Jump to content

nolanri

Member
  • Posts

    516
  • Joined

Reputation Activity

  1. Like
    nolanri got a reaction from Livio Persemprio in Driving Cars Mod!   
    I could use someones help with some questions. I want to figure out how to hide the player while driving so its like hes IN the car. And lastly make it so the car crushes zombies it runs into. To kill the zomies i hit I just need help with a way to kill a zombie with his MovingObject class. i can already detect all the moving objects i collide with just dont know how to KILL the moving object i hit if its a zombie. someone help plz
     
     
  2. Like
    nolanri got a reaction from Suomiboi in Driving Cars Mod!   
    I could use someones help with some questions. I want to figure out how to hide the player while driving so its like hes IN the car. And lastly make it so the car crushes zombies it runs into. To kill the zomies i hit I just need help with a way to kill a zombie with his MovingObject class. i can already detect all the moving objects i collide with just dont know how to KILL the moving object i hit if its a zombie. someone help plz
     
     
  3. Like
    nolanri got a reaction from Hydromancerx in Hydrocraft Mod   
    Item List pages updated to 6.2:
    Link to New Items
    Link to New Recipies / Crafts
     
    @Hydromancerx I dont see anymore problems with the poison or anything else, thanks. but for the last thing can you change the credits from nolanri to just "www.AggressiveGaming.org" or "Aggressive Gaming" or "Nolan @ AggressiveGaming.org" if you want a spesific name to be mentioned. thanks
     
  4. Like
    nolanri got a reaction from Hydromancerx in Hydrocraft Mod   
    WARNING! Scary bug report! - Don't add poison to inventory food item with build 6.2! You will just poison yourself!

    #Hydro
    There is still a mix up with the poison recipies, or lua functions rather.
    two of them have a duplicate function name "HCPoison"
    and adding poison will call the function that poisons yourself
     
    Adding the word "Add" to the function names should make it less confusing
     
    There should be 4 poison functions:
    one to run on "Drink Mild Poison" --> function HCPoisonNL
    one to run on "Drink Strong Poison" --> Function HCPoison
    one to run on "Add <Strong> Poison to inventory food" --> function HCAddPoison
    one to run on "Add <Mild> Poison to inventory food" --> function HCAddPoisonNL
     
    I know your busy so here is the fixed version, if you replace this code with yours:

    in Death.txt
    recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonmild, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddPoisonNL, Category:Death, Time:30.0, } recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonstrong, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddpoison, Category:Death, Time:30.0, }

    in HCDeath.lua:
    function HCPoison(items, result, player) player:getBodyDamage():setPoisonLevel(500.0); player:getBodyDamage():Update(); end function HCPoisonNL(items, result, player) player:getBodyDamage():setPoisonLevel(25.0); player:getBodyDamage():Update(); end function HCAddPoison(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(500.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end function HCAddPoisonNL(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(25.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end  
  5. Like
    nolanri got a reaction from Cyrrent Eiledoll in Hydrocraft Mod   
    WARNING! Scary bug report! - Don't add poison to inventory food item with build 6.2! You will just poison yourself!

    #Hydro
    There is still a mix up with the poison recipies, or lua functions rather.
    two of them have a duplicate function name "HCPoison"
    and adding poison will call the function that poisons yourself
     
    Adding the word "Add" to the function names should make it less confusing
     
    There should be 4 poison functions:
    one to run on "Drink Mild Poison" --> function HCPoisonNL
    one to run on "Drink Strong Poison" --> Function HCPoison
    one to run on "Add <Strong> Poison to inventory food" --> function HCAddPoison
    one to run on "Add <Mild> Poison to inventory food" --> function HCAddPoisonNL
     
    I know your busy so here is the fixed version, if you replace this code with yours:

    in Death.txt
    recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonmild, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddPoisonNL, Category:Death, Time:30.0, } recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonstrong, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddpoison, Category:Death, Time:30.0, }

    in HCDeath.lua:
    function HCPoison(items, result, player) player:getBodyDamage():setPoisonLevel(500.0); player:getBodyDamage():Update(); end function HCPoisonNL(items, result, player) player:getBodyDamage():setPoisonLevel(25.0); player:getBodyDamage():Update(); end function HCAddPoison(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(500.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end function HCAddPoisonNL(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(25.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end  
  6. Like
    nolanri got a reaction from DresdenBBQ in Hydrocraft Mod   
    WARNING! Scary bug report! - Don't add poison to inventory food item with build 6.2! You will just poison yourself!

    #Hydro
    There is still a mix up with the poison recipies, or lua functions rather.
    two of them have a duplicate function name "HCPoison"
    and adding poison will call the function that poisons yourself
     
    Adding the word "Add" to the function names should make it less confusing
     
    There should be 4 poison functions:
    one to run on "Drink Mild Poison" --> function HCPoisonNL
    one to run on "Drink Strong Poison" --> Function HCPoison
    one to run on "Add <Strong> Poison to inventory food" --> function HCAddPoison
    one to run on "Add <Mild> Poison to inventory food" --> function HCAddPoisonNL
     
    I know your busy so here is the fixed version, if you replace this code with yours:

    in Death.txt
    recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonmild, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddPoisonNL, Category:Death, Time:30.0, } recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonstrong, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddpoison, Category:Death, Time:30.0, }

    in HCDeath.lua:
    function HCPoison(items, result, player) player:getBodyDamage():setPoisonLevel(500.0); player:getBodyDamage():Update(); end function HCPoisonNL(items, result, player) player:getBodyDamage():setPoisonLevel(25.0); player:getBodyDamage():Update(); end function HCAddPoison(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(500.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end function HCAddPoisonNL(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(25.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end  
  7. Like
    nolanri got a reaction from DresdenBBQ in Hydrocraft Mod   
    The "time " for crafts is not seconds. It's probably frames. So if the game runs at 30 fps then divide the time shown by 30 to get the time in seconds for the craft
  8. Like
    nolanri got a reaction from Hydromancerx in Hydrocraft Mod   
    http://www.aggressivegaming.org/newdawn/wiki/
     
    Wiki updated to 6.1 However versions part is not working so great. maybe ignore that part for now.
     
    #Hydro
    1) I noticed that mild poison cant be added to food while strong poison can be. Is this on purpose or a mistake? Also the "strong" poison added to food calls the function that adds mild poison to the food, and would be easily survivable if you raise your healing by eating. If thats they way you want it fine, but not sure if its just a mistake.
    2) Hang yourself recipe has "NeedToBeLearn:true," but no book teaching that recipe was found
    3) poison display name has spelling error
  9. Like
    nolanri got a reaction from Hydromancerx in Hydrocraft Mod   
    updated to 6.0 but wiki links have changed. they will redirect themselves but it will make it take longer to load for no reason so here are the new links:
    http://newdawn.aggressivegaming.org/wiki/itemlist.php
    http://newdawn.aggressivegaming.org/wiki/recipelist.php
    New items link - http://newdawn.aggressivegaming.org/wiki/itemlist.php?sort=Version&DESC=DESC&Mod=Hydrocraft
     
    Hydro, what do you think of combining these below mods I made with HC?
     
    Self injury and Suicide options mod. cut, stab, poison, Kill yourself with knives, guns, ropes, or plastic bags, set yourself on fire etc.
    http://steamcommunity.com/sharedfiles/filedetails/?id=654022334
    Adds a Silencer weapon part, it does everything you think a silencer should do
    http://steamcommunity.com/sharedfiles/filedetails/?id=639909479
  10. Like
    nolanri got a reaction from Nebula in Hydrocraft Mod   
    ya thats kind of why I want to just give the mod to hydro to add to HC, i don't want to have to be updating, supporting it. convince him to let me combine them
  11. Like
    nolanri got a reaction from Cyrrent Eiledoll in Hydrocraft Mod   
    updated to 6.0 but wiki links have changed. they will redirect themselves but it will make it take longer to load for no reason so here are the new links:
    http://newdawn.aggressivegaming.org/wiki/itemlist.php
    http://newdawn.aggressivegaming.org/wiki/recipelist.php
    New items link - http://newdawn.aggressivegaming.org/wiki/itemlist.php?sort=Version&DESC=DESC&Mod=Hydrocraft
     
    Hydro, what do you think of combining these below mods I made with HC?
     
    Self injury and Suicide options mod. cut, stab, poison, Kill yourself with knives, guns, ropes, or plastic bags, set yourself on fire etc.
    http://steamcommunity.com/sharedfiles/filedetails/?id=654022334
    Adds a Silencer weapon part, it does everything you think a silencer should do
    http://steamcommunity.com/sharedfiles/filedetails/?id=639909479
  12. Like
    nolanri got a reaction from Nebula in Silencer / Suppressor Mod   
    Now gun lovers can be stealthy too!
     
    I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles.  It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time.

    The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate.
     
    you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one. And lowers fire rate and max range more than the real silencer as well.
     
    Download Link - Version 1.1
    Steam Workshop
     
    Though it worked fine in testing I just put it together recently and pretty quickly so let me know if you find something wrong with it and i'll get it fixed ASAP.
     
    Enjoy!
  13. Like
    nolanri got a reaction from PintLasher in Re-Animator Mondoid discussion thread   
    I'm Speechless
  14. Like
    nolanri got a reaction from francogp in Silencer / Suppressor Mod   
    I changed the item spawning code with yours and yeah it's all good. Updated the workshop.
  15. Like
    nolanri got a reaction from francogp in Hydrocraft Mod   
    Somebody help this guy! These look great. Even if you dont have them ALL done yet. Just these hand fulls added would be great
  16. Like
    nolanri reacted to francogp in Hydrocraft Mod   
    I create a "patch" for Hydrocraft, adding 3D models. I need testing, and help with the missing model weapons or textures!
    Hope to be added as official items and not as modded patch soon.
     
    Some examples:


    Link to the thread:

     
  17. Like
    nolanri got a reaction from Ecn in Silencer / Suppressor Mod   
    Added link to steam workshop
  18. Like
    nolanri got a reaction from francogp in Silencer / Suppressor Mod   
    Now gun lovers can be stealthy too!
     
    I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles.  It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time.

    The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate.
     
    you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one. And lowers fire rate and max range more than the real silencer as well.
     
    Download Link - Version 1.1
    Steam Workshop
     
    Though it worked fine in testing I just put it together recently and pretty quickly so let me know if you find something wrong with it and i'll get it fixed ASAP.
     
    Enjoy!
  19. Like
    nolanri got a reaction from Ankhr in Silencer / Suppressor Mod   
    Now gun lovers can be stealthy too!
     
    I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles.  It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time.

    The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate.
     
    you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one. And lowers fire rate and max range more than the real silencer as well.
     
    Download Link - Version 1.1
    Steam Workshop
     
    Though it worked fine in testing I just put it together recently and pretty quickly so let me know if you find something wrong with it and i'll get it fixed ASAP.
     
    Enjoy!
  20. Like
    nolanri got a reaction from MXXIV in Silencer / Suppressor Mod   
    Now gun lovers can be stealthy too!
     
    I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles.  It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time.

    The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate.
     
    you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one. And lowers fire rate and max range more than the real silencer as well.
     
    Download Link - Version 1.1
    Steam Workshop
     
    Though it worked fine in testing I just put it together recently and pretty quickly so let me know if you find something wrong with it and i'll get it fixed ASAP.
     
    Enjoy!
  21. Like
    nolanri got a reaction from Ecn in Silencer / Suppressor Mod   
    Now gun lovers can be stealthy too!
     
    I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles.  It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time.

    The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate.
     
    you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one. And lowers fire rate and max range more than the real silencer as well.
     
    Download Link - Version 1.1
    Steam Workshop
     
    Though it worked fine in testing I just put it together recently and pretty quickly so let me know if you find something wrong with it and i'll get it fixed ASAP.
     
    Enjoy!
  22. Like
    nolanri got a reaction from Fryhizzle in Silencer / Suppressor Mod   
    Now gun lovers can be stealthy too!
     
    I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles.  It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time.

    The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate.
     
    you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one. And lowers fire rate and max range more than the real silencer as well.
     
    Download Link - Version 1.1
    Steam Workshop
     
    Though it worked fine in testing I just put it together recently and pretty quickly so let me know if you find something wrong with it and i'll get it fixed ASAP.
     
    Enjoy!
  23. Like
    nolanri got a reaction from Injen in Hydrocraft Mod   
    OK, i think its all fixed now. but if anyone else notices anything strange or bugs or w/e with the pagination let me know.
    Also I updated to Hydrocraft 5.6 yesterday, it has been at 5.2 for a while.
    http://www.aggressivegaming.org/newdawn/wiki/
  24. Like
    nolanri got a reaction from Injen in Hydrocraft Mod   
    Yeah that's what I do too, I'll add an option to show the full list on one page for those who like it that way. Just takes a while to load the whole page.And can you copy and paste here the url of the page where you saw that error?
  25. Like
    nolanri got a reaction from Injen in Hydrocraft Mod   
    Can now select Item type filter on the item list on the wiki
     
    http://www.aggressivegaming.org/newdawn/wiki/itemlist.php?type=Food
×
×
  • Create New...