AVR143 Posted April 19 Share Posted April 19 I'm trying to add two new tiles to the game so that I can turn them into machines in the future. I made three files: .tiles, .pack, CB_WorldFiller.lua. Arranged them as follows: When I load the server (this makes it easier for me to work and test the functionality of the mod, write commands, etc.) with such a set of files, it loads and works. But as soon as I add the following script, everything stops working: module CBitems { imports { Base } item Press { Type = Moveable, DisplayCategory = Furniture, Icon = CBpress, Weight = 5.0, DisplayName = Press, WorldObjectSprite = press_test_0, } With this script I am trying to create an item (press) so that the player can later craft it, place it and use it for work. What's my mistake? Please tell me, I spent eight hours trying to implement all this. Link to comment Share on other sites More sharing options...
AVR143 Posted April 19 Author Share Posted April 19 I found my mistake. For those interested: I forgot to put `}` at the end of the script. Yeah xD But I still won’t refuse your advice on creating functioning tiles in the game Link to comment Share on other sites More sharing options...
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