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      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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      Bug reports go here (click).

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      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    5. Mod Ideas and Requests

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  • New Topics

  • 2308 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • In that case, can you share your logs.zip file found in C:\Users\YourUserName\Zomboid?
    • Yes, it has mods and yes, I have tried other modded servers and the same thing happens.
    • Fellow, you popped up, lectured us on programming and game design, and yet you've been unable to find a way to do any of this yourself in a few weeks now? You're apparently a programmer or someone with programming experience. This shouldn't be a problem.   You're not going to get anywhere being so dependent and I'm not your Mom. Java -is not remotely- hard to decompile, repair, and rebuild even back when it was just AndroChef ( that program produced terribly broken code; that's  how I got started modding PZ. Really, why are you  trying to tell me the basics of what I learned the hard way and just worked through myself a decade ago? Get on with it. You can do this. ) let alone now that you can do it in an IDE, 13 years later.   Google how to do thIngs. If you get stuck, identify your weaknesses and fix them before asking others to do it for you or trying to argue. Seek out others who are actually interested in this sort of thing -- I'm not it.   I'm out.
    • That's okay, it's why they're suggestions. We can always adjust the ideas or ignore them.     I'm not suggesting visually distinctive zombies, but behaviourally different, and they're intended to address what I think is player cheese, they're not meant to be specialised classes. So the climber zombie is still a standard zombie - it's just one capable of climbing ropes. In theory, you could give a climbing trait to all zombies, but I feel like it would result in swarmed ropes.     Does that include Brook's work in World War Z, which follows on from his survival guide? Perhaps I have misremembered, but weren't zombies capable of 'stack-climbing' (they could climb on each other unintentionally to scale even tall walls)? I don't know the proper term for it.   Perhaps my rope climbing suggestion is maybe too sophisticated for a mindless zombie, although I tried to keep the suggestion functionally simple from a coding standpoint. You could have the zombies mindlessly stack up on each other, which would be Brooks consistent? But I imagine that would be coding hell to implement.   I'll rethink the fire suggestions if it is pure mindlessness zombies. Perhaps the zombies could extinguish the campfire flames as they walk over it instead? It would still mean the cheese is partially viable, but if you had a low ignition rate, it would be more likely the campfire would get extinguished (by treading/disruption/oxygen removal from sheer quantities of zombies).     I like this suggestion as a variant to the 50/50 mechanic, and it is what I thought would have happened if I had my back turned to an open window with a zombie behind it when I first started playing. Also seen in Resident Evil (whilst yes, I know they're a games series, it was also turned into movies).    
    • I have not encountered such documents. To be clear, I understand how to write Lua code, but this isn't what is meant by code documentation - I would like to learn what API calls are possible.     Successful decompilation does not always mean successful recompilation, and is dependent on the decompiler successfully interpreting the Java bytecode (which it may not do).     I have exhausted the Wiki's links (assuming you mean the ones found on https://pzwiki.net/wiki/Modding).     Yes, these guides include the Github one I mentioned, however they are not typically complete, and besides the very basics (E.G. item additions) often don't have working examples. To be clear, I'm not looking to simply copy-paste another mod and then drop in replacements, I would like to try to write custom code from scratch.     Respected, but I am confused - you did suggest I mod, and aired support for the modding community - do I not count?   I suggest changing the base game and you disapprove. I adjust to modding the game and you disapprove.   Why?
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