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Ciber Ninja

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Posts posted by Ciber Ninja

  1. I really think you should focus on getting one of the small towns 100% to have an initial official release to show off. Once people (me) have some attachment to the map, they will be much more willing to support its development. I would prefer a release with Just the finished cells with all paths out blocked off by thick woods, car jams, or checkpoints. Just to create a good self contained experience.

  2. This is exactly what I was hoping for. I found it very interesting. 

    Having never been to France, It seems odd to me that no plots share the same fence. Personally Paint.net is my preferred image editor. I don't think we have any tutorials on creating custom rules like you use here for your fences. It might help the mapping scene to have a tutorial on something other than the basics.

  3. One think I would like to see is video of your map making process. The phrase you are looking for is "mile markers". From my reading, they are still called mile markers even if they are every kilometer XD.

  4. Make sure to test out in game that performance is acceptable. You may want to do some experiments to see what features cause the most performance hit. For instance, maybe having large burned out husks would let you still give the impression of a city without all the furniture. 

    If you are up for adding tiles, I was thinking that storm drains & manhole covers might be an easy way to make roads look more realistic. 

    The patreon idea is cool. I might go for it if the map turns out nice & playable.

    Personally, I would prefer you focus more on fleshing out the countryside than the cities. The base game has plenty of town, but I find their map design unsatisfying to play as a car driving nomad.

  5. Yeah, you might have some trouble with that. As I recall they added a second system atop of the existing tree system when they upgraded to multi tile trees that makes things uber complicated.

    You may be forced to mine the forum for answers.

    May the Spiffo be with you.

  6. Things like scissorlifts, tractors, and bulldozers. 

    I was thinking forklifts too, but not sure those would work out.

    Scissorlifts would be really interesting though, like an elevator that is propane powered. 

    Tractors would add a ton of immersion to the whole rural Kentucky feel of the game.

    Bulldozers or any other type of construction equipment would also look great in the many construction sites.

    You don't even have to make them driveable immediately, just let you enter the cab and be like "I don't know how to operate this vehicle". 

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