King jjwpenguin Posted April 12, 2015 Share Posted April 12, 2015 Trucks, cars, Npcs, better hordes, generators, more buildings, and more ruined cities as time goes on. Such as cars being flipped or burning houses, and possibly some pre-made safe houses. CaptKaspar 1 Link to comment Share on other sites More sharing options...
Kajin Posted April 12, 2015 Share Posted April 12, 2015 NPCs, as always. Vehicles shortly after that. Link to comment Share on other sites More sharing options...
Anderson Jaeger Posted April 12, 2015 Share Posted April 12, 2015 1- Its hard to find jar and jars lids and the jar lids just desappear, in the end you have 100 jars and no jar lids. Also the food of the jars gets rot. So its much more easy to just eat crisps, player maded canned food its too much work. 2- I need bury corpses, i dont trust in fire anymore. CaptKaspar and Kajin 2 Link to comment Share on other sites More sharing options...
Etsamaru Posted April 14, 2015 Share Posted April 14, 2015 Cars! Vehicles strewn all over to loot. The Highways packed with jammed and crashed up vehicles. Bikes would even suffice for the early stages. When bikes and stuff are out I'd like stamina to be nerfed because who can run for 12 hours straight. Link to comment Share on other sites More sharing options...
BetaSpectre Posted April 14, 2015 Share Posted April 14, 2015 NPC Communities. Seems pretty hard to code IMO Single NPC's would just be special zombies pretty much Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 14, 2015 Share Posted April 14, 2015 Non-Modded silencers and maybe an assault rifle...plus everything above Link to comment Share on other sites More sharing options...
Vylon Posted April 15, 2015 Share Posted April 15, 2015 1. Attacking zombies.. there are many ways for it to work but the point is that the Safehouse makes sense, and one can't just sit in a place for ever. - Could be an option only in sandbox (and Multiplayer!), could be a randomized thing with a chance of some zombies heading to player location for a while. Anything really.. I just want the zombies to be a problem... Always. 2. NPCs, even in rudimentary form this boosts up the game a lot. These two are the important ones for me. Could do with only these for a very long time.But otherwise: 3. More of everything: items, crafting, professions, built in areas.. 4. Maybe some kind of in-game map. Maybe with some limitations (item to find, explored as the player wanders).. and maybe with the possibility to add notes / drawings to the map (you know the typical red circling and X at important spots). Thanks! Link to comment Share on other sites More sharing options...
SomeRandomGuy Posted April 17, 2015 Share Posted April 17, 2015 Bigger and better modding support, it's not bad right now but too much stuff is hardcoded or requires a lot of work and knowledge to alter. If it's in the game it should be modable with relative ease. Traits, Moddles, Health system, zombie behaviour etc. That includes models and model texures.NPCs take the second place. Yes, better modding support would be great. Things like being able to add new models for things like furniture and weapons or even structures, and being able to mod in new traits or edit existing ones would be perfect. Other than that.....NPCs, bows (craftable of course), crossbows, silencers, and vehicles. In that order. Link to comment Share on other sites More sharing options...
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