ianopolos Posted August 21, 2013 Share Posted August 21, 2013 Maybe there should be something that always shows ur hunger bar how it drops over time.That way you could be planning when to be carefull and look for more supplies to eat.Current system only shows icons when its sudenly hunger and you have to eat something instantly.But this way you could be more prepared. Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2013 Share Posted August 21, 2013 Like The Sims game? NOPE Nah, it would become too micromanage-y and personally I'd would always stare at the hunger bar and that annoys the heck out of me. Link to comment Share on other sites More sharing options...
kinyoshi Posted August 21, 2013 Share Posted August 21, 2013 Like The Sims game? NOPE Nah, it would become too micromanage-y and personally I'd would always stare at the hunger bar and that annoys the heck out of me. What about stomach grumbling noises instead of a hunger bar? And they sound off before the icon shows you're hungry. Link to comment Share on other sites More sharing options...
nasKo Posted August 21, 2013 Share Posted August 21, 2013 I don't like the idea of a number or bar showing how hungry your character is. The less UI elements the better, in my opinion.If anything, it should be ncluded in the health system where you can look at it if you want to.Feel like the moodle does it for me, though. Rathlord 1 Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2013 Share Posted August 21, 2013 Like The Sims game? NOPE Nah, it would become too micromanage-y and personally I'd would always stare at the hunger bar and that annoys the heck out of me. What about stomach grumbling noises instead of a hunger bar? And they sound off before the icon shows you're hungry. Something subtle like that could work, but a visible hunger bar is a huge no from my side. Moodles are already amazing, UI elements just clutter up the screen... Link to comment Share on other sites More sharing options...
speider Posted August 21, 2013 Share Posted August 21, 2013 i don't want any anoying meter in vanilla zomboid. Link to comment Share on other sites More sharing options...
Guest Posted August 21, 2013 Share Posted August 21, 2013 i don't want any anoying meter in vanilla zomboid. You should definitely not click the Heart icon on the left side then!one11 Link to comment Share on other sites More sharing options...
ianopolos Posted August 21, 2013 Author Share Posted August 21, 2013 well i agree it shouldnt be in main screen of game but in health screen next to health bar at least Link to comment Share on other sites More sharing options...
willow512 Posted August 21, 2013 Share Posted August 21, 2013 Actually the first moodle says "You're a bit peckish" and gives you no negative effects at all. The next one... hungry, has only minor side effects. So you don't really need to eat something immediately after you get the first moodle there's plenty of time to scrounge up a meal. Link to comment Share on other sites More sharing options...
GSC Posted August 21, 2013 Share Posted August 21, 2013 Actually the first moodle says "You're a bit peckish" and gives you no negative effects at all. The next one... hungry, has only minor side effects. So you don't really need to eat something immediately after you get the first moodle there's plenty of time to scrounge up a meal.Exactly. You get plenty of warning and only minimal negative effects, even after several days without eating. I only eat during the first 2 hungry moodles when fresh food is still plentiful and I have nothing better to do. Being "hungry" only drops your strength from 8 to 7, "very hungry" from 7 to 6. You can still do plenty with that. Eating every time you are peckish will deplete your supplies quickly. The only time you need to be properly fed is when you are healing from an injury or hauling 9-10 weight and needing to run a lot (but then you probably have some food in your bags to keep you in the green). That being said, you can probably mod the hunger meter to be shown in the UI, if you really need it. Link to comment Share on other sites More sharing options...
TinnedEpic Posted August 21, 2013 Share Posted August 21, 2013 Moodles do just fine for me, I like moodles. Link to comment Share on other sites More sharing options...
TheCenturion Posted August 21, 2013 Share Posted August 21, 2013 I don't know about which one is more efficient, all I know is a meter is darn unrealistic compared to moodles which simulate the character 'feeling', but only really knowing somewhere about where it is. I mean, I don't have a floating life bar in front of me in real life telling me my hunger... *enter Google Glass* FFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- Link to comment Share on other sites More sharing options...
Rathlord Posted August 22, 2013 Share Posted August 22, 2013 Agree with nasKo and the others. It's not really necessary- Lemmy specifically balanced hunger and thirst a while back so that the first two symptoms last the longest amount of time and have exponentially less effect than their stronger counterparts. The idea behind moodles (and that entire aspect of the game) is that they show you things that you would know in real life, but are hard to display on screen in game. Thus, you know when you're peckish but you don't have any idea that if you wait 27 hours, 10 minutes, and 42 seconds before you eat again you will die. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now