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leon2356

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Everything posted by leon2356

  1. THat is because that is a cardboard box and not an ammo locker. Cardboard boxes have loot tables for stuff you would find in garages, even if its in a police station. Another example of this is, in the police station in Rosewood and WP there are filing cabinets the armory that just have paper or magazines in it.
  2. One way is smack the door to see if a zombie smacks back. Another thing is on PC if you tap Q it will shout. If your sneaking when you tap Q your character will go "PSSST", doing a quiet shout. Another thing you can do is, double tap e to open and close the door super fast. It will give you a peek into the room.
  3. I had an idea like this a while ago, where you could use smoke grenades to call in airdrops from helicopters. Turning the heli event into a risk reward type thing.
  4. Hi. I got a question. If i wanted to make a trait like Axeman, but, make it for something like baseball bats, or handguns. How would I go about doing that? Is there anywhere i can see how axeman is coded. From that i can reverse engineer it to work for other weapons.
  5. Hi, So I use this mod as a requirement for a mod i made on steam, and one of the users found a bug where if you make a custom trait, using PFM. Then, try to save that trait in a loadout. The trait will not be be in the loadout when you load it, and you will have to re add the trait everytime you load the loadout.
  6. Funny you should say that. https://steamcommunity.com/sharedfiles/filedetails/?id=2224626119 Currently its a bit buggy but they are working on remaking it for the newest build.
  7. I do feel like ammo is a bit unbalanced, I always get a ton of shotgun shells and rifle ammo but few of anything else. Like, I'll have 200 shotgun shells but only 20-30 rounds of revolver ammo.
  8. YES! YES! YYYYYEEEEEEEEEESSSSSSSSSSSAAAAAAAAAAAAAAAA!
  9. i too think the metal pipe needs some love. but i think instead of raising the ammo cap on the two rifles they should be able to be reloaded without a magazine like they used too. They are based off of real life guns and the real life variants do hold only 3 - 4 bullets. But, the real life versions don't need magazines.
  10. Ya this is a in-game mechanic. As the condition of an engine gets lower and lower, there is a growing chance that it will stall and spit out the key.
  11. Update: I updated the wrong files! I was updating it in the mod folder and not the workshop folder. This is what happens when you stop playing this game for like 3 months!
  12. I made a mod and its been up for a few months now on steam. I changed somethings on it and tried to update it. When I use the upload mod tool in project zomboid The description of my mod will change on steam but not the mod files. If I make any changes to the description it will update the description, but the changes I make to the files don't change, and the change logs are not appearing. Anyone know what I should do?
  13. Update: Nevermind I had two map mods that were overlapping. I fixed it!
  14. I just came back to the game after a few months off it, when i tried to start a new game i got this error. It told me to check the console.txt for info about the error but i don't know where to look in this thing to find the problem. Can anyone with some know how check this and tell me what the problem is? I am running mods.
  15. Do you have the lucky trait? The lucky trait makes it so "rare" items have a 10% chance of spawning, It does this roll when you first open a container. I have found fresh food next to rotten food tons of times. Let's say you find a fruit stand a few weeks in, all the food in it is rotten. But, when you first look inside it you find one fresh. That is because the lucky trait just spawned one in. I think it does this based on what "Rare" items spawn in said container. So better food for shelves or fruit stands, Weapons for dressers, nightstands, or gun cases. And axes, guns, construc
  16. OH ya, i get this bug when i go up and down the escalators in the mall in valley forge.
  17. So, do you have both parts of it in your inventory? When you try to pickup a couch or something that takes up two spots it drops in two parts. (Green couch 1/2, Green couch 2/2,) Sometimes if you try to pick up a couch or a shelf it will break and only drop one part. If you still can't place it try dropping part one on the ground near where you want it and keep part two in your inventory then try to place it.
  18. I made this same mistake before. Had the hammer in my backpack so it would not barricade. "Tools" must be in your inventory While "Ingredients" can be in your inventory, backpack or on the floor or in a container.
  19. Currently in game there is a challenge called "House In The Woods - Last Stand Accumulator" Which gives you points when you kill zombies and you can use those points to buy items, weapons and skills. I think is idea has been EXTREMELY overlooked. This could be rebranded as an arcade mode where you start on the kentucky map but XP gain is turned off and item spawns are turned off. With the only way to get items or skills is to buy them at certain locations. Want to level up a skill? Better find that bookstore in town. Want to get some body armor? Welp time to break into the police station. Need
  20. Until they do add this to base game you should give this mod a try. https://steamcommunity.com/sharedfiles/filedetails/?id=1844075722 I have not tested it with the IWBUMS build, but it looks like it works on that build. It lets you do pushups and jumping jacks to raise your strength and fitness and also help you too gain or lose weight, the balance is that exercising cost a lot of food and water. And it is limited by the level of your strength or fitness (If your strength is level 1 you can only do 10 push ups at a time). You should give it a look.
  21. I had to go into the game files and make the rifles round fed instead of magazine fed to fix them.
  22. Ah ok. Makes sense. Hope you find what you're looking for.
  23. You should use necroforge to get keys. It has a tool called "Key Maker" You activate it then you click on the door you want to make a key for and it will spawn in your inventory.
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