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Lakorta

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  1. Like
    Lakorta got a reaction from Albie in "Member Titles" - How do i change mine ?   
    @ac30fspad35
    Goodbye mate, we'll miss you
  2. Like
    Lakorta got a reaction from Asparagus in "Member Titles" - How do i change mine ?   
    @ac30fspad35
    Goodbye mate, we'll miss you
  3. Like
    Lakorta reacted to RobertJohnson in RELEASED: Build 30.12   
    If you experience weird bugs, please first reinstall the game properly, Steam seems to mess with the files because we do a lot of updates these days, thanks
     
    [NEW STUFF]
    New sandbox stuff !You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more ! Little screenshot to show you
    Spoiler

    The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3   The Erosion mod is integrated in the vanilla game with several new things!
    TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes.
    Stuff you can expect to see includes:11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. 11 types of bush. 17 types of plant. Some plants have flowers that bloom depending on the season. Wall vines creep up some outside walls, sometimes growing over windows. Wall cracks appear on some outside walls. Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. Added a "only server that match your version are shown" text on public server list. New cyrillic fonts. Reduced heal time a lot. Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525) New farming tile by Mash. Added remove grass/bushes. Tweaked brightness and colours to make it a bit more realistic. Fixed flickering shadows bug. Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. Added auto zoom on joypad. Zombies now clump together into groups more. You can now add/remove curtains on self made windows frame [Farming] Increased time needed for a plant to grow [Farming] Decreased water/health point loss for plants Potatoes will now last longer but give a bit less hunger reduction. Added a "Beginner" mode (it take the sandbox presets "Beginner") Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:Tomatoes Bell peppers Red radishes Leeks Eggplants Potatoes Carrots Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) Scavenging for food during winter will be impossible, or really hard in cold months Plants now loose health during cold temperature The new health system!
    Spoiler Note: when I say treat wound infection it does not mean treat zombie infection.
     
    1. A new health panel
    The health panel has changed so that it now displays every new wound on your body.
    You can also right click on it to reveal a menu that will let you treat your injuries.
    Wounds fade in and out depending on their level, and someone with a high medical skill will spot ailments a lot faster than someone with no grounding in doctorhood.
     
    2. New wound varieties
    A variety of new wounds and injuries are being added to the game.
    Several of them will impact on gameplay: a heavy wound on a hand will mean you won't be able to use it, for example, while injuries to the legs and feet will force slow movement. Likewise a busted arm will make your melee attacks and weapon aiming less effective.
     
    Remember: Blood is your life fuel! Your first reaction to any injury will be to stop the bleeding at any cost, and only then then to find somewhere safe to treat your wounds.
    Wound infection Cause: This will happen randomly, although it will be less likely with clean bandages. Leaving open wounds won't be clever.
    Symptoms: Pain, and a quicker degradation of health.
    Treatment : Alcohol, and disinfectant/alcohol wipes. You can disinfect a bandage or cotton balls to prevent wound infection. You'll quickly discover that proper disinfectant works better than whiskey...
    Deep wounds How: Many and various ways of injury, from smashing windows with bare arms to axe strikes, to zombie attacks etc...
    Symptoms: Heavy blood loss. Lots of pain.
    Treatment: This will have to be stitched - either with twine and needle, or a looted suture needle which will cause less pain.
    Fractures How: This will be the result of taking a running jump from the second floor, but will be more severe if you're carrying a heavy load. The impact of a blunt weapon could also cause breakages.  
    Symptoms: Pain, and lots of it. Leg injuries will slow you down, while arm injuries will hamper combat.
    Treatment: You can create a splint with a ripped sheet and a straight wooden items like branches and sticks.
    Burns How: FIRE!
    Symptoms: Huge amounts of pain, and severe health loss.
    Treatment: Burns must be treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
    Lodged bullet How: Get shot!
    Symptoms: Major blood loss, major pain and severe health loss.
    Treatment : Bullet must be removed with a suture needle holder or tweezers, disinfected, stitched and bandaged.
    Lodged glass shards How: Break a window without using a weapon or tools, or climbing through a broken window
    Symptoms: Severe pain, and a wound that cannot be instantly bandaged.
    Treatment: Tweezers must be used to remove the shards. If you choose to bandage a wound that still has glass in it then it will cause extra pain.
    Scratches How: You already know how to get scratched, right?
    Symptoms: Some blood loss and pain
    Treatment: Well, bandages obv.
    Bites How: ...
    Symptoms: *evil laugh*
    Treatement: *loud evil laugh*
     
    3. New medical-related items
    Many and varied new items added, from tweezers to cotton balls. Alcohol and disinfectant can be used on bandages and ripped sheets in most the prevention and treatment of wound infection.  First Aid kits will be lootable, and will contain items and implements to help you survive. Tweezers and suture needle holders can be used to remove glass shards, antibiotics will be available for you to take to treat infection etc. The use of proper medical equipment is strongly advised, but home-made alternatives are available. Using suture needles and holders when putting in a splint, for example, will be far less painful. When you find medical supplies, take them and prepare for any and all eventualities.  Painkillers - a work in progress, but these will clearly be required! 4. A new First Aid skill
     
    Governing all of the above, is a new skill that will help you a lot during your rollercoaster journey towards death. Improving this skill will let you treat wounds faster, make better bandages, understand more ailments and spot infections on your health panel and much more besides. To level up in First Aid you'll just have to treat yourself and those around you, but advances will only come when wounds are healed - not through the initial treatment.
     
    5. Medical Multiplayer Functionality
     
    As is the way of the world, a good doctor is vital to any survivor group. All treatments can be performed on another character in multiplayer - just click on your wounded chum and select 'Medical Check' from the menu. Stand still for a while, wait until the patient's health panel pops up and then play doctor. Whether or not an experienced doctor tells the injured party exactly what's wrong with them, though, is pretty much down to you. Playing Doctors and Nurses has never been quite this intense and depressing, ever before...
     


     
    [bUGS FIX]Can't add infinite item in an evolved recipe anymore Can't add cooked food to a trap anymore Fixed player getting cooking XP when another player cooks food. (Issue #001005) Fixed player corpse not being created in singleplayer. Fixed bug which caused black screen after death. Fixed still gaining some blunt xp while bare handed Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky ) Fixed allowing a broken sledgehammer to be used to destroy stuff. Fixed a bug when barricading something with a stone hammer. Fixed fertilize and shovel farming actions not stopping when player walks/runs. Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. Fixed sandbox options resizing. (Issue #001067) Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) Fixed mod clothing item icons not loading. Fixed farming problems (translations issues) (Issue #001053) Fixed barricade issues. (Issue #001030) Give the bowl back when you put a cake batter in a baking pan Fixed some farming bugs. Fixed some loot distributions (like books in the fridge in the motel) Full bug list fixed so far via our Bug Tracker
  4. Like
    Lakorta reacted to Suomiboi in RELEASED: Build 29.4   
    I have a small feedback set:
    The melee overhaul has had a noticeable difficulty change and in my opinion for the better. 3 zombies now seem like a small threat if you don't have an axe.
     
    On the new sounds. They're great! But they are as mentioned quite repetitive. Even more than that, they're too loud in contrast to the other sounds. (mainly eating, storing/lootng, zipper and water) This makes them pop out and become more noticeable and therefore more annoying at a certain point. I'd drop them 2-4dB, so about 1/4, 1/3 of a drop to the volume. Especially the zipper sound because it's so high in pitch.
     
    The foot steps however are so good that I don't pay attention to them at all! However, they don't work on all tiles. For example inside the south tavern in Muldraugh, the pavement sound is played instead of the wood floor. It does work on the exterior tiles in the building. Oh, and the panic heartbeat works beautifully! Very atmospheric!
     
    After testing the foraging, I'm still on the grounds that the items should spawn in the floor container instead of your inventory. Or some other more clever method...
     
    That's about it for now. Thanks again for a great update!!
  5. Like
    Lakorta reacted to Vantus in How did you get your profile title?   
    "The Unimportant Quest Giver"
     
    Wheeeeeeyyy!
     
    First I'm all like   and then I'm all like 
     
     
  6. Like
    Lakorta got a reaction from EnigmaGrey in How did you get your profile title?   
    This one User, whose title was 'He Knows.', wrote something like 'who the f*** is enigma?', so I commented 'Gonna miss you, mate :cry:'. That's where my title comes from
  7. Like
    Lakorta reacted to loserking in Bob & Kate – Till the End (fan fiction comics)   
    Hello guys!
     
    Some of you might remember me from the old days of previous forums. I was (and now once again I actually am) creating the fan comic about Bob and his wife Kate (main characters of the singleplayer story, wich doesn't take a part of the game at the moment), about what was happening to them moments before the game starts.
     
    For a long time I did not work on it because of the family matters – I have faced death, naissance, also I quit terrible job under the terrible boss and suffered consequencies of this spontaneous action, then got married and got a fair job and now my life feels quite stabilised again...
     
    Below are the panels from the past (and expect an addition later on today – drawing is complete, I will just add lettering ) One of things iam not proud of: style is quite drastically changing during the process, since it is made only from time to time and I am drawing better and better (I am making only a tiny little steps, but it's still noticable), and I did not want the first image i drew to determine overall style of the comic in long term.
     
     
     
    ---------------------------------------
     
     
    ATTENTION!
     
    The Great PZ Comics Revolution Survey
     
     
    We are nearing final scenes, so I thought I should give you guys the chance to influence my next move
     
    Would you like to:
     
    a) 
    See completely new and original characters living their deaths in the apocalyptic Kentucky?
     
    b)
    Continue with these two (Baldspot and his wife), and see their alternative future (because who knows how are the DEVs going to torture them?) Drawing style would be changed one way or another (as i stated earlier, I want to be able to do more panels, so black and white and somehow simplified work is inevitable.
     
    Here's the link for survey:
    https://docs.google.com/forms/d/1wt2eO5epYZVzuRJQAfBtNSkLtYaITi9FKVHexKFnvyU/viewform?usp=form_confirm
     
     
     
    --------------------------------------
     
     
     
     
    So here is the comics – expand the spoiler... Hope you will like it:
     
     



     
     
    And if you would like to see my other (mostly older) works, look here: http://loserking1986.deviantart.com/
  8. Like
    Lakorta got a reaction from Footmuffin in "Member Titles" - How do i change mine ?   
    @ac30fspad35
    Goodbye mate, we'll miss you
  9. Like
    Lakorta got a reaction from TheCenturion in "Member Titles" - How do i change mine ?   
    @ac30fspad35
    Goodbye mate, we'll miss you
  10. Like
    Lakorta got a reaction from ToastedFishSandwich in "Member Titles" - How do i change mine ?   
    @ac30fspad35
    Goodbye mate, we'll miss you
  11. Like
    Lakorta got a reaction from AirborneM4 in "Member Titles" - How do i change mine ?   
    @ac30fspad35
    Goodbye mate, we'll miss you
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