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amarxnthine

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  1. Spiffo
    amarxnthine reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.8 has been released!
     
    Which includes ...
     
    - Fixed Horse, Pack Dogs and Robot Arm Sizes.
    - Can Recycle Sacks
    - Can Shuck Corn
    - Fixed Phenylactic Acid Labeling Recipe
    - Fixed Wooden Bucket with Rubber
    - Fixed Makeshift Shower
    - Tweaked Herbal Medicine
    - Can Dry Alfalfa into Straw
    - Fixed Potted Apricot
    - Fixed Meth Barrels
    - Added Tried Camellia and Tea
    - Added Corn Cob and Husk
    - Added 6 New Herbs
    - Added 7 New Toys
    - Added Can of Peanuts, Bottle of Orange Juice and Bottle of Cranberry Juice
    - Added 10 types of Beer Cans
    - Added Grenade Launcher (High Explosive, Fire and Smoke)
    - Added Lumber Axe and Sawblade Axe
    - Added Glass and Acrylic Bongs - Added the Irrigation Mod!
    - Thanks to everyone who helped!
     
    Enjoy!
  2. Like
    amarxnthine reacted to dannyisdude in Singleplayer Used Worlds   
    So, it would be cool to see an option in single player that lets you use the save of another. Essentially, when you die in single player in a default world (Initial infection, or The First Week), you should get the option to upload your save. This will upload your save from after you died to probably the workshop. Then, people who play Six Months Later, or Sandbox (starting out after a player died), should have the option to pick up another player's save. So a random save from a dead player is taken, eroded for 6 months or however long in sandbox, and you start off like normal in this new save. This would be cool, as you could find a the player, and the consequences of that survivor's action can affect your survival. This could also make it worth while to write in notebooks and journals as well. As you could find the dead survivor's notes and things. I explained my idea pretty badly, but I hope you can understand what I'm trying to say.
  3. Like
    amarxnthine got a reaction from Paul Redeker in Hot Wheels   
    If you're interested in trying out discord integration you should check out the Dead Pixels server. We've had it forever.
  4. Like
    amarxnthine reacted to Element Gaming in NEW PRISON THE WALKING DEAD   
    -EXCLUSIVE FOR THE WALKING DEAD PROJECT SERVER- ***ANTEPRIMA / PREVIEW*** The Walking Dead Prison 100% NO BUG
    (No crashes. Tested it myself, opening every single door, every window, checking every wall and net!
     
     
     
     
     
     
    Powered by:
     

  5. Like
    amarxnthine reacted to cardenaglo in Gaia Alpha 3 "A New Beginning"   
    Bunjil

    Red is the main road. Yellow is the train tracks. Blue is the towns. 

    Description
    Have you guys ever found the map to be rather small in its current state? That the difficulty was static regardless of which town you were in? An overarching story that most of you will never hear all of?  Or maybe none of that and are just seeing a failed pitch?
    Look no further as
    This map will be  quadruple (I don't even know anymore) the size of the original map. Cities are filled with locations to loot but have plenty of zombies to kill you A story will be accompanying the map that will begin a few minutes after the game starts. The pitch has not failed if you've read this far
      Map Size
    As I said its planned to be four times the size of the original map. So bear with me on trying to get it finished, because there is no one else who wants to finish this more than I do.  The map is currently at 77 cells by 42 cells and about a third of that is covered in water. You're probably wondering why so big. Well a large reason is to cater to several groups and to make this one of the maps for multiplayer.  Now right now yes the map might be a bit too large to traverse by foot but I'm planning around vehicles so that my map doesn't gather dust once they're released. 

    Background
    This map is entirely based off of a map I made. The idea was to base it off my writings and I will be using some portions in there. However the narrative will always be changing and will be revolving around many of the POI's I'll be adding in; one of which is already added in the map. There are several landmasses with the three being connected by bridges, for now. There are many more islands that are not connected and will be hard to reach but will be populated nonetheless.  

    Travelling
    One thing I wanted to do was make players feel challenged. By this I don't mean create artificial challenges that the player should aim for but rather create rewards for players who are willing to go the extra mile to get valuable loot in dangerous areas. The story will revolve around going to key places over time until you reach the end which will, hopefully, give you some satisfaction and a cool place to call home. 

    The Story
    You like the many before you are people that have found this new land in the midst of disaster. Survival is your goal in this new world where an unknown force seems keen on pressing your luck. Zombies won't be making your life any easier so you better reach the Red Fortress quick. 

    Conclusion
    With all that wrapped up I'd like to thank you all for taking the time to read what I have. The overall scope of the map is large and i've seen mods of a higher caliber and smaller scopes fail and come to a standstill so lets hope that does not happen and that I can make the same amount of progress regularly.  Any questions or suggestions do send them my way whether by posting in this thread, a PM or add me on steam. 

    Download:
    http://steamcommunity.com/sharedfiles/filedetails/?id=874911668

    Nonsteam
    https://mega.nz/#F!gZoDRR5Z!aMYYyM9AIt8LSoITgg8zcw
     


    Special Thanks
     


    if you use my map in any map packs or content packs please ask first! Likely I will not say no but I'll probably discourage you from using it as this map is intended to be standalone. Any updates I make could cause problems for your map pack because of the sheer size of the map that I am aiming for and I don't want people hounding me for problems that could be caused by your map pack.
  6. Like
    amarxnthine got a reaction from Deuce in Active Sandbox   
    I love this idea, there have been so many times where I've wanted to just have no zombs around so I can build thing/try out new things and then when I'm done building wished that there was a way to just turn zombies on. 
     
    It would also allow for a cool level of progression, maybe, if it lets you change a bunch of the settings - over time you an increase zomb amounts and lower loot rarity and stuff to simulate time passing and things. Sure, the settings now let you increase over time but what if you decided that you set that value too high/too low? It would be a lot easier to allow you to change settings than the current method to fixing things - making a whole new save, and copy/pasting files (Not that that's very difficult, just a pain).
     
    I dunno. I'm not the best at wording things but I personally would love a feature like this,
  7. Like
    amarxnthine got a reaction from Jericoshost in Active Sandbox   
    I love this idea, there have been so many times where I've wanted to just have no zombs around so I can build thing/try out new things and then when I'm done building wished that there was a way to just turn zombies on. 
     
    It would also allow for a cool level of progression, maybe, if it lets you change a bunch of the settings - over time you an increase zomb amounts and lower loot rarity and stuff to simulate time passing and things. Sure, the settings now let you increase over time but what if you decided that you set that value too high/too low? It would be a lot easier to allow you to change settings than the current method to fixing things - making a whole new save, and copy/pasting files (Not that that's very difficult, just a pain).
     
    I dunno. I'm not the best at wording things but I personally would love a feature like this,
  8. Like
    amarxnthine reacted to TheWraithPlayer in Diversity in Injury   
    Wounds
    Amputation
    Either self inflicted (such as cutting off bitten hand) or inflicted by a weapon, you lose the limb and suffer from severe bleeding.
    Animal Bite
    Like zombie bite, except caused by animals once introduces (Feral dogs, feral cats, wolves, etc.)
    Back Pain
    You have pain and have reduced wight capacity, happens when you carry to much weight, needs someone to help
    Blind
    You can't see. Happens if your eyes take damage
    Decapitation
    Just about as obvious as zombified: (Your head seems to have been severed by someone's bladed weapon)
    Dislocated
    One of your limbs (usually an arm, though sometimes hand or leg) has had it's joint dislocated. When you have this injury you have pain & can't use the limb. Can't be naturally healed, has to have someone else do it
    Paralyzed
    Can't use your legs, and have to crawl. Can happen if you fall from great height.
    Severe Bleeding
    Like bleeding, but happens at 2x normal rate. Happens when a wound hits and artery (5 percent chance on arm, leg, or neck.)
    Tooth Ache
    Causes pain but not much else I could think of. Gives you a reason to use a toothbrush, as it would prevent (or at least decrease the chance of) you from getting one if used regularly
    Ailments
    Bad Breath
    Makes you have not as good interaction with npcs, otherwise not much else. Gives you a reason to use a toothbrush
    Flu
    Like cold, but more severe. Possibility of dying (Very rare)
    Leeches
    Like ticks, except that you can only get them in water. Also makes you drowsy after having you on them for a while form blood loss.
    Mosquitoes
    They can get you outside, spawn in small clouds that can be identified by small black dots flying around the tile. Give you itchy bites that make you perform a little less that your best due to constantly having to scratch.
    Parasitic Infection
    Caused by eating bad meat. Animal meat could have a small chance of having it. Makes you feel drowsy all the time and also gives other symptoms of stomach bug
    Ticks
    Like mosquitoes, except kept biting until removed, only can be gotten in forest areas.
    Traits
    Blind
    Like the wound
    Paralyzed
    Like the wound
    Self-Chiropractor
    Your able to pop your back and relocate your joints
    Professions
    Chiropractor
    Able to pop backs & relocate joints on others, would have similar skill bonuses as that of the Doctor
    Dentist
    Like a doctor, except can fix tooth ache with proper materials
    Items
    Crutches
    Could be the equivalent of a splint for a sprain. Would have to at least be equipped secondary, would reduce movement unless equipped in both hands.
    Wheelchair
    Would allow you to move faster while paralyzed. Someone with the paralyzed trait would start out with it automatically. Can't be crafted.
     
    well, that's it. Tell me if you see a problem with my stuff.
  9. Like
    amarxnthine reacted to Okamikurainya in Diversity in Injury   
    So far we have:
    Scratched
    Bitten
    Deep Wound
    Burned
    Fractured
     
    As well as "Bleeding" tied to the first three.
     
    I suggest adding:
     
    Bruised
    When getting hit with a blunt weapon such as a baseball bat or taking a lot of damage in one go from a "Zombie Punch". This wound hurts quite a bit though won't cause any damage over time. Can be treated with cataplasm and a bandage to make it heal faster.
     
    Sprained
    Similar to Fractured though lasting for a far shorter time. I don't know about you but jumping from the second storey has never caused me a fracture. Considering we're getting weight based effects from falling, I think this is the perfect time to incorporate this wound type.
     
    Fractured (Arm)
    Same as a normal fracture but applied to the arm and requires a "sling". Can be caused by being hit by heavy blunt weapon trauma.
     
    Cauterized
    A self inflicted wound, similar to a burn but not lasting as long. Done to avoid bleeding with a lighter or propane torch though does a good chunk of damage and causes a lot of pain. I guess this could also be a simple switch out of a bleeding wound and a burn too.
     
    Splinter
    Doesn't damage your HP but causes pain whilst you have it. Can use tweezers to remove it. Caused by carpentry actions at a low skill, baseball bat/axe breaking while equipped.
     
    Any other suggestions? What y'all think?
  10. Like
    amarxnthine got a reaction from Okamikurainya in Active Sandbox   
    I love this idea, there have been so many times where I've wanted to just have no zombs around so I can build thing/try out new things and then when I'm done building wished that there was a way to just turn zombies on. 
     
    It would also allow for a cool level of progression, maybe, if it lets you change a bunch of the settings - over time you an increase zomb amounts and lower loot rarity and stuff to simulate time passing and things. Sure, the settings now let you increase over time but what if you decided that you set that value too high/too low? It would be a lot easier to allow you to change settings than the current method to fixing things - making a whole new save, and copy/pasting files (Not that that's very difficult, just a pain).
     
    I dunno. I'm not the best at wording things but I personally would love a feature like this,
  11. Like
    amarxnthine reacted to morninam in setting skill levels before starting a new game   
    This has probably been suggested already, but i searched and couldn't find anything on the subject. Anyway, I think it would be cool if there was an option in sandbox to choose what level you want your characters skills to be at at the start of the game. You can set the EXP multiplier really high but it affects all skills. I usually just set it to max because I hate the idea of grinding just to get certain skills up. however this makes the game too easy and id like it if i could just set my skill levels prior to start and have the rest go up as they would normally. for example I like to run around the entire map a lot, including player made maps, so I want to have a high sprinting level. Also I like ortmans gun mod so i like to have my aiming level high because you cant shoot anything unless you use a shotgun when you are at low levels. So really I just want to be able to set these 2 skill levels high and keep the rest normal to keep the game a bit more challenging. 
     
    tl;dr in sandbox give the option to set skill levels before starting a new game
  12. Like
    amarxnthine reacted to morninam in depression trait   
    i saw something like this suggested in a post made like 2 years ago. so the concept i have for a depressed character trait would be that if you choose it your character suffers from periodic episodes of depression that last for 1-3 of weeks before they pass. they happen randomly maybe once in the span of 2 months. maybe they could be triggered by things that currently cause unhappiness if you let it go on for too long. if you have the trait and have an episode you wouldn't be able to get out of the "feeling a little sad" state regardless of what you do to increase happiness. Antidepressants can help reduce the time and severity of the depression. maybe it could go as far as not being able to get out of the higher levels of depression unless you take an antidepressant once a day. I could go on but i just wanted to get the general idea out 
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