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leon2356

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  1. I want to make a mod where you can take metal barrels and turn them into rain metal barrels, but I don't know how to. My idea is, you need a blow torch, a metal barrel (One with a lid on) then in the build menu, you can place a metal barrel (One without a lid). Does anyone know of any modding guides that show how to do this? Did a quick check and did not find any.
  2. Was wondering if anyone knows if there is a way to play as a zombie? Like, in a way where you can move around and bite, and maybe using Surperb survivors or when they add NPCs, make a scenario where you are patient zero and need to infect everyone. Kind of like the, "Stubbs the zombie" video game. Maybe when you press q it makes zombies follow you and you can lead hordes around and zombie spawns start at zero, but as you bite more people it ticks a threshold and zombies start to spawn around the map. So that is why I want to know, It it currently possible to control a zombie?
  3. I ran a few test and any mod on steam that requires the current version works with the GitHub version. It's just the github version adds more traits you can add when making new professions. that's why I wanted to upload the newer one. I don't care if your hosting it since you got permission. If he gave you permission to host it and said to hold off on uploading the github version then ya i don't mind.
  4. Hey Fenris, can I post the development version to steam? That one has more traits available then the one currently on steam and its the one i based my mod on. so if anyone wants to use my mod, they need to download the version from github. Is it ok if i upload the newer one to steam? I will make sure you get credit, i just want to make it more accessible. It makes it easier to make more diverse professions.
  5. THat is because that is a cardboard box and not an ammo locker. Cardboard boxes have loot tables for stuff you would find in garages, even if its in a police station. Another example of this is, in the police station in Rosewood and WP there are filing cabinets the armory that just have paper or magazines in it.
  6. I had an idea like this a while ago, where you could use smoke grenades to call in airdrops from helicopters. Turning the heli event into a risk reward type thing.
  7. Hi. I got a question. If i wanted to make a trait like Axeman, but, make it for something like baseball bats, or handguns. How would I go about doing that? Is there anywhere i can see how axeman is coded. From that i can reverse engineer it to work for other weapons.
  8. Hi, So I use this mod as a requirement for a mod i made on steam, and one of the users found a bug where if you make a custom trait, using PFM. Then, try to save that trait in a loadout. The trait will not be be in the loadout when you load it, and you will have to re add the trait everytime you load the loadout.
  9. Funny you should say that. https://steamcommunity.com/sharedfiles/filedetails/?id=2224626119 Currently its a bit buggy but they are working on remaking it for the newest build.
  10. I do feel like ammo is a bit unbalanced, I always get a ton of shotgun shells and rifle ammo but few of anything else. Like, I'll have 200 shotgun shells but only 20-30 rounds of revolver ammo.
  11. YES! YES! YYYYYEEEEEEEEEESSSSSSSSSSSAAAAAAAAAAAAAAAA!
  12. i too think the metal pipe needs some love. but i think instead of raising the ammo cap on the two rifles they should be able to be reloaded without a magazine like they used too. They are based off of real life guns and the real life variants do hold only 3 - 4 bullets. But, the real life versions don't need magazines.
  13. Ya this is a in-game mechanic. As the condition of an engine gets lower and lower, there is a growing chance that it will stall and spit out the key.
  14. Update: I updated the wrong files! I was updating it in the mod folder and not the workshop folder. This is what happens when you stop playing this game for like 3 months!
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