zombie.gameStates
Class LoginState

java.lang.Object
  extended by zombie.gameStates.GameState
      extended by zombie.gameStates.LoginState

public class LoginState
extends GameState

Author:
LEMMY

Field Summary
static int HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD
           
static boolean LoggedIn
           
static java.lang.String version
           
 
Constructor Summary
LoginState()
           
 
Method Summary
static void DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
           
 void enter()
           
 java.lang.String getCachedPassword()
           
 java.lang.String getCachedUsername()
           
 void render()
           
 boolean Test(java.lang.String desurakey)
           
 boolean Test(java.lang.String user, java.lang.String pass)
           
 GameStateMachine.StateAction update()
           
 
Methods inherited from class zombie.gameStates.GameState
exit, redirectState
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD

public static int HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD

LoggedIn

public static boolean LoggedIn

version

public static java.lang.String version
Constructor Detail

LoginState

public LoginState()
Method Detail

enter

public void enter()
Overrides:
enter in class GameState

Test

public boolean Test(java.lang.String user,
                    java.lang.String pass)

Test

public boolean Test(java.lang.String desurakey)

getCachedUsername

public java.lang.String getCachedUsername()

getCachedPassword

public java.lang.String getCachedPassword()

DrawTexture

public static void DrawTexture(Texture tex,
                               int x,
                               int y,
                               int width,
                               int height,
                               float alpha)

render

public void render()
Overrides:
render in class GameState

update

public GameStateMachine.StateAction update()
Overrides:
update in class GameState