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colid_cnake

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  1. Like
    colid_cnake got a reaction from Masmassu in More 90s Clothes   
    I mostly suggest this as some more (admittedly humorous) world-building and unique clothing to see in the wild. Finding some silly graphic-print track jackets, neon colored or metallic stuff, maybe even some parachute pants? As stupid as they often are, things like these were staples of 90s fashion pretty much all over the US, and I don't doubt that a solid amount of Knox Infection victims would reanimate in their favorite silly outfits while out at the mall or wherever else they're hanging out.
     

     

     

  2. Like
    colid_cnake reacted to DXPOHIHIHI in Allow us to use vinegar for cooking   
    As an asian myself I find it a bummer to not be able to use vinegar into my food. I mean it's a main ingredient in most foods for us and I don't see why it can be used as well in pz, americans use vinegar on their food too right? this would be a good addition cause I have a stockpile of vinegar and I dont need them to preserve some veggies since they cost alot and you only get a few days worth.
  3. Like
    colid_cnake got a reaction from Shagyee in More 90s Clothes   
    I mostly suggest this as some more (admittedly humorous) world-building and unique clothing to see in the wild. Finding some silly graphic-print track jackets, neon colored or metallic stuff, maybe even some parachute pants? As stupid as they often are, things like these were staples of 90s fashion pretty much all over the US, and I don't doubt that a solid amount of Knox Infection victims would reanimate in their favorite silly outfits while out at the mall or wherever else they're hanging out.
     

     

     

  4. Like
    colid_cnake got a reaction from orikamii in More 90s Clothes   
    I mostly suggest this as some more (admittedly humorous) world-building and unique clothing to see in the wild. Finding some silly graphic-print track jackets, neon colored or metallic stuff, maybe even some parachute pants? As stupid as they often are, things like these were staples of 90s fashion pretty much all over the US, and I don't doubt that a solid amount of Knox Infection victims would reanimate in their favorite silly outfits while out at the mall or wherever else they're hanging out.
     

     

     

  5. Like
    colid_cnake got a reaction from Zebra03 in Mechanics Rework   
    Definitely important to keep balance in regards to zombies in mind, and cars definitely should not be a magic bullet for dealing with hordes. I personally try to avoid zombies entirely and only roll over bodies at a crawl if they're in my way, but cars often spawn with nearly wrecked parts and even careful driving doesn't make certain bumps and scrapes any better. All I was really suggesting when I posted this was that the ways repairs & specific part durability (e.g. trunk space) work should be looked at a little differently, as they seem sort of obtuse and don't make all that much sense.
  6. Spiffo
    colid_cnake got a reaction from TrailerParkThor in Mechanics Rework   
    Definitely important to keep balance in regards to zombies in mind, and cars definitely should not be a magic bullet for dealing with hordes. I personally try to avoid zombies entirely and only roll over bodies at a crawl if they're in my way, but cars often spawn with nearly wrecked parts and even careful driving doesn't make certain bumps and scrapes any better. All I was really suggesting when I posted this was that the ways repairs & specific part durability (e.g. trunk space) work should be looked at a little differently, as they seem sort of obtuse and don't make all that much sense.
  7. Like
    colid_cnake reacted to Zork in Mechanics Rework   
    There are a couple of points that I think are not mutually exclusive:
     
    - Cars should be able to plow through hordes.
    - Cars should be durable.
    - The player should not have a cheap and easy way to kill hordes.
     
    You could always make cars durable again, but rather than killing every zombie of a horde you cut through, the majority of them would just be thrown to the ground or thrown aside and getting up again afterwards with minor damage. After all, zombies don't care about bruises, broken bones or even having a car drive over a limb.
     
    I agree with the thing re: trunk space, but not having used cars too much I can't make a definite recommendation.
     
    I think generally, car parts should all be fixable and re-fixable. If there's a limit to how often, it should be high. It's difficult enough to find working cars or good parts, and it's also difficult enough to level mechanics skill - basically I had to take apart a bunch of cars entirely just to increase it a few levels. And that's with skillbooks. I'm not saying mechanics skill should be easier to level. It's fine as is.
  8. Like
    colid_cnake got a reaction from TrailerParkThor in Bicycles as mode of transportation   
    Definitely worth considering some sort of electric motor for a pedal bike, too. At least, I would keep it in mind personally. Just a little motor kit you attach and have to keep fed with batteries, maybe have repair for it attached to electrician skill. Great for long rides when you need to conserve energy, or are too out of shape to pedal for a sustained period.
  9. Spiffo
    colid_cnake got a reaction from TrailerParkThor in Boats as a mode of transportation   
    Canoe and kayak paddles are already in, so I would guess that it's either being considered or in the development pipeline already. Great to see some ideas for how they would work, though!
  10. Like
    colid_cnake got a reaction from Karin200 in Bicycles as mode of transportation   
    I remember a post about bicycles here already, but seeing more interest in them is great. With how big the map is transportation is definitely important, going on foot is nigh impossible.
  11. Like
    colid_cnake got a reaction from Zebra03 in Mechanics Rework   
    This may already be in the pipeline, but I've been playing around with cars lately and the way their condition works bothers me a lot. Firstly, I don't think a damaged trunk should so heavily affect the capacity of it; no matter how many dents or dings in it there are unless it's literally crushed inward the space doesn't just shrink inside of it. Secondly, I should definitely be able to repair parts more than once rather than genuinely needing to replace them--the hood of a car should be able to withstand being whacked back into shape or patched with metal/duct tape more than once, especially if it's in the kind of shape where you need to repair it in the first place.
  12. Like
    colid_cnake got a reaction from Zebra03 in Mechanics Rework   
    Definitely important to nip exploits in the bud, cars just seem to work in strange and frankly frustrating ways. All I wanted to do was offer some ideas, and I'm glad it's got people talking!
  13. Like
    colid_cnake reacted to TrailerParkThor in Bicycles as mode of transportation   
    I think this is possible now due to custom vehicle support that came with the Trailer patch. Bicycles as a tile object are already in the game, so hopefully this does come one day. However, since a lot of new code and animations would need to be developed, we should definitely include both the Road Bikes and Mountain Bikes so at least it's somewhat more useful and varied. There's only really six parts of a bike that we have to consider: Handlebars, Tires, Rims, Chains, Body, and Seat. We could also have things like helmets and pads to lessen damage from crashes, Mounted horns or flashlights for utility, and bike locks that prevent them from being stolen.
     
    Ideally, motorcycles could be added too. Street bikes, Dirt bikes, and Touring bikes could all be stronger fueled variants of the bicycles that require more parts and maintenance. Street bikes could be fast and handle like a dream, but chug through gas and can easily crash on impact with zeds. Dirt bikes would have moderate speed and good handling, but also be built solid enough to stay up after some crashes with zombies or trees. Touring bikes would be slow and steady, but would be pretty fuel efficient making them ideal for long distance travel.
  14. Like
    colid_cnake got a reaction from TrailerParkThor in Bicycles as mode of transportation   
    I remember a post about bicycles here already, but seeing more interest in them is great. With how big the map is transportation is definitely important, going on foot is nigh impossible.
  15. Like
    colid_cnake got a reaction from TrailerParkThor in Mechanics Rework   
    Definitely important to nip exploits in the bud, cars just seem to work in strange and frankly frustrating ways. All I wanted to do was offer some ideas, and I'm glad it's got people talking!
  16. Like
    colid_cnake got a reaction from TrailerParkThor in Mechanics Rework   
    This may already be in the pipeline, but I've been playing around with cars lately and the way their condition works bothers me a lot. Firstly, I don't think a damaged trunk should so heavily affect the capacity of it; no matter how many dents or dings in it there are unless it's literally crushed inward the space doesn't just shrink inside of it. Secondly, I should definitely be able to repair parts more than once rather than genuinely needing to replace them--the hood of a car should be able to withstand being whacked back into shape or patched with metal/duct tape more than once, especially if it's in the kind of shape where you need to repair it in the first place.
  17. Like
    colid_cnake got a reaction from WildCnt in Option to tuck/blouse pants?   
    I know it's not a major thing to be working on, but is there a possibility that some patch down the road will add the option to tuck pants into boots? Specifically the army uniforms, but jeans & the like would be nice too. Not entirely sure if there'd be any mechanical changes to make, but it's a cool cosmetic one that would probably be simple to implement (e.g. jackets with hoods down/up) and I think would enhance the 90s immersion seeing army zombies wearing their BDUs authentically.
     
    Here's an image for reference:
     

  18. Spiffo
    colid_cnake got a reaction from TrailerParkThor in Minor Suggestion - Cobblestone   
    Good idea, though it'd also be cool to have the ability to make stone walls like that. Not everyone will have a need to gather all the stones and mortar for a path, but I guarantee that low walls/fences would be a solid choice for utility.
  19. Like
    colid_cnake got a reaction from 3lackrose in Option to tuck/blouse pants?   
    I know it's not a major thing to be working on, but is there a possibility that some patch down the road will add the option to tuck pants into boots? Specifically the army uniforms, but jeans & the like would be nice too. Not entirely sure if there'd be any mechanical changes to make, but it's a cool cosmetic one that would probably be simple to implement (e.g. jackets with hoods down/up) and I think would enhance the 90s immersion seeing army zombies wearing their BDUs authentically.
     
    Here's an image for reference:
     

  20. Like
    colid_cnake got a reaction from DarkHawkArg in Option to tuck/blouse pants?   
    I know it's not a major thing to be working on, but is there a possibility that some patch down the road will add the option to tuck pants into boots? Specifically the army uniforms, but jeans & the like would be nice too. Not entirely sure if there'd be any mechanical changes to make, but it's a cool cosmetic one that would probably be simple to implement (e.g. jackets with hoods down/up) and I think would enhance the 90s immersion seeing army zombies wearing their BDUs authentically.
     
    Here's an image for reference:
     

  21. Like
    colid_cnake got a reaction from Mkartush in DIY Clothes   
    With the tailoring skill in the game, I think it'd be a helpful addition to be able to make your own clothes instead of just repairing what you find. Sheets could be cut and stitched together into light & airy clothes like tunics or ponchos, perfect for hot summers late into the apocalypse. Additionally, tarps could be used for waterproofing existing clothes or even making cheapo waders to keep your legs dry. Later on when animals and hunting are in, pelts would definitely be useful for making winter clothes. Maybe even pillows could come into play as padding for warmth and protection.
  22. Like
    colid_cnake got a reaction from Charlypizza in DIY Clothes   
    With the tailoring skill in the game, I think it'd be a helpful addition to be able to make your own clothes instead of just repairing what you find. Sheets could be cut and stitched together into light & airy clothes like tunics or ponchos, perfect for hot summers late into the apocalypse. Additionally, tarps could be used for waterproofing existing clothes or even making cheapo waders to keep your legs dry. Later on when animals and hunting are in, pelts would definitely be useful for making winter clothes. Maybe even pillows could come into play as padding for warmth and protection.
  23. Like
    colid_cnake got a reaction from Zebulon in DIY Clothes   
    With the tailoring skill in the game, I think it'd be a helpful addition to be able to make your own clothes instead of just repairing what you find. Sheets could be cut and stitched together into light & airy clothes like tunics or ponchos, perfect for hot summers late into the apocalypse. Additionally, tarps could be used for waterproofing existing clothes or even making cheapo waders to keep your legs dry. Later on when animals and hunting are in, pelts would definitely be useful for making winter clothes. Maybe even pillows could come into play as padding for warmth and protection.
  24. Like
    colid_cnake got a reaction from Optimism in Lever-Action Rifles   
    There are already the 2 bolt-actions, but I think it would be interesting to include a few more long arms. Especially given the Kentucky setting and amount of rural farmland, it would make sense to me for some people to have an old repeater sitting around. It could also make a decent middle-ground option for survivors training their aim, with shorter range and lower damage than the hunting rifles owing to using .38 special or .44 magnum ammo.
  25. Like
    colid_cnake got a reaction from Optimism in DIY Clothes   
    With the tailoring skill in the game, I think it'd be a helpful addition to be able to make your own clothes instead of just repairing what you find. Sheets could be cut and stitched together into light & airy clothes like tunics or ponchos, perfect for hot summers late into the apocalypse. Additionally, tarps could be used for waterproofing existing clothes or even making cheapo waders to keep your legs dry. Later on when animals and hunting are in, pelts would definitely be useful for making winter clothes. Maybe even pillows could come into play as padding for warmth and protection.
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