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Deadend

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  1. Like
    Deadend got a reaction from DannikJerriko in Rain that washes away blood stains   
    ^ ^ what title says
  2. Like
    Deadend reacted to Connall in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    Congrats glad to see the server back up.
  3. Like
    Deadend got a reaction from Razzlie in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    Announcement: 
     
    SERVER IS LIVE! We made it happen guys. The server didn't die after all. But with all great things come bad things. There were file corruptions and such when attempting to transfer the old map server data to the new one (the size of that data is ridiculously large). Hence we won't be able to pick up where we left off. Server is running on a fresh map. So slightly bad news to some that had spent quite some time setting up the one week we were online for . There were some delays that prevented us from releasing earlier this weekend. But considering this is a U.S. East server, those of you around here know tomorrow is a holiday for us. So we'll start accepting whitelist requests starting Tuesday. For tonight and tomorrow anyone who is whitelisted has a chance to get a headstart in this fresh map. The Survivors list has been moved to the server forums so you can check there if you're whitelisted. if you're not in it and I've told you in a private message that I had added you before the move, then you're probably in the whitelist (it just might be a bit outdated).
    You can try to see if you can access the server with the same character you had prior to the move. If you get any ugly errors it will be best for you to go to your C:/Users/<user>/Zomboid/Multiplayer folder and delete your character folder. That way you can start a new character, with the same login credentials.
     
     
    you can go ahead and check the SERVER INFO segment of the original post of this thread for more info (IP address is the same but port has changed).
  4. Like
    Deadend reacted to Garem in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    The OP has info on how to get whitelisted, but you should hold off on asking for whitelist for the moment. The server is being tested for a major upgrade right now (so expect even more awesome soon). Check back in a few days.
     
    There's a new Steam group with updates being posted there, if you'd rather get notifications of progress that way.
  5. Like
    Deadend got a reaction from H3RB4LS in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  6. Like
    Deadend got a reaction from Revixy in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    Announcement:
     
    We're running a test run over the next 3 days with our selected service provider. After that we'll be looking to open the server to all currently whitelisted members (with a max. of 24 slots, for the time being) if the fundraising for paying the server's rent is successful over the coming 3 days ('ll be sending instructions to each person that has voted on the poll saying they're willing to back up the server, with instructions on how to forward their donations to us. 100% of all donations will go straight into server's rent and any fees charged by paypal, our primary source of dealing with donations.). If all works out good you can expect the server to be up this weekend. To show a slice of our thanks to those who have supported us thus far we won't be accepting whitelist requests until monday so this weekend will be for you all. 
     
    - cheers!   
     
     
    Edit: Don't forget to join our Steam Group! It will eventually become our to-go-to hub for the server; the place to get your most up-to-date news in regards to TU: Origins.
  7. Like
    Deadend got a reaction from Razzlie in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    Announcement:
     
    We're running a test run over the next 3 days with our selected service provider. After that we'll be looking to open the server to all currently whitelisted members (with a max. of 24 slots, for the time being) if the fundraising for paying the server's rent is successful over the coming 3 days ('ll be sending instructions to each person that has voted on the poll saying they're willing to back up the server, with instructions on how to forward their donations to us. 100% of all donations will go straight into server's rent and any fees charged by paypal, our primary source of dealing with donations.). If all works out good you can expect the server to be up this weekend. To show a slice of our thanks to those who have supported us thus far we won't be accepting whitelist requests until monday so this weekend will be for you all. 
     
    - cheers!   
     
     
    Edit: Don't forget to join our Steam Group! It will eventually become our to-go-to hub for the server; the place to get your most up-to-date news in regards to TU: Origins.
  8. Like
    Deadend got a reaction from LoLDodgeTHIS in Kentucky National Guard   
    He didn't scrap his idea. It more or so became a group/faction like KNG and I modified my original "The Outpost Server" idea to support factions (along with other changes). So essentially Multiplayer Town and The Outpost (both server ideas at the time) merged into The Undertaking: Origins server, an actual server.
  9. Like
    Deadend got a reaction from Some Clever Username in Possible Erosion Features   
    Yeh, rivers do overflow during storms and such but they almost always retreat. Only forming new channels when they overflow constantly over the same area. 
     
    Ponds on the other hand are a bit odd. Maybe if a large ditch was dug then it would make sense. Otherwise there is no logic for random ponds to start forming because civilization has collapsed. We have little say as to where our natural ponds are formed. Puddles maybe, but not ponds.
    Now that's something that would be nice for the implementation of the erosion mods, puddles. And with possibly soaking you more and making noise when you step over them xD.
  10. Like
    Deadend reacted to Connall in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    Surprised you guys having set up a Steam group or something. Would probably be easier to help keep track of players.
  11. Like
    Deadend reacted to Decay in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    sure thanks i would still donate though i really like this server
  12. Like
    Deadend reacted to Connall in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    Will multiplayer modding functionality ever be expanded, not that it's not impossible just wandering if it would ever get to Garry's Mod level of functionality.
     
    Also RJ specifically for you. How have your pole dancing skills increased since Rezzed? What have you been doing to really up your game?
  13. Like
    Deadend reacted to harakka in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    I'm not a dev, but I'll try this anyway... Weapons use other weapons' models as placeholders exactly because separate models haven't  been made for every single weapon. Yes, they'll get done at some point, but since it's a cosmetic thing that'd be "nice to have" and doesn't impair gameplay, there's been higher priority stuff to work on.
  14. Like
    Deadend reacted to Strang in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    What are some map expansions that are planned for the future?
  15. Like
    Deadend reacted to Necromatic_Corgi in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    Will more models be made for different weapons? I dont get why a screw driver looks like a kitchen knife and that a crowbar looks like a baseball bat.
  16. Like
    Deadend reacted to ludo0777 in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    Will you add horses that we can ride?
     
    That would be a very realistic form of transport
  17. Like
    Deadend reacted to harakka in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    The previous answer to this (which I can't seem to find) was that there's no point in Kickstarter for PZ, since the game is already bringing enough money to keep the developers fed, and more money doesn't automatically make development go faster. Kickstarter was not an option back when PZ development started, that was before the big KS indie game boom, and projects had to be US-based. They got to the point where they could survive on PZ income fairly early on.
  18. Like
    Deadend reacted to Burianu in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    Are there any plans to overhaul the fatigue system to account for long-term fatigue, rather than just immediate fatigue?
  19. Like
    Deadend reacted to Necromatic_Corgi in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    1) When will we get to see more character customization, For example: New clothing, Hairstyles, Bodytypes, Beards Ect.
     
    2) Do you plan on overhauling the wilderness?? I dont care if the world is flat but I would enjoy some big trees with canopies that we can walk under. For to long we have been slowed down by trees.
  20. Like
    Deadend got a reaction from Gammlernoob in APZDTISA IV - Ask Project Zomboid Developers The Indie Stone Anything   
    is carpentry meant to be how it is right now or will it eventually get an overhaul? Things like queuing construction, getting plank back from removing barricade, only being able to remove barricade from the side it was placed on (it actually placing on the side you wish to place it on); seeing a broken down staircase, wall, fence, or door instead of it just disappearing with maybe a nail and plank loot drop (and possibly being able to pick up a broken door and repairing it to to put it back up instead of having to make a new one). You know, things of that nature. 
  21. Like
    Deadend reacted to LoLDodgeTHIS in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    We've been looking into possible solutions server-wise.
     
    The current setup is guaranteed to crash, with no way to restart it in a timely manner.
    For that, we must apologize, though we're definitely close to moving onto the next stage.
     
    You may expect Deadend to provide links for fundraising either later on today, or tomorrow morning.
    Updates will of course be posted here and on the steam page:
    http://steamcommunity.com/app/108600/discussions/5/34095684462517011#p3
  22. Like
    Deadend reacted to frenchiveruti in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Just came to say that your mod is great, and very well balanced too.
  23. Like
    Deadend got a reaction from dangalong in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  24. Like
    Deadend got a reaction from LoLDodgeTHIS in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    ANNOUNCEMENT:
     
    This week was more or less a stress test to see how my server box could with hosting a PZ server. In conclusion, its just not up to part/spec to host a PZ server. connections drop often from the server not being able to handle more than 6 players or just random internet connection drops. Then just apparently standing idle until I pull the crank to put it back up. Even with just 4-5 players the server starts to experience lag, zombies "teleporting" and the random freezes (with high ping) when someone logs in.
     
    I definitely foresaw this as a possibility but it just seems my own rig (old PC turned server box with regular home broadband) just won't do. Any further upgrades just aren't within my budget or feasible. It would pretty much require buying a new computer to host this server.
    The only other alternative is to rent a VPS or game server. I'd be aiming for something between $10-$20 to start off, at least for the first month. That would probably hold 10-15 stable slots at most; with much better connectivity and stability. Then I could just use my server box to host a TeamSpeak server or website for the server instead. And then I would probably also look into adding at least one or two more to the administration of the server to provide better "service". Even though I do this purely out of enjoyment to see my ideal server finally out there and seeing others interested in it.
     
    Paying full rent of the server and top of that administering it is just too much. I would be willing to take care of all of the technicalities of hosting the server off of a rental. But I would very much appreciated if those that have garnered interest in the server thus far or believe in the idea would support the server by donating at least a dollar or two to see how much we could raise for at least a month's rent. I'll be making a poll to just get an idea of how many people would be willing to donate or whats the general idea so if you're interested in the server please cast your vote. 
    If I see some support, besides taking care of all of the technicalities of hosting the server I will also be willing to chip in some money to pay for the server. 
     
    Otherwise, I'll just sadly have to consider this project a sinking ship and have to back out, shutting the server within the next two weeks or so. A game server is nothing without a player base around it to support it. So if you want to see this server through. Lend a hand!
  25. Like
    Deadend reacted to Razzlie in THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]   
    No problem. I sure want to see this server make it through. It'll stand with my price for now and let's hope more folks gets interested in this awesome server ^^
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