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The Mighty Gerbil

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  1. They talked mentioned something about how they could have food cellars when they were doing the 3-D engine conversion. I don't know if it will happen but I'm all for any realistic depth they want to add. Salting or pickling things could be added as a preservative method too. (I think you mentioned this in another thread already ).
  2. I like your recent medical editions in build 30. I have more dangers to watch out for and finally a reason to loot bathrooms and medical places (which before was largely a waste of time). I did still notice a glaring omission though. Although bandages get dirty and need to be changed I can still use any zombie's clothes to make bandages. It stands to reason a zombie's clothing would be among the worse things you can make bandages out of. I suggest adding a dirty state to clothing and flagging all zombies as automatically having dirty clothes. Dirty clothing would produce dirty rags and like rags you could clean clothes with water. Some clothing you find could be randomly dirty too, perhaps the stuff in garbage cans or washing machines? If you wanted to get complex you could make your clothes get dirty over time or dirty from fights but I think it's unnecessary, not worth the work and possibly a bit too "The Sims". A binary flag would be sufficient rather than a timer on how long you can use clothes. Getting worn out would probably be better use for a timer than dirty anyway as there is little reason to look for clothes now. Anyway It's just really weird to make safe bandages from disease ridden zombie clothes. Adding any more depth would be a bonus but it's not important.
  3. Ok I went and tried building two pillars before and after the stairs and placing them one space and directly against the stairs. The second floor tile at the top of the stairs did appear randomly but blinked out of exsistance. The one time I managed to get on top of it my character did a confused little dance when I tried to place another floor tile next to it resulting in the first tile disappearing and my character falling. Also had a few crashes allong the way. It's clearly bugged and I wouldn't even be trying at this point but I saw those pictures of elaborate forts so they must be doing it some way hmmm.
  4. I saw a falling though the floor thread somewhere on these forums. I think it's a known bug. I have not messed much with pre-exsisting roofs but the one time I tried I didn't get any prompt from the sledgehammer to be able to destroy it and build there. Tried it no dice. They were within a few spaces of each other IDK if it matters. I'm definately not getting the floor piece. I've tried building stairs freestanding in the middle of nowhere and I just get stairs. Also my efforts with stairs frequently get me in a place I'd descibe as outside of the map. The game begins behaving as it's a flat image where you can walk directly over stairs, and once crates, as if you are on top of them yet you still continue walking on the ground. Floor pieces will blink in and out of exsistance in that state sometimes too. Thanks for trying to help peoples .
  5. I've seen elaborate pictures of second story floors so I assume either you can build them and I'm missing something obvious or it's broken in the version (current steam version) I'm using. I've got a walled building with a floor and stairs against it but no matter where I stand trying to place a floor tile it won't build it at the top of the stairs. I just fall off the stairs (suffering damage) and my character builds it ground level. I've also tried adding pillars all over and numerous variations in sandbox mode with no change. What am I doing wrong? Thank you. While I am here I noticed it lets you build floor tiles on top of floor tiles you've already made but you probably are all aware of that bug.
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