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Posts
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Reputation Activity
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Ravenim reacted to DXPOHIHIHI in Put your jacket on your waist
So we can add more protection to groin! I can't find a fullset of the armor I want, so having this should be a good idea.
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Ravenim reacted to Burger_Time in Bites are counter-productive to the game's design.
You just completely missed the entire point of the game, which is to create a classic Romero-like zombie experience with absolutely fatal zombie infection.
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Ravenim got a reaction from Raul_ in bicycles !!
The option for bicycles would be great for stealthy scouting, and as an efficient way to exercise Obese characters. Perhaps a failure rate when your character is suffering from Extreme Panic that could cause your character to crash/fall down off the bicycle to prevent players from abusing it to herd hordes?
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Ravenim got a reaction from pixelzul in bicycles !!
The option for bicycles would be great for stealthy scouting, and as an efficient way to exercise Obese characters. Perhaps a failure rate when your character is suffering from Extreme Panic that could cause your character to crash/fall down off the bicycle to prevent players from abusing it to herd hordes?
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Ravenim got a reaction from Arsenlupin in Fence fighting still bugged 41.31
If you keep back far enough and use a wood axe you can safely brain a lone crawling zombie after it's jumped a fence or window, but often or not they still manage to claw your arms/hands and send your character sprawling when doing the new crawling attack animation after going over the fence. I could understand getting a scratch or laceration to the feet area but the upper body doesn't make much sense. Going to maintain the 41.30 strategy, stand and deliver.
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Ravenim got a reaction from Pandorea in Popsicle Freezers consume no power? 41.30
Good news everyone, the generator info now gives the power consumption. Thank you to the developers. I did notice that popsicle freezers (the one outside of gas stations) don't seem to consume power. My Apocalypse character is quite pleased with this bug; less trips to the gas station.
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Ravenim reacted to nasKo in Infinite Carpentry Bug? 41.30 + Unique Z MOD
Fixed in upcoming hotfix patch.
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Ravenim reacted to MarkimusPrime in Infinite Carpentry Bug? 41.30 + Unique Z MOD
Can confirm the same bug, without any mods running. Everything from crates to log walls can be built without expending the resources in your inventory. Building also does not seem to yield XP. Deconstructing drops resources and generates xp creating an infinite resource and xp loop.
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Ravenim got a reaction from numbersixthecat in Infinite Carpentry Bug? 41.30 + Unique Z MOD
Just updated a save file from 41.29 to 41.30; I have noticed with carpentry that if the materials are in my backpack I can create an infinite amount of door frames/ wall frames/ doors ect. without the material disappearing from my backpack; when I upgrade the wall frame it takes the appropriate amount out; I am playing with the Unique Z mod; I don't know if that would create this bug for the backpacks. It's an interesting exploit; go forth and frame the new world!
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Ravenim got a reaction from Bobisz in Infinite Carpentry Bug? 41.30 + Unique Z MOD
Just updated a save file from 41.29 to 41.30; I have noticed with carpentry that if the materials are in my backpack I can create an infinite amount of door frames/ wall frames/ doors ect. without the material disappearing from my backpack; when I upgrade the wall frame it takes the appropriate amount out; I am playing with the Unique Z mod; I don't know if that would create this bug for the backpacks. It's an interesting exploit; go forth and frame the new world!
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Ravenim got a reaction from GenericPilot in Infinite Carpentry Bug? 41.30 + Unique Z MOD
Just updated a save file from 41.29 to 41.30; I have noticed with carpentry that if the materials are in my backpack I can create an infinite amount of door frames/ wall frames/ doors ect. without the material disappearing from my backpack; when I upgrade the wall frame it takes the appropriate amount out; I am playing with the Unique Z mod; I don't know if that would create this bug for the backpacks. It's an interesting exploit; go forth and frame the new world!
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Ravenim got a reaction from Arsenlupin in Infinite Carpentry Bug? 41.30 + Unique Z MOD
Just updated a save file from 41.29 to 41.30; I have noticed with carpentry that if the materials are in my backpack I can create an infinite amount of door frames/ wall frames/ doors ect. without the material disappearing from my backpack; when I upgrade the wall frame it takes the appropriate amount out; I am playing with the Unique Z mod; I don't know if that would create this bug for the backpacks. It's an interesting exploit; go forth and frame the new world!
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Ravenim reacted to EnigmaGrey in NERF DAMN HELICOPTER!
It was debated when the helicopter was spruced up, but some of us were concerned it'd ruin the fun of the game. That'd kill a lot of people.
I'm coming around, though.