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Painkins

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Everything posted by Painkins

  1. i know its annoying i know many has suggested it BUT can we pls get an "YES" or "NO" for an future update ?? from the devs ???
  2. Simply i want raincoats in the vanilla game without using an mod some to find and some as an crafting item
  3. What every server browser has today in games 1.Filter to make full or empty server invincible 2.Filter that makes server with an specific ping invincible 3.Filter that make password protected servers invincible 4.Filter that shows how many days has past ingame (wish for Zomboid) 5.Filter anything from the server specific modes/options 6.Filter to show how many time an Server was Online/Offline to filter out unstable ones
  4. i think not....... when you invest secretly in an real 3d engine that looks like this engine but has all 3d element that would surprise me but now...... i see an lot of alpha and beta games in full self made und AAA engines and the most of them have very fast hit thier physical limits or cant even hit 1% of what the engine can .
  5. and the problem for me here is,that i heard this answer the third time in the last 2 years...... I can see how the engine works buy using the pick up and put down function for stuff like chairs in-game..... the chests like 2d engine cant interpreted stuff like moveable when bushed and stable when not objects. So i think cars would even impossible to make in-game because the engine must render very fast when someone climb trough an window and on the inside of the house is an table or something the engine make it without collisions model so we don't get stuck in it after the climbing in animation is done...... All this means the engine we see here is 100% static and its need specific command before we spawn or it need a long time to render something we change. Like build something or move something. i see some other specific things in-game that shows me the limitation of this engine. there is no real height in this game. Everything is on 1 Level. why ? because when i walk by an house that is very high i can see what is on the roof. because for the engine the roof is on the same level only invincible walls let you feel you must take the stairs to get up. because of this specific engine i can sometimes open doors between walls/rooms So the engine is like an big chess plate with tiny areas on it that's because you cant sometimes very near an wall and sometimes you can because the walls are placed ad the edges of the tiny areas some has an tiny area that blocks you from moving over it but the other side of the wall has it not so you can make/take/use things trough an wall sometimes when you are on the right side. The engine is more or less 2d layers that interact in rules with each other
  6. We are already in Beta and we can hid under beds or in closets,we cant crawl or crouch behind stuff to avoid that zombies see us when we walk from one point to another....... please devs say us is it even possible with an 2D (chest like) engine to do it or must we wait for Zomboid 2 on an 3d engine ?
  7. What every server browser has today in games 1.Filter to make full or empty server invincible 2.Filter that makes server with an specific ping invincible 3.Filter that make password protected servers invincible 4.Filter that shows how many days has past ingame 5.filter anything from the server specific modes/options
  8. To be fair, there is a difference between PvP and kill on sight servers; sometimes there are rules against KOS on PvP servers, and that's just fine. i think its all endet up like minecraft servers today server full of mods,fire and other stuff that can destroy things are deactivated and pvp is not allowed ............. then after 2 years you cant find any mp server where people play like in the walking dead series. the play like its not an survival game or something else. every time an game has an good potential for an very hard mp survival too many server owners make it too easy or deactivate all things that find their players annoying
  9. Icons of beer and wine I'll add in the next update 1. can you make the fortune cookie smaller and 2 of them in the icon picture because this one is huuuuge 2. can you make flowerpots in different sises and colors ?
  10. If you play PVP, expect PVP! Simple enough.
  11. thats nice but we want it for the default game not in an mod thy for your post so anyway what we want is take plastic bags and use a sharp object and than make an simple raincoat/jacket to reduce the wet effect 50% its not hard you must find items and you must build it what need skillpoints so why is it not ingame yet ? and pls dont post any mod that has this feature in it we want it in the default game in MP we dont want play on an moddet server with special rules or read semi commecials of mods and servers you has.
  12. is it possible to make an server option that new zombies spawn outside the map and slowly walk in the map or to the other zombies that are already on the map? and disable at the same time that any zombie can new spawn inside the map ? i mean from the logic outside the map is the world and you cant know how many are out there and that hordes or groups of zombies wandering around and get interestet in your town os possible too
  13. It would be nice if a server would show how many days have already passed since it went online. So that you don't end up on a server with no lootable food anywhere.
  14. in the future seasons,animals and npcs come in ........
  15. see here http://theindiestone.com/forums/index.php/topic/4183-iwbums-the-i-will-backup-my-save-branch/
  16. Test it Please in SP and post it here: http://theindiestone.com/forums/index.php/tracker/issue-1107-micro-lags-ingame-build-307-singel-player/ thank you
  17. Hi if this is the case then we need to tweak it so you'll get tireder during the day. As I said this stuff is still in need of balancing what we're talking here is the principles of a perfectly balanced version of this new endurance system. since from build 29 i has microlags. http://theindiestone.com/forums/index.php/tracker/issue-1107-micro-lags-ingame-build-307-singel-player/
  18. How about clean,dirty and very dirty...... because we dont always look in the health window.
  19. I like this idea. but on the other hand it must be possible to lock the door again.
  20. I really like the idea. But there are only positive effects. what about that the towels get moldy because you cant cant wring it 100% dry every time ? what about to make an clothesline to hang the rest of the towels on to make them 100% dry you can boost it with an campfire. what about an water filter from shredded stones,sand and coffefilter in an empty bottle. because after make this a plenty times with the same towel the water can get poised and you must think of rain water container that we can only craft on lever 2 or 4 there get useless when you has enough towels.
  21. To make this game harder: 1.the EXP buff from books must have an cooldown time so that you need to read them again to get the exp buff.that means you must store them in your near area. 2.when animals come in the game i think wolfes and dogs can be an enemy to. 3.what about erosion effected the inside of an house too because of rain and cold wind + damaged windows and doors ?
  22. I've actually been thinking the more options you can add to the sandbox settings, the more we (the players) can try & tweak stuff to find the perfect balance for the futur of survival mod. I think it would be a good way to make your workload lighter when it comes to balancing all those features, giving us alpha testers a concrete thing to look for ;o Maybe an "adanved settings" pannel with some more precise tweaks as we're not all modders and not confident when it comes to modifying the files of the game. This is one of the best ideas I've seen so far. Please, anything to help the devs load and allow more people to give more detailed feedback for them to work with. I want hardcore RP options. 1.You cant see other people names: a)only they are very near you or b)they say her own name with an local chat command or c)they take of a special item that has the effect to hide the name 2.Zombie spawn outside the map and walk into the playable map or they spawn only very far away from player activities.Because right now the spawn very fast in cleared areas...... 3.NPCs that has an friendly charakter and see you do unfriendly things can peach against you to other players when they chat with them. I dont want an Server where everyone live in peace and the only enemy are the zombies or npcs. I want it like real life.
  23. First sorry for my bad english skills. 1.The Crowbar looks like the baseball bat when you swing it. 2. Some times it looks like you hold nothing in your had when you swing an melee weapon. 3.Some time zombies tries to bite you even when you behind them or more than 2meters away. 4.Hit an running zombie against the head when he is running at you and you can hit his whole body through an wall and after this he is in the room behind this wall. 5.When an House has 2 or more floors and in one of them is an window but when you climb outside with an rope you dont get to the ground you fall to the roof and standing after it in the first floor of the house. 6.every Object under an window has no collision model (you can walk over it) 7.Zombies spawn in an range 6metres around you after a while........ you cant clear an area or be safe in an self build Fort/house.The zombies span in there too. 8.when you play with mouse and keyboard and you want to hit an zombie that is falling down some times you character turning 180° around so the zombie on the ground is behind him and so your character dos nothing..... 9.The animation when you hit an zombie with an hunting knife directly in his head is to far away and not sync whit the animation of the zombie that is dying. I hope there comes more fix patches before build 30 is released.
  24. Its natural for all organisms that in night time you lose the sense of seeing but the other senses grow.
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