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About theweef

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  • Birthday April 12

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  1. I think there should just be lots of cars, but: A. They are cluttered together with no way out except the perimeter vehicles A2. The perimeter vehicles are heavily damaged B. They require car parts from mechanic shops/other cars
  2. Not the best solution, but you can drag items out of the bags.
  3. I thought being Unhappy+ decreased action time.
  4. Cool, correct section now- I think this might be cool addition. It would way more practical application to cleaning bodies and blood.
  5. I'm not even considering this until it's in the correct board.
  6. Hey all, just thought about this. I did a search and this suggestion was spoken only like 1-3 times BEFORE October 2014. Anyways, I think there should be a new Scream mechanic that intertwines with traits and health. Similar to being sick, when a character is in pain or is wounded (or better yet at an agony level, making painkillers more important), there should be an RNG that every x unit of time or pressure, the character will either emit the following sounds: Death Scream - Upon death, the player's scream (that plays during death already) will attract more zombies, making looting your own body (or killing yourself-self) not a favorable option for a few days. Fracture Scream - Who on earth DOESN'T scream when they break their leg? Screams will get quieter as the character breaks more limbs, if they happen to live and fully heal Pressure Scream - If a character is wounded in an area that is healing, nerve reactions shoot to their brain and will cause a scream. Not louder than a fracture scream, but can be pretty dangerous. Bitten Scream - Have fun not screaming as you lose a chunk of your body. Heavy Pain Sighs/Grunts - Similar to a really bad stomach ache or bug, the character may heavily sigh or grunt from the pain they are experiencing. Sound radius shouldn't be too big, perhaps just an average room size. Medium Pain Sighs/Grunts - You know that feeling when you break a fall with your nose, or you scrape off a few layers of skin on a limb, and you're walking your sorry behind to some medical help while trying not to focus on your blood pouring everywhere? Yeah. keep in mind I don't want some sound imported from an 80's snuff film Any pain easier to handle than Medium will not emit a sound. To counteract these negative effects, some new traits will come in. Heavy Sports Player - -4 points, reduces sound radius from pain Loud Mouth - +4 points, increases sound radius from pain Being a Veteran or Police Officer will also reduce sound radius from pain. If the actual audio gets too annoying, just make it text like sneezing (or better yet, make it an option for audio, text, or both). What do you guys think? I'd like some feedback on this. I always got tired of my character not screaming or anything when he just fought through a horde of zombies, bleeding from all over.
  7. They could just classify those items as "clutter."
  8. Hey all, been playing a bit more recently. After some goofing around with nothing equipped, I cringe at the animation while running empty-handed. It looks like your character is trying to keep in a doopie, or like they're doing a penguin run. Meanwhile, running with weapons equipped looks pretty kickass. I know an animation update is coming soon, but I hope this is seen and may be added.
  9. Hold 'E' and climb out a nearby window... heheh
  10. I'd like to see different KINDS of shoes. Sneakers: Vanilla Dress Shoes: Better sneaking Running Shoes: Run faster Work boots: Durable, less chance for foot wounds from crawlers
  11. I think maybe a "Hold E" instead of "Tap E" would work better. You may want to make some noise in sneak mode to make a distraction, but you may want to silently lose a horde while running.
  12. Hey everyone, new here, and not a lot of hours. I've been exploring a lot more in the game lately and I found that a lot of large buildings don't feel large (I haven't gone to the mall). For example, the Giga-Mart to me just feels like walking into my local Walgreens instead of some zombie-infested supermarket (I play with common hordes, Fragile, poor sight, good hearing, insane smelling). I've been thinking lately and I came up with a way to possibly make large buildings more "tense," giving the player a more scarier and immersive experience. -More/darker Fog of War: Make shelves taller or have it feel like there's a twist at every turn. Zombies chilling near corners of shelves would definitely make the player freak out. -Large building ambience: Walking into a zombie-infested supermarket needs some music. A dark, heavy guitar and maybe some very light vocals/synth makes a good combination making someone feel like they're somewhere big. Max Payne 3 does this aspect well (it certainly isn't the same genre at all, but it can give some pointers on its soundtrack). -Large building "saferooms": In the event of an apocalypse, I'm certain at least I would establish a safe area for other survivors in a supermarket. A backroom could have a chance of being a saferoom: A very large amount of zombies in return for some canned goods, water, and maybe a tool or two. This should have no indication other than noise. It could also give more incentive to explore an entire area rather than grabbing food and hauling your behind. Now to keep this balanced, I think occupations should have different effects on the Fog of War and music. Police Officer: Little Fog of War effect outside and near the main entrance, with an eerie soundtrack. Security Guard: Little Fog of War effect inside the main area of the building, with a dark soundtrack. Repairman: Little Fog of War effect in the back area of the building, with a tense soundtrack. Farmer/Fisher: Little Fog of War effect around the back of the building (loading areas), with a deep soundtrack. Burger Flipper/Cook: Little Fog of War effect in the cooking/food areas of the building, with an eerie soundtrack.
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