burn/move corpses around their safehouses so they don't get nauseated/sick/sad/anxious/whatever.
     
    What do you think ?
  18. Like
    Blake81 reacted to Gustav in Power Plant   
    Imagine a Power Plant out of the way in West Point (doesn't have to be in West Point but thats my suggestion) that could be maintained to keep the lights on through Kentucky! In multiplayer there'd probably be battles over who has control over the Power Plant which would be awesome. Imagine if a player took control of the power plant and shut down power two weeks early! Or imagine if players could chose where power is sent to stop some Neighborhoods from having power. Which brings me too my next point: Power Lines are not in Project Zomboid. Imagine: When cars are added drinking some whiskey then driving and knocking over a Power Line knocking out power in your neighborhood despite the fact that your friends are still maintaing power over in West Point (obviously you should be able to repair damaged Power Lines). I have suggestions for a Water Pumping Station which I'll make a different thread on.
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