Jump to content

ValueOfGravity

Member
  • Posts

    318
  • Joined

  • Last visited

Posts posted by ValueOfGravity

  1. On 22/7/2016 at 0:41 PM, Keshash said:

    that's one of the best fighting systems, imo.

    I agree. It's one of the hardest out there though.

    The thing is Mount & Blade is a very melee-focused game, while PZ is more dynamic. Even in Napoleonic Wars all the firearms have horrible accuracy and long reload animations. By the time people have the balls to brawl agaisnt eachother in MP they'll most probably already have guns to spare.

    I do like this idea for fighting off human NPCs though.

  2. Waiting while sleeping might be too boring, and if I want a 16 hour bonus I might as well fall asleep in real life.

    Alt + tabbing out of the game and doing something else would make people an easy target for raids up to the point where the bonus isn't even worth it.

     

    Besides, you wouldn't even need the bonus if you spend the time you would spend sleeping in doing actual activity.

  3. I fully support this! That way, Water Dispensers could become an on-demand piece of furniture (Like with BBQs), and are a better option than having a gazillion of Water Bottles stored at somewhere.

     

    After all, I assume those bottles only hold about 1 Lt of water. While bottles like THESE:

     

    Water-Cooler-Bottle.jpg

     

    Usually hold about 20 Lt, which is far better.

     

    And if we were to either build or loot one of these:

     

    6_bottle_800_500_100708110527.jpg

     

    We could probably store them far more efficiently.

    I can really see an abandoned truck holding a bunch of these.

    Plus, they will come in extra handy when your party of NPCs is thirsty!

  4. +1

    I was just thinking about this, actually. Just imagine the middle of the night, dark as a monkey's ass, then suddenly, a lightning strike comes in and flashes a horde in the distance. That would be both awesome and terrifying!

  5. Unless they add a pharmacist profession, I could see this ending disastrously for the average joe......

    ''These berries can either cure my asthma, or blow up my lungs. Hmm..''

     

    I don't agree with the suggestion 100%, but it has potential. +1.

  6. My little fort:

    01_zpsnpb5kz3s.png

     

    Located south of Dixie, it's seen two owners, the first dying shortly after gaining the ability to build stairs. T_T He fell into a hoarde and neither the kings horses nor all the king's men could put him together again. The second owner picked up where he left off, this time with the addition of the Herbalist trait: YAY!

     

    02_zpsf2rkgky9.png

     

    The ashes of my first character, after the hoarde left he decided to stay and I managed to get my stuff back! YAY!

     

    03_zpsgb4kepom.png

     

    The kitchen, very little remodeling done here. Yay?

     

    04_zpsfp7efqkq.png

     

    My bedroom, the lamp doesn't work though... Bleh...

     

    06_zpszvdr9i3i.png

     

    The living room and zombie taunting/ observational window. The tv doesn't work anymore. T_T

     

    07_zps3i6kshho.png

     

    The walkway, also known as the stabbing grounds. Not as safe as you might think, crawling zombies have given me some nasty foot scratches. T_T

    It doesn't look like a ''little'' fort to me. (tophat)

  7. This suggestion is simple: Instead of just passing through the machine and getting your Soda Pop for free, you have to break the thing open with a blunt weapon, creating noise (about as much as a broken window). This way survivors won't be able to get free soda so easily.

    Same thing could be applied for different drawers in shops.

     

    The point is to make looting more challenging and exciting and making Soda Pop, an extremely handy item (Non-perishable and works both for hunger and thirst) way more trickier to get.

     

    If your response is ''Soda Pop isn't that abundant'', just go ahead and try to make the most out of them. These things weigh almost nothing and are more abundant than air in some areas.

     

     

  8. Am I the only one who thought about FSoG while reading this?

    UKxb65p.jpg

    Putting aside that this would be extremely difficult to implement for MP and the overall game, I think the idea of zombie slavery (Zlavery?) is kind of non-fitting for PZ.

    PZ leans more to the side of human necessity and survival instead of human desire. You're not going to die because you have to make one extra run for your main safehouse. Maybe you will, but that was the thrill of the game all along! This is highly effective for keeping the game fresh and flowing instead of forcing people to stay home for a total of 90 hours so you can face the huge wilderness with your 9.000 cabbages and 500 shotgun shells. Kind of like Terraria, but without the magical journey of drifting through the underground that's under your feet. It's just you, a few seed packets, rain collectors and hours of just patrolling your safehouse. Does that seem fun?

    Maybe you got tired of the game and you just want to see how far you can go. That's completely alright. Heck, even I did it (lasted a year and a half before dying to a scratch, wohoo!)! If you have, you probably already know that 90% of the game's fun is surviving. Fearing death and the overall early-game. If Zlaves were implemented, that would be damaging this healthy and fun playstyle that we all know and love.

     

    Besides, if you want more carrying capacity, why not just get the strong trait and running full-scavenger with 3 bags equipped? You can't probably need more than that, unless you're dragging the whole warehouse on your back.

×
×
  • Create New...