Uses of Class
zombie.core.textures.Texture

Packages that use Texture
zombie.characters.professions   
zombie.characters.traits   
zombie.core   
zombie.core.bucket   
zombie.core.fonts   
zombie.core.opengl   
zombie.core.textures   
zombie.core.utils   
zombie.gameStates   
zombie.inventory   
zombie.iso.sprite   
zombie.loading   
zombie.Lua   
zombie.ui   
 

Uses of Texture in zombie.characters.professions
 

Fields in zombie.characters.professions declared as Texture
 Texture ProfessionFactory.Profession.texture
           
 

Methods in zombie.characters.professions that return Texture
 Texture ProfessionFactory.Profession.getTexture()
           
 

Uses of Texture in zombie.characters.traits
 

Fields in zombie.characters.traits declared as Texture
 Texture TraitFactory.Trait.texture
           
 

Methods in zombie.characters.traits that return Texture
 Texture TraitFactory.Trait.getTexture()
           
 

Uses of Texture in zombie.core
 

Methods in zombie.core with parameters of type Texture
 void SpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a)
           
 void SpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4)
           
 void SpriteRenderer.render(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4)
           
 void SpriteRenderer.render(Texture tex, float x, float y, float width, float height, int c)
           
 void SpriteRenderer.render(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a)
           
 void SpriteRenderer.render(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4)
           
 void SpriteRenderer.render(Texture tex, int x, int y, int width, int height, int c)
           
 void SpriteRenderer.render(Texture tex, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4)
           
 void SpriteRenderer.render(Texture tex, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int c1, int c2, int c3, int c4)
           
 void SpriteRenderer.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a)
           
 void SpriteRenderer.renderflipped(Texture tex, float x, float y, int width, int height, int c)
           
 void SpriteRenderer.renderflipped(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a)
           
 void SpriteRenderer.renderflipped(Texture tex, int x, int y, int width, int height, int c)
           
 

Uses of Texture in zombie.core.bucket
 

Methods in zombie.core.bucket that return Texture
 Texture Bucket.getTexture(java.lang.String filename)
           
 

Methods in zombie.core.bucket with parameters of type Texture
 void Bucket.AddTexture(java.lang.String filename, Texture texture)
           
 

Uses of Texture in zombie.core.fonts
 

Constructors in zombie.core.fonts with parameters of type Texture
AngelCodeFont(java.lang.String fntFile, Texture image)
          Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool.
 

Uses of Texture in zombie.core.opengl
 

Fields in zombie.core.opengl declared as Texture
 Texture Shader.tex
           
 

Methods in zombie.core.opengl with parameters of type Texture
 void Shader.setTexture(Texture tex)
           
 

Uses of Texture in zombie.core.textures
 

Fields in zombie.core.textures declared as Texture
 Texture TexturePackPage.tex
           
 Texture TextureDraw.tex
           
 

Fields in zombie.core.textures with type parameters of type Texture
static gnu.trove.map.hash.THashMap<java.lang.String,Texture> TexturePackPage.subTextureMap
           
static gnu.trove.map.hash.THashMap<java.lang.String,Texture> TexturePackPage.subTextureMap2
           
 gnu.trove.map.hash.THashMap<java.lang.String,Texture> TexturePackPage.subTextures
           
 

Methods in zombie.core.textures that return Texture
static Texture Texture.getSharedTexture(java.lang.String name)
           
static Texture Texture.getSharedTexture(java.lang.String name, boolean bDeleteData)
           
static Texture Texture.getSharedTexture(java.lang.String name, int[] palette, java.lang.String paletteName)
           
static Texture Texture.getSharedTexture(java.lang.String name, java.lang.String palette)
           
static Texture TexturePackPage.getTexture(java.lang.String tex)
           
static Texture Texture.getTexture(java.lang.String name)
          gets a texture from it's name; If the texture isn't already loaded this method will load it.
 Texture Texture.split(int xOffset, int yOffset, int width, int height)
           
 Texture[] Texture.split(int xOffset, int yOffset, int row, int coloumn, int width, int height, int spaceX, int spaceY)
           
 Texture[][] Texture.split2D(int[] xstep, int[] ystep)
           
static Texture Texture.trygetTexture(java.lang.String name)
           
 

Methods in zombie.core.textures with parameters of type Texture
 void Texture.copyMaskRegion(Texture from, int x, int y, int width, int height)
           
static TextureDraw TextureDraw.Create(TextureDraw texd, Texture tex, int x, int y, int width, int height, float r, float g, float b, float a)
           
static TextureDraw TextureDraw.Create(TextureDraw texd, Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4)
           
static TextureDraw TextureDraw.Create(TextureDraw texd, Texture tex, int x, int y, int width, int height, int c)
           
static void TextureDraw.Create(TextureDraw texd, Texture tex, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float r1, float g1, float b1, float a1)
           
static void TextureDraw.Create(TextureDraw texd, Texture tex, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4)
           
static void TextureDraw.Create(TextureDraw texd, Texture tex, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int c1, int c2, int c3, int c4)
           
 boolean Texture.equals(Texture other)
           
 

Constructors in zombie.core.textures with parameters of type Texture
Mask(Texture from, Texture texture, int x, int y, int width, int height)
          Creates a new instance of Mask from a texture
Texture(Texture t)
          creates a copy of an existent texture
 

Uses of Texture in zombie.core.utils
 

Methods in zombie.core.utils that return Texture
static Texture ImageUtils.getScreenShot()
           
 

Methods in zombie.core.utils with parameters of type Texture
static void ImageUtils.depureTexture(Texture texture, float limit)
          removes mistakes which are present on some ruined gif or png .
or problems you may have during the application of the blender-effect on images with transparents parts.
static void ImageUtils.saveBmpImage(Texture texture, java.lang.String path)
          saves a texture on a bmp file
static void ImageUtils.saveImage(Texture texture, java.lang.String path, java.lang.String format)
          saves a texture on a image file
example: ImageUtils.saveImage( myTexture, "C:\image.png", "png" );
static void ImageUtils.saveJpgImage(Texture texture, java.lang.String path)
          saves a texture on a jpg file
static void ImageUtils.savePngImage(Texture texture, java.lang.String path)
          saves a texture on a png file
 

Uses of Texture in zombie.gameStates
 

Fields in zombie.gameStates declared as Texture
 Texture MainScreenState.Credit.name
           
 Texture MainScreenState.ScreenElement.tex
           
 Texture ChooseStory.Story.tex
           
 Texture MainScreenState.Credit.title
           
 

Methods in zombie.gameStates that return Texture
 Texture ChooseStory.Story.getTexture()
           
 

Methods in zombie.gameStates with parameters of type Texture
 void PresentsState.DrawTexture(Texture tex, int x, int y, int width, int height, Color col)
           
 void PrefaceState.DrawTexture(Texture tex, int x, int y, int width, int height, Color col)
           
static void MainScreenState.DrawTexture(Texture tex, int x, int y, int width, int height, Color col)
           
 void PresentsState.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
 void PrefaceState.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
static void MainScreenState.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
static void LoginState.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
static void ChooseStory.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
 

Constructors in zombie.gameStates with parameters of type Texture
MainScreenState.Credit(Texture title, Texture name)
           
MainScreenState.ScreenElement(Texture tex, int x, int y, float xVel, float yVel, int xCount)
           
 

Uses of Texture in zombie.inventory
 

Methods in zombie.inventory that return Texture
 Texture InventoryItem.getTex()
           
 Texture InventoryItem.getTexture()
           
 Texture InventoryItem.getTextureBurnt()
           
 Texture InventoryItem.getTextureCooked()
           
 Texture InventoryItem.getTexturerotten()
           
 

Methods in zombie.inventory with parameters of type Texture
 void InventoryItem.setTexture(Texture texture)
           
 void InventoryItem.setTextureBurnt(Texture textureBurnt)
           
 void InventoryItem.setTextureCooked(Texture textureCooked)
           
 void InventoryItem.setTexturerotten(Texture texturerotten)
           
 

Uses of Texture in zombie.iso.sprite
 

Methods in zombie.iso.sprite that return Texture
 Texture IsoDirectionFrame.getTexture(IsoDirections dir)
           
 

Methods in zombie.iso.sprite with parameters of type Texture
static IsoSprite IsoSprite.getSprite(IsoSpriteManager manager, int gid, Texture tex)
           
static IsoSprite IsoSprite.getSprite(IsoSpriteManager manager, Texture tex)
           
 void IsoDirectionFrame.SetAllDirections(Texture tex)
           
 void IsoDirectionFrame.SetDirection(Texture tex, IsoDirections dir)
           
 

Constructors in zombie.iso.sprite with parameters of type Texture
IsoDirectionFrame(Texture tex)
           
IsoDirectionFrame(Texture n, Texture s, Texture e, Texture w)
           
IsoDirectionFrame(Texture nw, Texture n, Texture ne, Texture e, Texture se)
           
IsoDirectionFrame(Texture n, Texture nw, Texture w, Texture sw, Texture s, Texture se, Texture e, Texture ne)
           
 

Uses of Texture in zombie.loading
 

Methods in zombie.loading with parameters of type Texture
static void LoadingScreen.DrawTexture(Texture tex, int x, int y, int width, int height, Color col)
           
static void LoadingScreen.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
 

Uses of Texture in zombie.Lua
 

Methods in zombie.Lua that return Texture
static Texture LuaManager.GlobalObject.getTexture(java.lang.String filename)
           
static Texture LuaManager.GlobalObject.getTextureFromSaveDir(java.lang.String filename, java.lang.String saveName)
           
 

Uses of Texture in zombie.ui
 

Fields in zombie.ui declared as Texture
 Texture NewContainerPanel.BL
           
static Texture UIManager.black
           
 Texture NewContainerPanel.BM
           
 Texture NewHealthPanel.BodyOutline
           
 Texture NewContainerPanel.BR
           
 Texture QuestControl.bullet
           
 Texture NewCraftingPanel.crafting
           
 Texture QuestControl.failed
           
 Texture UI_BodyPart.HealthBar
           
 Texture NewHealthPanel.HealthBar
           
 Texture UI_BodyPart.HealthBarBack
           
 Texture NewHealthPanel.HealthBarBack
           
 Texture UI_BodyPart.HealthIcon
           
 Texture NewHealthPanel.HealthIcon
           
 Texture ListBox.ListItem.Icon
           
 Texture InventoryFlowControl.Inventory_TransferLeft
           
 Texture InventoryFlowControl.Inventory_TransferRight
           
static Texture UIManager.lastMouseTexture
           
 Texture NewContainerPanel.ML
           
 Texture NewContainerPanel.MM
           
static Texture UIManager.mouseArrow
           
static Texture UIManager.mouseAttack
           
static Texture UIManager.mouseExamine
           
static Texture UIManager.mouseGrab
           
 Texture NewContainerPanel.MR
           
 Texture QuestControl.succeed
           
 Texture NewContainerPanel.TL
           
 Texture NewContainerPanel.TM
           
 Texture NewContainerPanel.TR
           
 

Methods in zombie.ui that return Texture
static Texture UIManager.getBlack()
           
static Texture UIManager.getLastMouseTexture()
           
static Texture UIManager.getMouseArrow()
           
static Texture UIManager.getMouseAttack()
           
static Texture UIManager.getMouseExamine()
           
static Texture UIManager.getMouseGrab()
           
 

Methods in zombie.ui with parameters of type Texture
 void ListBox.AddItem(IListBoxItem item, Texture IconTex, Color leftCol, Color rightCol, Color backCol)
           
 void UIElement.DrawTexture_FlippedX(Texture tex, double x, double y, int width, int height, Color col)
           
 void UIElement.DrawTexture_FlippedXIgnoreOffset(Texture tex, double x, double y, int width, int height, Color col)
           
 void UIElement.DrawTexture(Texture tex, double x, double y, double alpha)
           
static void UIManager.DrawTexture(Texture tex, int x, int y)
           
static void UIManager.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
 void UIElement.DrawTextureCol(Texture tex, double x, double y, Color col)
           
 void UIElement.DrawTextureColor(Texture tex, double x, double y, double r, double g, double b, double a)
           
 void UIElement.DrawTextureIgnoreOffset(Texture tex, double x, double y, int width, int height, Color col)
           
 void UIElement.DrawTextureScaled(Texture tex, double x, double y, double width, double height, double alpha)
           
 void UIElement.DrawTextureScaledCol(Texture tex, double x, double y, double width, double height, Color col)
           
 void UIElement.DrawTextureScaledCol(Texture tex, double x, double y, double width, double height, double r, double g, double b, double a)
           
 void UIElement.DrawTextureScaledColor(Texture tex, double x, double y, double width, double height, double r, double g, double b, double a)
           
 void UIElement.DrawUVSliceTexture(Texture tex, double x, double y, double width, double height, Color col, double xStart, double yStart, double xEnd, double yEnd)
           
static void UIManager.setBlack(Texture aBlack)
           
static void UIManager.setLastMouseTexture(Texture aLastMouseTexture)
           
static void UIManager.setMouseArrow(Texture aMouseArrow)
           
static void UIManager.setMouseAttack(Texture aMouseAttack)
           
static void UIManager.setMouseExamine(Texture aMouseExamine)
           
static void UIManager.setMouseGrab(Texture aMouseGrab)
           
 

Constructors in zombie.ui with parameters of type Texture
GenericButton(UIElement messages, float x, float y, float width, float height, java.lang.String name, java.lang.String text, Texture UpTex, Texture DownTex)
           
GenericButton(UIEventHandler messages, float x, float y, float width, float height, java.lang.String name, java.lang.String text, Texture UpTex, Texture DownTex)
           
ListBox.ListItem(IListBoxItem item, Texture IconTex, Color leftCol, Color rightCol, Color backCol)
           
PerkButton(java.lang.String name, int x, int y, Texture texture, boolean bAvailable, boolean bPicked, UIEventHandler handler)
           
StatBar(int x, int y, Texture background, Texture foreground, boolean vert, Color col)