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PREV NEXT | FRAMES NO FRAMES |
Uses of Texture in zombie.characters.professions |
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Fields in zombie.characters.professions declared as Texture | |
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Texture |
ProfessionFactory.Profession.texture
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Methods in zombie.characters.professions that return Texture | |
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Texture |
ProfessionFactory.Profession.getTexture()
|
Uses of Texture in zombie.characters.traits |
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Fields in zombie.characters.traits declared as Texture | |
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Texture |
TraitFactory.Trait.texture
|
Methods in zombie.characters.traits that return Texture | |
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Texture |
TraitFactory.Trait.getTexture()
|
Uses of Texture in zombie.core |
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Methods in zombie.core with parameters of type Texture | |
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void |
SpriteRenderer.render(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a)
|
void |
SpriteRenderer.render(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
|
void |
SpriteRenderer.render(Texture tex,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4,
int c1,
int c2,
int c3,
int c4)
|
void |
SpriteRenderer.render(Texture tex,
float x,
float y,
float width,
float height,
int c)
|
void |
SpriteRenderer.render(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
void |
SpriteRenderer.render(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
|
void |
SpriteRenderer.render(Texture tex,
int x,
int y,
int width,
int height,
int c)
|
void |
SpriteRenderer.render(Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
|
void |
SpriteRenderer.render(Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
|
void |
SpriteRenderer.renderflipped(Texture tex,
float x,
float y,
float width,
float height,
float r,
float g,
float b,
float a)
|
void |
SpriteRenderer.renderflipped(Texture tex,
float x,
float y,
int width,
int height,
int c)
|
void |
SpriteRenderer.renderflipped(Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
void |
SpriteRenderer.renderflipped(Texture tex,
int x,
int y,
int width,
int height,
int c)
|
Uses of Texture in zombie.core.bucket |
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Methods in zombie.core.bucket that return Texture | |
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Texture |
Bucket.getTexture(java.lang.String filename)
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Methods in zombie.core.bucket with parameters of type Texture | |
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void |
Bucket.AddTexture(java.lang.String filename,
Texture texture)
|
Uses of Texture in zombie.core.fonts |
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Constructors in zombie.core.fonts with parameters of type Texture | |
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AngelCodeFont(java.lang.String fntFile,
Texture image)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
Uses of Texture in zombie.core.opengl |
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Fields in zombie.core.opengl declared as Texture | |
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Texture |
Shader.tex
|
Methods in zombie.core.opengl with parameters of type Texture | |
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void |
Shader.setTexture(Texture tex)
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Uses of Texture in zombie.core.textures |
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Fields in zombie.core.textures declared as Texture | |
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Texture |
TexturePackPage.tex
|
Texture |
TextureDraw.tex
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Fields in zombie.core.textures with type parameters of type Texture | |
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static gnu.trove.map.hash.THashMap<java.lang.String,Texture> |
TexturePackPage.subTextureMap
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static gnu.trove.map.hash.THashMap<java.lang.String,Texture> |
TexturePackPage.subTextureMap2
|
gnu.trove.map.hash.THashMap<java.lang.String,Texture> |
TexturePackPage.subTextures
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Methods in zombie.core.textures that return Texture | |
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static Texture |
Texture.getSharedTexture(java.lang.String name)
|
static Texture |
Texture.getSharedTexture(java.lang.String name,
boolean bDeleteData)
|
static Texture |
Texture.getSharedTexture(java.lang.String name,
int[] palette,
java.lang.String paletteName)
|
static Texture |
Texture.getSharedTexture(java.lang.String name,
java.lang.String palette)
|
static Texture |
TexturePackPage.getTexture(java.lang.String tex)
|
static Texture |
Texture.getTexture(java.lang.String name)
gets a texture from it's name; If the texture isn't already loaded this method will load it. |
Texture |
Texture.split(int xOffset,
int yOffset,
int width,
int height)
|
Texture[] |
Texture.split(int xOffset,
int yOffset,
int row,
int coloumn,
int width,
int height,
int spaceX,
int spaceY)
|
Texture[][] |
Texture.split2D(int[] xstep,
int[] ystep)
|
static Texture |
Texture.trygetTexture(java.lang.String name)
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Methods in zombie.core.textures with parameters of type Texture | |
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void |
Texture.copyMaskRegion(Texture from,
int x,
int y,
int width,
int height)
|
static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a)
|
static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
float r,
float g,
float b,
float a,
float u1,
float v1,
float u2,
float v2,
float u3,
float v3,
float u4,
float v4)
|
static TextureDraw |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x,
int y,
int width,
int height,
int c)
|
static void |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1)
|
static void |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
float r1,
float g1,
float b1,
float a1,
float r2,
float g2,
float b2,
float a2,
float r3,
float g3,
float b3,
float a3,
float r4,
float g4,
float b4,
float a4)
|
static void |
TextureDraw.Create(TextureDraw texd,
Texture tex,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int x4,
int y4,
int c1,
int c2,
int c3,
int c4)
|
boolean |
Texture.equals(Texture other)
|
Constructors in zombie.core.textures with parameters of type Texture | |
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Mask(Texture from,
Texture texture,
int x,
int y,
int width,
int height)
Creates a new instance of Mask from a texture |
|
Texture(Texture t)
creates a copy of an existent texture |
Uses of Texture in zombie.core.utils |
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Methods in zombie.core.utils that return Texture | |
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static Texture |
ImageUtils.getScreenShot()
|
Methods in zombie.core.utils with parameters of type Texture | |
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static void |
ImageUtils.depureTexture(Texture texture,
float limit)
removes mistakes which are present on some ruined gif or png . or problems you may have during the application of the blender-effect on images with transparents parts. |
static void |
ImageUtils.saveBmpImage(Texture texture,
java.lang.String path)
saves a texture on a bmp file |
static void |
ImageUtils.saveImage(Texture texture,
java.lang.String path,
java.lang.String format)
saves a texture on a image file example: ImageUtils.saveImage( myTexture, "C:\image.png", "png" ); |
static void |
ImageUtils.saveJpgImage(Texture texture,
java.lang.String path)
saves a texture on a jpg file |
static void |
ImageUtils.savePngImage(Texture texture,
java.lang.String path)
saves a texture on a png file |
Uses of Texture in zombie.gameStates |
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Fields in zombie.gameStates declared as Texture | |
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Texture |
MainScreenState.Credit.name
|
Texture |
MainScreenState.ScreenElement.tex
|
Texture |
ChooseStory.Story.tex
|
Texture |
MainScreenState.Credit.title
|
Methods in zombie.gameStates that return Texture | |
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Texture |
ChooseStory.Story.getTexture()
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Methods in zombie.gameStates with parameters of type Texture | |
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void |
PresentsState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
void |
PrefaceState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
static void |
MainScreenState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
void |
PresentsState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
void |
PrefaceState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
static void |
MainScreenState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
static void |
LoginState.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
static void |
ChooseStory.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
Constructors in zombie.gameStates with parameters of type Texture | |
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MainScreenState.Credit(Texture title,
Texture name)
|
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MainScreenState.ScreenElement(Texture tex,
int x,
int y,
float xVel,
float yVel,
int xCount)
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Uses of Texture in zombie.inventory |
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Methods in zombie.inventory that return Texture | |
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Texture |
InventoryItem.getTex()
|
Texture |
InventoryItem.getTexture()
|
Texture |
InventoryItem.getTextureBurnt()
|
Texture |
InventoryItem.getTextureCooked()
|
Texture |
InventoryItem.getTexturerotten()
|
Methods in zombie.inventory with parameters of type Texture | |
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void |
InventoryItem.setTexture(Texture texture)
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void |
InventoryItem.setTextureBurnt(Texture textureBurnt)
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void |
InventoryItem.setTextureCooked(Texture textureCooked)
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void |
InventoryItem.setTexturerotten(Texture texturerotten)
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Uses of Texture in zombie.iso.sprite |
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Methods in zombie.iso.sprite that return Texture | |
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Texture |
IsoDirectionFrame.getTexture(IsoDirections dir)
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Methods in zombie.iso.sprite with parameters of type Texture | |
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static IsoSprite |
IsoSprite.getSprite(IsoSpriteManager manager,
int gid,
Texture tex)
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static IsoSprite |
IsoSprite.getSprite(IsoSpriteManager manager,
Texture tex)
|
void |
IsoDirectionFrame.SetAllDirections(Texture tex)
|
void |
IsoDirectionFrame.SetDirection(Texture tex,
IsoDirections dir)
|
Constructors in zombie.iso.sprite with parameters of type Texture | |
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IsoDirectionFrame(Texture tex)
|
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IsoDirectionFrame(Texture n,
Texture s,
Texture e,
Texture w)
|
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IsoDirectionFrame(Texture nw,
Texture n,
Texture ne,
Texture e,
Texture se)
|
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IsoDirectionFrame(Texture n,
Texture nw,
Texture w,
Texture sw,
Texture s,
Texture se,
Texture e,
Texture ne)
|
Uses of Texture in zombie.loading |
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Methods in zombie.loading with parameters of type Texture | |
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static void |
LoadingScreen.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
Color col)
|
static void |
LoadingScreen.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
Uses of Texture in zombie.Lua |
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Methods in zombie.Lua that return Texture | |
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static Texture |
LuaManager.GlobalObject.getTexture(java.lang.String filename)
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static Texture |
LuaManager.GlobalObject.getTextureFromSaveDir(java.lang.String filename,
java.lang.String saveName)
|
Uses of Texture in zombie.ui |
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Fields in zombie.ui declared as Texture | |
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Texture |
NewContainerPanel.BL
|
static Texture |
UIManager.black
|
Texture |
NewContainerPanel.BM
|
Texture |
NewHealthPanel.BodyOutline
|
Texture |
NewContainerPanel.BR
|
Texture |
QuestControl.bullet
|
Texture |
NewCraftingPanel.crafting
|
Texture |
QuestControl.failed
|
Texture |
UI_BodyPart.HealthBar
|
Texture |
NewHealthPanel.HealthBar
|
Texture |
UI_BodyPart.HealthBarBack
|
Texture |
NewHealthPanel.HealthBarBack
|
Texture |
UI_BodyPart.HealthIcon
|
Texture |
NewHealthPanel.HealthIcon
|
Texture |
ListBox.ListItem.Icon
|
Texture |
InventoryFlowControl.Inventory_TransferLeft
|
Texture |
InventoryFlowControl.Inventory_TransferRight
|
static Texture |
UIManager.lastMouseTexture
|
Texture |
NewContainerPanel.ML
|
Texture |
NewContainerPanel.MM
|
static Texture |
UIManager.mouseArrow
|
static Texture |
UIManager.mouseAttack
|
static Texture |
UIManager.mouseExamine
|
static Texture |
UIManager.mouseGrab
|
Texture |
NewContainerPanel.MR
|
Texture |
QuestControl.succeed
|
Texture |
NewContainerPanel.TL
|
Texture |
NewContainerPanel.TM
|
Texture |
NewContainerPanel.TR
|
Methods in zombie.ui that return Texture | |
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static Texture |
UIManager.getBlack()
|
static Texture |
UIManager.getLastMouseTexture()
|
static Texture |
UIManager.getMouseArrow()
|
static Texture |
UIManager.getMouseAttack()
|
static Texture |
UIManager.getMouseExamine()
|
static Texture |
UIManager.getMouseGrab()
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Methods in zombie.ui with parameters of type Texture | |
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void |
ListBox.AddItem(IListBoxItem item,
Texture IconTex,
Color leftCol,
Color rightCol,
Color backCol)
|
void |
UIElement.DrawTexture_FlippedX(Texture tex,
double x,
double y,
int width,
int height,
Color col)
|
void |
UIElement.DrawTexture_FlippedXIgnoreOffset(Texture tex,
double x,
double y,
int width,
int height,
Color col)
|
void |
UIElement.DrawTexture(Texture tex,
double x,
double y,
double alpha)
|
static void |
UIManager.DrawTexture(Texture tex,
int x,
int y)
|
static void |
UIManager.DrawTexture(Texture tex,
int x,
int y,
int width,
int height,
float alpha)
|
void |
UIElement.DrawTextureCol(Texture tex,
double x,
double y,
Color col)
|
void |
UIElement.DrawTextureColor(Texture tex,
double x,
double y,
double r,
double g,
double b,
double a)
|
void |
UIElement.DrawTextureIgnoreOffset(Texture tex,
double x,
double y,
int width,
int height,
Color col)
|
void |
UIElement.DrawTextureScaled(Texture tex,
double x,
double y,
double width,
double height,
double alpha)
|
void |
UIElement.DrawTextureScaledCol(Texture tex,
double x,
double y,
double width,
double height,
Color col)
|
void |
UIElement.DrawTextureScaledCol(Texture tex,
double x,
double y,
double width,
double height,
double r,
double g,
double b,
double a)
|
void |
UIElement.DrawTextureScaledColor(Texture tex,
double x,
double y,
double width,
double height,
double r,
double g,
double b,
double a)
|
void |
UIElement.DrawUVSliceTexture(Texture tex,
double x,
double y,
double width,
double height,
Color col,
double xStart,
double yStart,
double xEnd,
double yEnd)
|
static void |
UIManager.setBlack(Texture aBlack)
|
static void |
UIManager.setLastMouseTexture(Texture aLastMouseTexture)
|
static void |
UIManager.setMouseArrow(Texture aMouseArrow)
|
static void |
UIManager.setMouseAttack(Texture aMouseAttack)
|
static void |
UIManager.setMouseExamine(Texture aMouseExamine)
|
static void |
UIManager.setMouseGrab(Texture aMouseGrab)
|
Constructors in zombie.ui with parameters of type Texture | |
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GenericButton(UIElement messages,
float x,
float y,
float width,
float height,
java.lang.String name,
java.lang.String text,
Texture UpTex,
Texture DownTex)
|
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GenericButton(UIEventHandler messages,
float x,
float y,
float width,
float height,
java.lang.String name,
java.lang.String text,
Texture UpTex,
Texture DownTex)
|
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ListBox.ListItem(IListBoxItem item,
Texture IconTex,
Color leftCol,
Color rightCol,
Color backCol)
|
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PerkButton(java.lang.String name,
int x,
int y,
Texture texture,
boolean bAvailable,
boolean bPicked,
UIEventHandler handler)
|
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StatBar(int x,
int y,
Texture background,
Texture foreground,
boolean vert,
Color col)
|
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PREV NEXT | FRAMES NO FRAMES |