Very much so, the server we had running would haveten crash at only 3 people online. And Deadend is returning to college, so he can't be there to restart it manually whenever it's needed. For both reasons, we very much needed to look into service providers. The debate is going on for awhile now, though we just want to make the best choice, have been looking into it from multiple angles. Ping is unfortunately very much a technical issue that we have yet to resolve as a whole on the internet. Data doesn't quite travel at lightspeed, plus people can only afford certain types of internet, so distance lag and other causes of higher ping are prevalent more or less for everyone. Ping is the last thing that governs a good experience on a server though, honestly, so we want to make sure that nothing else would be causing issues in-game. EDIT: Incidentally, since our members seem to be 50/50 in terms of US and EU, ultimately the ping situation will turn out to be more fair than if 80 or 90% of us were in one region and the majority would have to experience higher pings, I suppose. So again, we'll just be focusing on going with the best and most reliable provider for the new server. Very well then. I haven't heard a single whistle from DeadEnd about this, despite being part of the team that runs the story for the server. Oh well. I don't blame him. Guess I'm on my own providing any story related stuff for the time being then. Tell me Dodge have you joined the team? You seem pretty informed about stuff, just surprised I haven't heard anything. Kind Regards - Revixy. EDIT: I see you have. ( the steam group. ) Would be nice if I got informed about stuff like this a bit earlier. x) Welcome to the team. Could you put me on admin for the group? I've just joined it.