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Fortport

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  1. Like
    Fortport got a reaction from Suomiboi in Visual representation of "charging" attacks.   
    I agree, and told my opinion wrong. What I mean to say, is that this is one of the things that should be intuitive. Everything else requiring a wiki is reasonable, but combat shouldn't be rocket science to figure out if you're charging an attack or not. And presently, it's kind of hard to guess without already knowing. It's simple, understanding it should be too.. so charging your hits, should be easy to tell.
    Think of it this way. You're playing an arcade game. There's punching, kicking, and blocking. Now what if kicking looked the same as punching, even though it were stronger? A newbie would just think they're punching, all the time, despite kicking every now and then. So they would think there's less moves, and therefore, less variety. Less technique and skill, more boring.
  2. Like
    Fortport got a reaction from robban279 in Wringing out wet rags.   
    That's silly. x D
  3. Like
    Fortport got a reaction from Some Clever Username in Corpses littering the city, totaled cars, smashed windows.   
    These would be marvelous things for setting the mood, and also giving the zombies something to do; eat corpses! It would make you feel like you jump into an apocalypse, not a world that suddenly had all human life stripped away, and zombies thrown in. I want to walk outside, take a deep breath in.. smell the ashes, see some zombies munching on corpses, distracted.. sneak past 'em while stepping over bodies to check crashed cars for loot.

    Some windows could already be smashed, just a few, besides the ones NPCs break. More garbage could be littering the floors of buildings and stores, to give that looted/run down/closed look. Everything looks like it's still open and ready to go, even with erosion.

    Maybe over time, alongside erosion, buildings could get dirtier or start missing floor tiles. Worn out walls, etc.
  4. Like
    Fortport reacted to Suomiboi in Visual representation of "charging" attacks.   
    I disagree with this point. I don't think that it's required for game makers to make a game as intuitive as possible. It's a good choice in many situations, but it shouldn't be a must in all. Tutorials are a staple working feature that do their job well enough. I couldn't imagine even trying to play Victoria 2 without going through the tutorials. This isn't a hack and slash easy-going game and I do think that tutorials, wiki and such are a part of it.
  5. Like
    Fortport got a reaction from robban279 in Dirty Clothes on Zombies   
    Loving this idea. But I suggest cleaning these dirty rags with disinfectant, or bleach. I don't think water and soap would get rid of the zombie infection so easily, or.. y'know, protect you from the common cold at least. The above would make getting clean rags more difficult, and realistically acheivable, giving more purpose to bleach and medical supplies.
  6. Like
    Fortport reacted to robban279 in Close the window, your letting the cold in!   
    Haha yeah but seriously I think stuff like this could add to the whole feeling of the game. Maybe similar with "This war of mine". It has that feeling I'm imagining for PZ, if they added more personal things like these. It'd make the game a lot more amazing
  7. Like
    Fortport got a reaction from robban279 in Close the window, your letting the cold in!   
    All the more wonderful simulation stuff! GIMME MOAR. FEELS SO GOOD ON MAH BODEH.
  8. Like
    Fortport reacted to robban279 in Zombies occupied / Hanging around   
    Yeah, Fortport I think you're spot on! Exactly how I imagine it too!! Makes me wanna ask the devs right away to please tell us, wether this is something they're working on or considering?
  9. Like
    Fortport got a reaction from Horor in Zombies occupied / Hanging around   
    Indeed. It would put the "apocalypse" back in "zombie apocalypse." I look outside, see zombies eating corpses, fighting over the scraps.. vomiting, or wrestling amongst themselves, and I'm a little more horrified.

    Even better if they have to stop for a second to get out of their stupor, compared to the "alert" position, like how they're currently standing. It's like they're always vigilant, when they really shouldn't be. They're unintelligent, and should be easily distracted; not standing watch 24/7.
  10. Like
    Fortport reacted to robban279 in Zombies occupied / Hanging around   
    I agree, this would be an awesome atmosphere booster... I hope the devs will consider this now that they have an animator on the team.
  11. Like
    Fortport reacted to robban279 in Close the window, your letting the cold in!   
  12. Like
    Fortport reacted to robban279 in Close the window, your letting the cold in!   
    Yeah something for producing heat indoors, that will not make the curtains catch on fire would be awesome.
    I can imagine a cozy winter day sitting in a shelter by a "field/camp kitchen" (don't know the correct name, I'm Swedish) cooking chicken soup inside, wearing winter jacket and boots and giving the leftovers to the dog.
  13. Like
    Fortport got a reaction from MrZombifiedGamer in Wringing out wet rags.   
    When I use a wet towel, and it basically becomes wet forever, never drying out.. I kinda just scratch my head and eventually throw it away for more space.

    Highly unrealistic and not practical.
  14. Like
    Fortport got a reaction from robban279 in Zombies occupied / Hanging around   
    These things are crucial! Gives zombies something to do outside, when you look out your window.. eating a corpse, or playing with their feet. A wonderful distraction, when stealth comes along.. and a great atmosphere booster.
  15. Like
    Fortport got a reaction from robban279 in Close the window, your letting the cold in!   
    Mhm! It adds just one more great mechanic to the game that sucks you in. Imagine coming home, shivering, to be greeted with toasty warmness and lights; all thanks to your fireplace you piled up on, inside, this afternoon. So the power goes out, and you still have the fireplace! Crackling ambience so your house doesn't feel completely lifeless and dead, as well. Wood stoves in homes, out in the country. Fireplaces for brick houses on the outskirts of an urban society. Stuff like that.
    Just like my sound suggestion, with buzzing lights and idle fridges. This is great.
  16. Like
    Fortport got a reaction from Jack Bower in Wringing out wet rags.   
    When I use a wet towel, and it basically becomes wet forever, never drying out.. I kinda just scratch my head and eventually throw it away for more space.

    Highly unrealistic and not practical.
  17. Like
    Fortport reacted to The Mighty Gerbil in Dirty Clothes on Zombies   
    I like your recent medical editions in build 30. I have more dangers to watch out for and finally a reason to loot bathrooms and medical places (which before was largely a waste of time). I did still notice a glaring omission though. Although bandages get dirty and need to be changed I can still use any zombie's clothes to make bandages. It stands to reason a zombie's clothing would be among the worse things you can make bandages out of. I suggest adding a dirty state to clothing and flagging all zombies as automatically having dirty clothes. Dirty clothing would produce dirty rags and like rags you could clean clothes with water. Some clothing you find could be randomly dirty too, perhaps the stuff in garbage cans or washing machines?
     
    If you wanted to get complex you could make your clothes get dirty over time or dirty from fights but I think it's unnecessary, not worth the work and possibly a bit too "The Sims". A binary flag would be sufficient rather than a timer on how long you can use clothes. Getting worn out would probably be better use for a timer than dirty anyway as there is little reason to look for clothes now.
     
    Anyway It's just really weird to make safe bandages from disease ridden zombie clothes. Adding any more depth would be a bonus but it's not important.
  18. Like
    Fortport reacted to Sadeyx in Dirty Clothes on Zombies   
    Yes, I agree.
     
    I also beleive that clothes from zombies in general shouldnt be worn unless they can be cleaned.
     
    In addition, I feel that clothing in general needs to 'wear-out' through usage
     
    There is a lot of things that could be improved with clothing in general I guess, but I imagine that adding stats and additional functions to items as common as clothing may pose a performance issue.
  19. Like
    Fortport reacted to deprav in Dirty Clothes on Zombies   
    agreed, and I'm pretty sure it's already planned for some future "clothing overhaul" !
  20. Like
    Fortport got a reaction from robban279 in More animation.   
    So this whole post was basically pointless?
  21. Like
    Fortport reacted to EnigmaGrey in Close the window, your letting the cold in!   
    Ideally. I'd love to have something like a kerosene heater in the game, or a alcohol stove  . . . or actual wood stoves/fireplaces .etc
  22. Like
    Fortport reacted to Neiker45 in Zombies occupied / Hanging around   
    I support this. 
  23. Like
    Fortport reacted to robban279 in Zombies occupied / Hanging around   
    Yeah more sensless activities for zombies would be nice I also support this! Good idea.. Would bring a whole new kind of life to the game, even if it was just idle animations and small things they do.
  24. Like
    Fortport reacted to King jjwpenguin in Zombies occupied / Hanging around   
    I like it. I see them as sort of dull right now... Unless you are fighting a horde with a fork or something stupid like that.
  25. Like
    Fortport reacted to MrZombifiedGamer in Zombies occupied / Hanging around   
    I like it. It'll give good watching stuff for when zombie cam returns.
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