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theweef

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About theweef

  • Birthday April 12

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  1. I think there should just be lots of cars, but: A. They are cluttered together with no way out except the perimeter vehicles A2. The perimeter vehicles are heavily damaged B. They require car parts from mechanic shops/other cars
  2. Not the best solution, but you can drag items out of the bags.
  3. I thought being Unhappy+ decreased action time.
  4. Cool, correct section now- I think this might be cool addition. It would way more practical application to cleaning bodies and blood.
  5. I'm not even considering this until it's in the correct board.
  6. Hey all, just thought about this. I did a search and this suggestion was spoken only like 1-3 times BEFORE October 2014. Anyways, I think there should be a new Scream mechanic that intertwines with traits and health. Similar to being sick, when a character is in pain or is wounded (or better yet at an agony level, making painkillers more important), there should be an RNG that every x unit of time or pressure, the character will either emit the following sounds: Death Scream - Upon death, the player's scream (that plays during death already) will attract more zombies, m
  7. They could just classify those items as "clutter."
  8. Hey all, been playing a bit more recently. After some goofing around with nothing equipped, I cringe at the animation while running empty-handed. It looks like your character is trying to keep in a doopie, or like they're doing a penguin run. Meanwhile, running with weapons equipped looks pretty kickass. I know an animation update is coming soon, but I hope this is seen and may be added.
  9. Hold 'E' and climb out a nearby window... heheh
  10. I'd like to see different KINDS of shoes. Sneakers: Vanilla Dress Shoes: Better sneaking Running Shoes: Run faster Work boots: Durable, less chance for foot wounds from crawlers
  11. I think maybe a "Hold E" instead of "Tap E" would work better. You may want to make some noise in sneak mode to make a distraction, but you may want to silently lose a horde while running.
  12. Hey everyone, new here, and not a lot of hours. I've been exploring a lot more in the game lately and I found that a lot of large buildings don't feel large (I haven't gone to the mall). For example, the Giga-Mart to me just feels like walking into my local Walgreens instead of some zombie-infested supermarket (I play with common hordes, Fragile, poor sight, good hearing, insane smelling). I've been thinking lately and I came up with a way to possibly make large buildings more "tense," giving the player a more scarier and immersive experience. -More/darker Fog of War: Make shelves taller or
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