hyperchondriac Posted June 2, 2020 Share Posted June 2, 2020 I'm not sure if I'm just unlucky, but in my last couple games I've found cigarettes to be rarer than sledgehammers, this is both looting buildings and cars and checking corpses. I'd love to see this balanced at some stage, as it makes for some cool RP/immersion. Loving the updates, the game looks great at the moment. And thanks to the dev team for their ongoing hard work, cheers! Link to comment Share on other sites More sharing options...
Sanctus Posted June 2, 2020 Share Posted June 2, 2020 I usually have hundreds by the first week, so you might be looking in the wrong places. They tend to spawn in trash cans and warehouse buildings, I don't know if I've ever seen them on a corpse. Link to comment Share on other sites More sharing options...
leon2356 Posted June 3, 2020 Share Posted June 3, 2020 there was one clothing store in dixy that used to have like 1k ez every time I went. Don't know if that is still the case. Link to comment Share on other sites More sharing options...
Hammerbund Posted June 11, 2020 Share Posted June 11, 2020 Today I had started a new game. After 3 houses I had 170 cigarettes. Link to comment Share on other sites More sharing options...
Batalha Posted June 11, 2020 Share Posted June 11, 2020 I used to find a lot on gas station shops, but I didn't played that much on build 41 yet to confirm this. But I can confirm that is very unlucky of you, there's plently of them. Sanctus wasn't sure, but they appear on corpses as well. Link to comment Share on other sites More sharing options...
Damien Darkside Posted June 15, 2020 Share Posted June 15, 2020 Gas stations and "convenience store" like places have a ton of them. Link to comment Share on other sites More sharing options...
Maris Posted June 16, 2020 Share Posted June 16, 2020 VehicleDistributions.GloveBox = { rolls = 1, items = { "Cigarettes", 7, Procedural: StoreShelfSnacks --> 60 LockerClassy -- > 2 Locker --> 2 KitchenDishes[junk] --> 4 KitchenRandom[junk] --> 2.8 Procedure "StoreShelfSnacks" in the world: conveniencestore --> shelves --> StoreShelfSnacks zippeestore --> shelves --> StoreShelfSnacks fossoil --> shelves --> StoreShelfSnacks pharmacy --> shelves --> StoreShelfSnacks (50%) cornerstore --> shelves --> StoreShelfSnacks Common: zippeestore --> counter --> 20 grocery --> counter --> 20 gigamart --> counter --> 20 fossoil --> counter --> 10 fossoil --> crate --> 10 fossoil --> dresser --> 3 shed --> other --> 10 shed --> other[junk] --> 25 garagestorage --> other --> 10 garagestorage --> other[junk] --> 25 garage --> metal_shelves --> 10 library --> counter --> 4 bar --> shelves --> 24 bar --> counter --> 12 bar --> bin --> 3 barkitchen --> shelves --> 18 mechanic --> wardrobe --> 9 motelroomoccupied --> bin --> 3 cafe --> bin --> 1 post --> counter --> 2 generalstorestorage --> other --> 30 generalstore --> other --> 35 storageunit --> all --> 30 cornerstore --> counter --> 40 all --> inventorymale --> 0.3 all --> inventoryfemale --> 0.3 all --> desk --> 1 all --> sidetable --> 4 all --> bin --> 3 all --> officedrawers --> 1 all --> other --> 1 Bag_Schoolbag --> 2 Bag_WorkerBag --> 2 Garbagebag --> 1 It's a RANDOM! Link to comment Share on other sites More sharing options...
Batalha Posted June 16, 2020 Share Posted June 16, 2020 It's a WEIGHTED random! SnackStores are the best (and any, except the pharmacy, are equally good), so we were just incomplete (and its hard to be more complete than an actual piece of code). They can be found on corpses, while 0.3 doesn't seems too much, seems that is a weight (and not a plain chance), as corpses have much lower itens options, may be higher than it seems. I don't have a generous soul as Maris to download the code and try to figure out the 'absolute chances' of stuff, but is an idea throw to the wind Link to comment Share on other sites More sharing options...
Maris Posted June 17, 2020 Share Posted June 17, 2020 Each "1" means 0.01%+ So "60" means 0.6%+, i.e. greater than 0.6%. But formula is not simple, and the chance is higher in places with high zombie density. Link to comment Share on other sites More sharing options...
sadpickle Posted July 2, 2020 Share Posted July 2, 2020 I find tons of them. Though I'm curious if the loot levels are accurate right now. Playing in Survivor I am finding just tons of supplies in the upscale Riverside houses. According to the sandbox options, Builder difficulty has all loot (besides food) set to Extremely Rare, which suggests there is even less loot in Builder mode. I would expect higher difficulties to have less loot, not more. Link to comment Share on other sites More sharing options...
leon2356 Posted July 7, 2020 Share Posted July 7, 2020 I just left the pharmacy in the mall in valley forge last night with 500 cigs. Link to comment Share on other sites More sharing options...
Weregoat Posted July 25, 2020 Share Posted July 25, 2020 Oddly enough I find tons of cigarettes in mini storage facilities Link to comment Share on other sites More sharing options...
Stale Bread Crust Posted August 1, 2020 Share Posted August 1, 2020 I have had games where I have had more cigarettes than I will ever smoke. I have also had games where I was reading regular books like they were crack because I could not find any cigarettes at all and needed to become less anxious. I can't bring you fancy numbers and details from the games settings like those above me have, but I'd say it is pretty random. Link to comment Share on other sites More sharing options...
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