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Neutz

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Everything posted by Neutz

  1. Neutz

    Hydrocraft Mod

    With the way we can move furniture now, would it be possible to make some items, Like the carpenters bench for e.g. placeable as a piece of furniture and then interact with it that way, instead of just dropping them on the ground?
  2. My suggestion metal ladders of some sort, they would be a high level end game item that could be placed against walls and would help players up 1-2 floors so players don't have to resort to building random stairs and then a floor in the middle of nowhere to reach a roof, or at least these being found in warehouses would be nice. And i like the idea of gates, something like from Alexandria in TWD that we can open and close for when vehicles are introduced, make it happen please
  3. The new animations look brilliant, there is only one thing i didn't like. The textures for the military zeds in the camo i think would look better if it were a lighter shade of green but maybe its just me, all the other clothing looks and great though!
  4. Just finished my first building in a while. Would like to get involved in a high density style map, with the floor limit being updated and all the new animations coming now is a good time, you can find some of my work in my thread. Once your ready to start populating the map with buildings let me know and i might be keen to hop on board and help out with this, being from NZ an Australian map is a bit closer to home and it would be cool to work with some familiar brands . Never been there IRL so some reference to the style of buildings would be good.
  5. So we all know vehicles are coming, this is more about immersion than anything. I'm really hoping vehicles aren't going to be a rarity like they are in DayZ for example, hopefully they can be balanced so that its more about them being a huge risk in driving one than it is finding one, and the player has to decide if it is really worth it. PZ has done such a good job so far in keeping the player immersed and with the new animations coming soon its gonna be a huge step forward as well. But i'm hoping something like this is the sort of scenery we will see around towns, highways and Louisville once its added. Pic from The walking dead As it is the world seems kind of empty without out them, In the real world cars play a huge role and just because there is a Zombie apocalypse doesn't mean they would just "vanish". Of course there is the issue of variety, TIS would have to make a large amount of models so that its not just the same vehicles over and over and of course that is more work. I'm interested to see how they play out and look forward to the inevitable mondoid regarding them Surely i'm not the only one that's concerned about this though Neutz
  6. I don't think TIS are planning on adding any elevations, the best you would be able to do is probably create some buildings which are basically just an elevated highway, you could make them modular of sorts so they join together nicely, to save you having to make a ton.
  7. This map made me start creating again, please don't abandon it like many others. Just finished my first building in a while, A police station. Not sure if the map has one yet. DL link in my thread. Also updated the large hotel room definitions, you might want to DL the new one if you haven't already corrected them. Any buildings in specific you need, Really looking forward to this map and would like to contribute some more Neutz
  8. Just finished my first building in a long time, a large police station. File in the first post, If you find any bugs or errors let me know! Also fixed the room definitions in the large hotel and tried to fix the bug with the walls in the bar which the player could walk through, still not sure what causes this. Neutz
  9. Ill take a guess. We haven't had an update to the map in a while and mash was populating the outskirts of Louisville with buildings if I remember correctly, Mash also said on twitter recently about finishing a large chunk of something and onto the next one. So maybe a large chunk of Louisville to come out with the release of creative mode? Its been a year since we last heard about Louisville, I would like some information on its progress at least! Neutz
  10. I've been wondering, since large items like fridges and sofas etc we can't carry them in our bags for obvious reasons and we have to push them 1 tile at a time is there gonna be a way to move them up levels of buildings? Will we just slide them up stairs?
  11. Damn, nearly 2 years since i painstakingly created that hotel. Forgetting to save and losing hours of work was a killer. Nice to see all the communitys buildings in one map and available on the workshop Neutz
  12. You know you play to much Zomboid when your friend asks you to pass the hammer so you throw it on the ground.
  13. Nimh can you add me on steam ID:Neutz, 2nd one down from New Zealand.. i'm on the server quite often and it would be easier to contact you without posting on the forums here, if you don't mind. Someones gone through westpoint and hacked in a bunch of walls, they are all over the place and its kind of ruined westpoint. Cheers
  14. Player called Linna which is hacking atm, a few hours ago it was a new character, now he has level 10 aiming and sprinting and just killing people and camping their bodies, hopefully you can get rid of him in the next couple hours.
  15. Good idea, panic would work really well with sway. Perhaps the area not under the scope could just take on a blurred vision, since you would be aware of the area just not whats moving about in it.
  16. So as it is i've noticed its rather hard to tell what your aiming at from a long distance and while on top of structures it seems impossible to shoot down. Years ago i was a big fan of the Commandos games, They had a top down isometric view and when you would use the sniper rifle you would get a small scope appear on your cursor which was very simple and easy to use. You can see it in the screenshot I'm sure the way bullets travel is alot different in both games but I thought something similar would work well in PZ with weapons that have a scope attached and just thought id suggest it. Neut
  17. yep I did that, do you know specifically which tileset it is supposed to be in? i just don't seem to have it for some reason
  18. I downloaded them already, but there wasn't specifically a "mall tileset" and i looked through all of those tiles and still couldn't find it
  19. Update 15 / 6 / 14 Took a break for a bit, I will finish the office eventually but its quite a daunting task with how big it is, In the mean time i made a small medical center and edited the street checkpoint so you no longer need the PNG file.
  20. Hey everyone, Iv'e searched through all the tiles and i can't seem to find the "shutters" in the editor that go over the windows of the gunshop in Westpoint and now the windows on the mall, has anyone found these? I have tried adding them as a tile but i still can't find them anywhere. Thanks
  21. Having the same problem, tried re-installing but it didn't help.
  22. it does, it sits right in the center of the tile, so unless you want uneven lanes
  23. i had this same problem with blends_natural_01_24, just backedup all my work. Then fixed the game folder through steam and verifying integrity of game cache, then deleted the tools folder and re-downloaded it. Worked for me
  24. a normal road is 7 tiles wide, 3 for each lane and 1 for the center line strip, double or halve for bigger / smaller, maps looking good. Must of taken a while to draw it up
  25. Looking good so far, i think the bridge should be further towards the back though, depending what sort of ship your making. Maybe try making the walls get smaller as the chimney gets higher? so the first is 8x8 then 7x7 and smallest being for 4x4 or something, just an example.
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