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Suomiboi

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Everything posted by Suomiboi

  1. This is really quite a different thing. If you're short sighted you can't just take any pair of glasses and expect them to correct your vision... This is why we have opticians. Most likely with random glasses you'd just end up getting too strong (which won't really help, just causes a headache) or too weak (in which case it won't help much...) where as with hearing aids work on everyone with bad hearing and are adjustable in my knowledge? But, they certainly don't use regular batteries and which is why I'm not that into this idea. And they aren't THAT common either. But that's just an opinion. Hey, btw why is the old forum (search and direct links) giving 404?
  2. Banned for banning the banner when mr. Banning is really Peter Pan!!!
  3. "A moat is a deep, broad ditch, either dry or filled with water, that surrounds a castle, other building or town" Wikipedia tells the truth.
  4. Yea I'd like to see a grid system too but more like this and like nasKo said a combination. As a mod. but what I'd like to see in vanilla is this. But it's not up to me unless I mod it so I'll just leave it to that.
  5. you need to have a nail also. then if your coming down from the second floor you need 2 sheet ropes then right click the window and you should see something like attach sheet rope and the open the window and hold down the "e" key
  6. It does it automatically. I don't think you can do the rotten textures atm due to lua limitations (adding textures is done by lua...) or no one has yet figured it out in my knoledge...
  7. You can add the change the daystotallyrotten = 3 for example to your bread slice script (it will get rotten in 3 days, unless in a fridge then longer). I don't know if it is handled in lua at the moment... you can see this used in other food items in the items.txt and newitems.txt. also there's something like daysfresh = x EDIT: sneaky ninja RJ
  8. Banned for not using [quote] [/quote] when quoting
  9. A similar thing was suggested by Salvag3 here: It didn't catch up, but I think it's a great idea! I think it should be accompanied as you mentioned the fact that if you don't have any containers and are carrying "lots" of stuff your hands should be occupied. Pants would add pockets and there onwards you'd get more stuff on you with more containers as you said. I don't fully agree though that backpacks shouldn't decrease weight as you are able to carry more load on your back than in your hands, but the weight reduction should be small. The point would be to have lots of containers if you want to carry lots of stuff. And over encumbrance would occur If carrying (multiple) containers filled to the max with heavy stuff. I think this would require a system that would be done the same way as weight but with different numbers to pull off. e.g. a space, size or bulkiness as you said (space could be used both ways with the items requiring space and the containers having it, or just have different names for the "same thing" in containers and items). +1
  10. Oh god now that song is in my head... Yeah, will do once I get it even nearly to a working point, but meanwhile I'm bumping my head to the wall learning this stuff.
  11. Banned for fancy code language that normal people don't understand
  12. Fighting desperately with umbrellas that kill zombies but get you wet :/

    1.  PK'EZ-54

      PK'EZ-54

      Sue the umbrella makers for false advertising.

  13. Ok, need some serious help right now... I've been stuck in a nerve wrecking dead end for quite some time and can't seem to get past it. I've gotten the umbrellas to spawn right and they're closable openable, but everytime I get somewhere with the staying dry code bit, at some point it somehow just stops working altogether. I've done it from the start a few times and every time it comes back to this. the functions don't seem to be doing anything at all or the events aren't triggered for some reason. If somebody can help me through this I'd be very greatful! The code is very rough and there might be some major flaws that I don't simply just know enough about. In NO way is this finished and working! Note also that the Events will only work on 2.9.9.14 and later versions! Warning Warning Warning Warning Warning Warning Possibly save breaking stuff!! https://www.dropbox.com/s/i0ttne0p048qo8c/UmbrellaMod.zip Warning Warning Warning Warning Warning Warning Some clydes for motivation: (clyde) (clyde) EDIT: I'm talking about the Umbrella_StayDry.lua
  14. I agree with Enigma, but for last stand +1
  15. Suomiboi

    DOB

    Yes, but what I meant that the Birthday event itself wouldn't be as hard to do if aging isn't in or not dependent on the date. Just have an function that fires once a year on a specific date. I know what you mean though about not probably happening any time soon as the devs have more important things to do for now.
  16. Suomiboi

    DOB

    I don't know actually it could be moddable at the moment... Just find a way to check the date once a day and then set the if (BDate) then BdayStuffHappens... I'm not saying it would be very easy but I think it's very much doable. I don't know how aging happens in game (if at all yet?) but if it isn't once a year or is constant then there's no problem with that...
  17. Suomiboi

    DOB

    I think it's a good idea. I like the psychological game. Implementing might be somewhat tricky though. Do you think you should just remember the birthday yourself ('coz I have trouble remembering my girlfriend's and parents' birthdays...) or would you have some kind of a reminder? Or maybe get a "quest/mission" to celebrate your birthday? Like: "Your/My birthday is coming on 27.8. You/I should celebrate (with your/my friends/family [would check if you have any NPC companions])!" or "Tomorrow is your/my birthday. Why not bake a cake?" that way you'd know that it's coming and get a hint of what you should do to not get sad. Congrats in advance! Here, have a clyde! I think birthday happiness should last a week or two and sadness 2-4 weeks or smthng...
  18. I'm having a similar problem with changing the ZomboidGlobals by using the OnPlayerUpdate event. I Thought that it could be something to do with the fact that the event happens almost constantly. I haven't had time to test it but I think its worth a try to try perhaps a different event. Are you getting a change on the deep2 and then it returns to normal when it's run again?
  19. The weapon part is almost done. It will for now usein the knife animations and be more of a stabbing weapon with low durability. I'm planning on making different icons for the open and closed umbrella. As for your other suggestions I'd say the more noise is a definite yes. I like the idea and think it's doable. The other Ideas have to sit for a while as I said I'm extremely busy for the next two weeks and am only able to work on the mod late in the evenings. But we'll see what I'll come up with
  20. So here goes nothing: I've been learning some lua on my freetime and gotten in to the point where I'll be publishing my first mod. I've gotten the code working so that it changes the getting wet values to 0 but there's still some problems with the events and execution of the stuff (that will hopefully start going thanks to RJ and the .14patch! Thanks man invaluable stuff!)... The Umbrella can (when released) be found in wardrobes in bedrooms and maybe in the small storage shelves. The umbrella, when found is closed and can be used as a stabbing weapon (KittenKnife stats for now...). It can also be opened and when held in primary slot provides you shelter from the cough inducing evil that is rain. Since I was going to keep this to myself until somewhat done there's still major flaws that need to be fixed but I'm slowly but surely getting there. I just had to put this out there because kinyoshi as clever a detective he is, found my secret! thanks a lot no pressure now... First I'll try and make it work like it should (I'll take all the help I can get!) and then I'll release the hopefully working version at some point. Definitely no ETAs (I'm a busy bee at the moment)! After that I'll try and take some suggestions, but again no promises I'm only learning the stuff. So in due time I will present to you teh UmbrellaMod!
  21. Damn, my plan has been revealed! I'm trying to make an umbrella mod... Those are some nice ideas! I've gotten to the part where I know how to not get wet now it's just the rest of the coding that I have to figure out. And you can close it and use it as a weapon (KittenKnife stats for now...) I'll post what I've got when I get the time to polish it a bit. If someone's interested in helping I'd be more than willing to collaborate!
  22. Oh wow, thank you so much RJ! This is awesome! I think now I can finally get my mod working right!
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