Jump to content

rabbit

Member
  • Posts

    40
  • Joined

  • Last visited

Everything posted by rabbit

  1. is this not something which might be better left to mods? given that it's a pretty huge core mechanic to just sweep under the carpet.
  2. really good idea... absolutely +1
  3. as has been said, it sounds like a problem with your computer. I don't know how old the machine is but at the very least I'd say a boot time virus scan could do you no harm. I'd recommend avast antivirus... you can get the basic version for free and it's treated me very well for years.
  4. this thread may be about to take the plunge from 'dumb' to 'so, so dumb'
  5. hmm --- i just re-read his OP and it did come across a little accusatory. so i'll concede there. i do think, though, that in areas of his post & in a reply or two i read of his later on, that he came across a lot more reasonably & honest & stand by those as being fair enough to ask as questions. but no - i admit, i didn't remember that the majority of his post was phrased as statements rather than questions.
  6. yes but the point is, when so many other areas of the game are so... not detailed, going so far into detail with an A to Z of cannabis cultivation and use seems excessive and unnecessary.
  7. as a mod? yes. as part of the game? bit dumb imo. by the same logic you could argue 'let people grow papaver somniferum and harvest into opium' - which is, in the average climate, easier by far than growing pot. neither would necessarily be detrimental to the game but it seems like a pointless way of keeping stoners amused more than anything. it just seems a bit dumb to get so in depth in the inclusion of cultivating various drugs.
  8. I don't understand how one could come to that conclusion. The only "feature" that's lacking compared to the old versions are the completely useless NPCs and the 3 minute long tutorial. Everything else has changed. There are now three gamemodes, one of which is extremely customisable. Overall more items and a way larger map. ^ the assumption was that OP hadn't dedicated any real time to the game. if he had, as i said, he would have found some - but i can buy that if someone took a brief look at the game after a two year absence, they'd immediately notice ''no NPCs or new player experience'' 'overall more items' isn't what i meant by 'face value' - nor is 'larger map' - both of them take a bit of digging into the game to realise. which, as i said, it didn't seem that he'd yet done. wee bit overly defensive there, chief. It is perfectly fair. If you take even the smallest amount of time and look into other indie titles you will notice they all follow the same pattern. Minecraft is the flag-ship example. I purchased Minecraft in 2009 and wasn't released until well over 2 years later (20 months later to be precise) and 'release' version wasn't much different, content wise from the beta. (Still isnt, to my mind) Minecraft saw unprecedented worldwide success during its beta, selling millions of copies. So if its perfectly understandable and reasonable to expect a game like Minecraft to take almost 3 years. It's extremely un-fair to say that ANY smaller, less well known title like to be the same. There is wide-spread ignorance on the subject, so while I feel its unfair, as I stated, it IS understandable. 2 years = 24 months 20 months later ? EDIT: i'd like to (again) raise the point that i think people are being overly defensive here. OP, by his own admission, was a) not up-to-date on how things had been in the last few years, and b) had only very briefly looked at the game - and he asked where main up-coming feature #1 was as it still hadn't appeared after two years. i said that it wasn't altogether unfair of him to ask this given his lack of knowledge of recent developments. i wasn't making any kind of attack on the game - i've bought several copies of it for other people, checked the website at least once a week since forever & been here for a few years. i'm not a hater or a critic or anything. i'm just trying to be honest and have always found it a bit unendearing how this community tends towards the either the 'la la la i can't hear you' or the 'leave my poor game/devs alone' approach when dealing with anything other than glowing praise.
  9. ^ i don't think that you're being fair in saying his expectation is unreasonable, really. i can completely understand how someone could leave the game for two years, come back, still find no NPCs (in fact, at face value, seemingly find *less* singleplayer content) and wonder what had been going on. the engine has been overhauled - huge improvement which will be felt for years to come, for sure. MP also a big and unexpected boost. but i think to just up and say he's being unreasonable is veering a little close to white knighting. the game has been hugely improved but a lot lot lot of what's been improved is under the hood. you can't blame him for wondering where the bells and whistles have gotten to.
  10. Not trying to be a dick, I'm just genuinely interested; can you tell me which games you're refering to? Can't link at the moment due to how horrific my internet speed currently is, but I recall there being a game which consisted of only a map where you can run around and shoot a couple of guns at monsters. not the best attempt i've ever seen at backing up an argument.
  11. rabbit

    ONE DAY

    darkbasic lookin games getting shamelessly spammed in broken english... not attractive.
  12. Using tools readily available to you, dismantle a house. Kinda tough no? What with your total lack of know how, equipment, skilled employees, scaffolding. ... Now do that again but this time whilst scared, malnourished, hurried & with people trying to kill you.
  13. i didn't even realise this was criticism or trollling or whatever I thought it was just a weird tryhard attempt at being funny. I guess the two aren't mutually exclusive.
  14. Great news, good goin. Wondered how long the java'd last
  15. ^ wholeheartedly agree. mondoids are a really great idea, very glad they came into existence.
  16. it's not only there to make your life miserable when you're doing well. it's also in place to ensure that if you've had a bout of really bad luck, you might have a helpful new ally pop up or find a huge stash of weapons. the idea is to add some... dramatic elasticity i suppose. just something to keep any given playthrough from becoming dull.
  17. surely a large part of the appeal of PZ is that it will allow people in single or multiplayer to live out their own little walking dead style post apocalyptic melodramas? caring about the livelihood of your communities strikes me as pretty integral to that. i think this is a pretty great idea and can see no reason it wouldn't be a neat addition to the game.
×
×
  • Create New...