Jump to content

Maris

Member
  • Posts

    244
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Maris got a reaction from cool daddy shark in Lua requests   
    Please add API for custom moodles.
  2. Like
    Maris reacted to Beard in [40.36] (SOLVED) Zombie can Opening Doors.   
    You can enable in the sandbox settings so zombies can open doors, are you playing on a sandbox game that you might have set that by mistake?
  3. Like
    Maris reacted to Snakeman in getText() doesn't work   
    need to search... because when i detected that issue changed the code to add item on the floor.
    like this:
    self.character:getCurrentSquare():AddWorldInventoryItem(TheItem, self.character:getX() - math.floor(self.character:getX()), self.character:getY() - math.floor(self.character:getY()), self.character:getZ() - math.floor(self.character:getZ()));
     
    i think not working code in MP: self.object:getInventory():additem() or additemonserver() (I can't remember very well)
  4. Like
    Maris reacted to Snakeman in getText() doesn't work   
    I think Maris set ReplaceOnCooked in scripts.
    Some modders have a issue with ReplaceOnCooked string in scripts, works good in SP but MP sometimes item banish when transfer to inventory. (Spawn in inventory and a second after doing that... banish)... If the server owner stops the server and restart, items banished spawns inside the stove inventory.
  5. Like
    Maris reacted to Connall in getText() doesn't work   
    Again, I can't reproduce this. I just cooked it and dragged into my inventory and it was fine.
  6. Like
    Maris reacted to Connall in getText() doesn't work   
    Can't reproduce.
  7. Like
    Maris reacted to Faalagorn in [40.35] Several miscellaneous bugs   
    I initially also wanted to make such a list - back in the early weather test build I started with items that are totally not pickable (some are big, but other big items often can be deconstructed for pick up), and those that are not pickable but are scrappable (called Scrappable Object in-game):
    1) https://theindiestone.com/forums/index.php?/topic/24289-list-of-world-tiles-that-should-be-pickable-but-arent/
    2) https://theindiestone.com/forums/index.php?/topic/24288-list-of-scrappable-objects/
    I also made a list of items I found back in 40.3 build that are not disassemblable, but never made it to post a detailed listing with example locations. The list is non-exhaustive, as I planned to update it as I play, also not all names may be 100% accurate, or some might have changed over time (though I don't think so) but I tried them to be.
    First of all, all the items in the thread 1) linked above Radios and TVs (ValuTech Radio, Premium Technologies Radio, Antique Television, ValuTech Television,  Premium Technologies Television…) – these are disassembled in inventory, but can't be disassembled as other world items. Windows (Wooden Window, Tiled Window…) Fridges (White Fridge, Green Fridge, Red Fridge, Blue Fridge, Steel Fridge, Plain Fridge, Popsicle Fridge, Industrial Fridge, Mini Fridge…) Ovens (Green Oven, Grey Oven, Red Oven. Modern Oven…) – except Industrial Oven Washing machines (Plain, Blue, Modern) Lamps (Antique Outdoor Lamp, Round Outdoor Lamp, Fancy Outdoor Lamp, Modern Outdoor Lamp, Striped Lamp, White Lamp…) Some chairs (Folding Chair, Grey Chair, Blue Plastic Chair, Plastic Chair, Fancy White Chair, Light Blue Chair, Yellow Modern Chair, Darkblue Modern Chair, Purple Rattan Chair, Green Comfy Chair, Blue Rattan Chair, Beach Chair, Spiffo's Dinner Chair, Brown Lazy Chair, White Lazy Chair, Black Office Chair, Patient Chair, Salon Chair, Dentist Patient Chair, Medical Stool, 50s Barstool, 50s Seat, Orange Futon) Grey File Cabinet White File Cabinet Purple Rattan Couch Green Comfy Couch Brown Lazy Couch Brick Mall Bench Wooden Toilet Picnic Table Metal Locker Pizza Whirled Counter Mobile Tool Counter Shop Display Counter Glass Display Counter Glass Corner Display Counter Metal Wall Shelves Zippee Wall Shelves Fossoil Garbage Bin Jorge Foreguy Barbeque Mail Box Public Mail Box Standpipe Barrel Slurp Blurp Soda Machine PAWS Pinball Machine Cash Register Black Cash Register Shop Dispenser Small Mirror Tall Mirror Vacancy Sign Spiffo's Arrow Sign For Sale Sign Sale Sign 49 Cent Sale Sign Mall Decoration Empty Mall Decoration Water Dispenser Chalk Board Mall Map Stars n Stripes Map Administrative Flag Map of USA Road Cone (that's correct) Vegetable Basket (that's correct) Single Stacked Hye, Double Stacked Hye (that's correct) Cardboard box, Cartdboard box (that's correct)  
    There's also some items that use farming skill to pick up (as they require shovel): Standpipe, Streetname Sign, Stop Sign and probably more, but Roadblocks do not.
     
    I might or may not do a proper bug report on this knowing myself, so I wanted to share it now in the state I had it from few months ago – but I see some of my bug reports from around that time are still hanging there, so I guess now the team is busy with polishing the new weather content first and nailing down the most annoying bugs and then doing the animations, so hopefully we'll see them going back to the old systems over time. 
     
  8. Like
    Maris reacted to Geras in [40.35] Several miscellaneous bugs   
    I copied the bugs I found from my topic in general discussions and pasted them here so they don't get lost.
    OP: https://theindiestone.com/forums/index.php?/topic/24823-5-months-into-6-months-later-bugs-and-suggestions/
     
    Issue #1
     
    https://imgur.com/a/gmu3j2p
     
    Clipping / draw order issues with cars and foliage / buildings / other cars (marked in red).
    Also, since snow coverage has been updated to look more natural, maybe if there is an overhang, snow should also have a more natural border (marked in yellow).
    When you park cars close to each other, every time you save and exit your game close by, when you load your save, cars spawn above the ground and fall down getting damaged (glass breaking sound plays) against each other and change their position a bit (marked in yellow - it took a few game loads to happen).
     
    Another clipping issue:
    https://imgur.com/mTp6Fs3

    Issue #2
     
     
    Any building or deconstructing action should be changed so after i.e. interrupting the action half way, next time you start it you should start where you left off (screenshot of deconstructing a fence), and not from the very beginning as if we didn't start at all. Building actions would probably require some "work in progress" art, i.e. a simple recolour of existing assets or some new ones.
    Also, when reading a book and interrupting and starting again, progress bar should start where you left off, not from the beginning (I know progress goes quicker, but it would be nicer if it remembered its last position).
     
    Issue #3
     
    Some items cannot be consolidated:
     
    - matches (maybe not entirely realistic, as those aren't matchboxes, but why not?)
    - wire
    - twine
     
    Issue #4
     
    Cannot paint signs (arrows and what not) on walls with windows.
     
    Issue #5
     
    Cannot paint crafted metal crates.
     
    Issue #6
     

    A lot of movables cannot be deconstructed.
    Screenshot only represents some examples. I'd suggest going through your entire list of movables to identify all furniture that can't be deconstructed.
     
    Stuff that cannot be deconstructed for metal and/or electronic parts:
     
    - fridges
    - freezers
    - washing machines
    - household ovens
    - tumble dryers
    - tall lockers (in changing rooms - those that require 9 metalworking to craft)
    - metal cabinets (in offices)
    - BBQs
    - fitness equipment
    - folding chairs
    - metal barrels
    - street lights
    - metal shelves (often in storage rooms in houses)
    - cash registers
    - probably more
     
    Issue #7
     
    https://map.projectzomboid.com/?#0.3112177616071513,0.1297278161345657,492.2235242952022
    This building has no door leading to the balcony.
     
    Issue #8
     
     
    You cannot tell which car battery is charged and which is not, you only see their general condition.
     
    Issue #9

    https://imgur.com/a/Oywpe8P
    Clothing cart and tall bar elements are not containers.

    Issue #10
     
    You cannot hang a sheet rope from short crafted metal fences, just from the crafted wooden fence.
     
    Issue #11
     
    https://imgur.com/a/MpUZONx
     
    Shading issues with  crafted walls with windows, large bed with light from lit oven, and shadow-leftovers from destroying walls.

    Issue #12

    https://imgur.com/mmtWMhn
    https://imgur.com/a/VPz8Uel
     
    Floors, mirror, road sign and log stack than cannot be picked up.
     
    Issue #13
     
     
    Cannot place hanging kitchen counter above normal counter.

    Issue #14
     

    Cloud reflections on car windshields are heavily distorted on some windows (red circle - distorted, blue circle - okay).
     
    Issue #15
     
     
    You can literally go across the map and see your generator status window and fuel level. I think it only disappears when you go to sleep.
     
    Issue #16
     
    Applying cataplasms does not grant first aid XP.

    Issue #17
     
     
    Afaik this font does not support extended characters resulting in extended characters not being displayed.

    In this example it should say:
    "Nie mogę wysiąść z jadącego samochodu."

    Issue #18
     

    All metal gates leave planks when destroyed.

    Issue #19
     

    It's almost impossible to interact with plants and stuff behind barricades. After some time I just stopped planting there because it was too tedious to water the plants.

    Issue #20
     
    Fish are too heavy compared to their hunger value. This results in fish being harder to store in freezers compared to birds.
     
    A bird that weigh 0.3 can have -15 hunger value.
    A fish that weigh 1.09 can have -7 hunger value.

    Issue #21

    https://streamable.com/i71jz
     
    If something blocks the front of a car, pressing "V" will not bring up radial menu while in driver's seat and under certain angles outside the car, instead the entire UI will dissappear and reappear.

    Issue #22
     
    If you put fuel into charcoal BBQ and pick up and place down the BBQ the fuel counter will reset to zero.
     
    Issue #23
     
    https://streamable.com/87wbu
     
    Varmint rifles differ in weight. This could be linked to what upgrades they initially spawned with (I removed all the upgrades before recording the video).

    Issue #24
     
    https://streamable.com/ckzwq

    I don't remember exactly how I caused this bug to happen but there are 2 options:
    - crate on the left was built in place
    - crate on the left was picked up somewhere else and placed there
    Trying to place a picked up crate will result in this bug.
     
    Issue #25
     
    Barricading with sheet metal is only marginally stronger compared to barricading with planks (tested with cheat menu and all skills maxed and spawning a single zombie in front of each barricaded window). Sheet metal barricade endured maybe 1 or 2 in-game hours longer than 4 planks. Same goes for barricading with bars as metal sheet and bars barricade seem to have the same HP.
     
    Issue #26
     
    Charcoal and buckets with paint don't change their weight when they're half full, almost empty, etc. Always 8.0 and 5.0 respectively.
  9. Like
    Maris reacted to Tradus in Water boils on the floor.   
    The water is still boiling after I have moved pot from the oven to the ground.
    I watched her 10 minutes
  10. Spiffo
    Maris reacted to Dr_Cox1911 in Client-Server Synchronization   
    There are two ways to do this:
     Using LuaNet Using the (basic) sendServerCommand and sendClientCommand  
    What you should use depends on the functionality you want. With LuaNet you can do more advanced stuff like sending packages to certain players.
    The initial setup is more complicated though.
     
    As an example you can look at my CoxisServerMessage mod. Pretty much all my mods use LuaNet.
     
    With number 2 you have a rather easy setup, but lose some functionality.
    To use it you have the commands "sendClientCommand" and "sendServerCommand". To catch the packages there are the events "OnServerCommand" and "OnClientCommand".
    "OnServerCommand" and "sendClientCommand" is used on the client, "OnClientCommand" and "sendServerCommand" on the server.
     
    Personally I would suggest the LuaNet approach, because if you need some of the advanced functionality down the line or for another mod you are set.
     
  11. Like
    Maris reacted to nickodemos in Cure Zombie Virus   
    I like the idea of a cure less and less even after 1000+ hours of play. More like a temp cure for one bite. IE a salve that eliminates a bite.
     
    Use uncommon items so that there can only be a limited amount of cures in a given game even after scouring the entire map.
     
    So antibiotics, gun kit, all three types muffler, candy cane, ...
     
    Basically rare types of items. Need something from each even though the idea of them is stupid. IE a special metal in the muffler. A specific lube that comes in a gun kit....
     
    Your story play it like you want. Fish of a certain weight. A dead squirrel. An Ice pick ( I think I never seen an ice pick before).
     
    Lock it behind multiple skills.
     
    Mechanic to build device. Electrician to wire/calibrate. Metal workers to frame. Medical to have the knowledge.
     
     
  12. Spiffo
    Maris reacted to ProjectSky in How to use java.util.List in Lua?   
    ArrayList = java.util.ArrayList:new() table = {1,2,3,4,5,6,7,8,9,10} ArrayList:add(table) print(ArrayList:get(0)) > table 0x417557780 see https://docs.oracle.com/javase/7/docs/api/java/util/ArrayList.html
×
×
  • Create New...