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emilko62

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About emilko62

  • Birthday 10/02/2000

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    Man
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    I play games. (no one has done that ever, huh?)

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  1. Bobchaos, where have you been all my life? No, but seriously this is the second time you've managed to amaze me with your outside of the box thinking. Though I have to disagree with you on Photophobia being a separate trait since it's usually a symptom of something, it's pretty rare to have it on its own, generally it occurs with migraines and other illnesses (Maybe i should start pointing out what should go for moodles and what should be a trait). Though the Prone to migraines one is a good trait but also not really for the following reason, eventually if this is how we have traits (one per illness) you'll get a pretty good amount of points. But what if there's only one trait which bundles inheritable illnesses, allergies and others of the sort? It would sort of work like your idea about how depression symptoms should be distributed but in this case it's whole illnesses. You would get a couple randomly selected illnesses, allergies etc and they would occur after certain periods of time or under certain circumstances.
  2. Thank you for the idea for how the symptoms should be distributed, i'll be adding that to my main post (while giving you credit, of course.)
  3. Thanks, but i don't understand how photophobia is such a problem, it basically causes headaches, nausea and in worst cases vomiting, when exposed to light and this should only occur during illness so this would prevent the player from running around like normal when feeling ill. For the vomiting, the devs have already started looking into that. If you check the Re-Animator mondoid (http://projectzomboid.com/blog/2016/03/re-animator/) in the very first couple of sentences you will see this: ,, We’ve got everything in the can from core stuff like combat and character movement, all the way to vomiting, rubbing painful body parts and swigging from bottles. ''
  4. Thanks for the feedback, due to the lack of replies i didn't really know if it appealed to the PZ community so i didn't know how to react. Anyways, if you want to look into this you can check the sources because they contain more information, i just cut it down to a reasonable size with only the most important information. If you have any questions, suggestions or anything of the sort, please contact me.
  5. Can't replace newspapers for smoke grenade because newspapers burn slower and have a more thicker smoke unlike toilet paper also it's made from a specific type of paper. For bleeding, unless you cut your finger while cutting vegetables or something of the sort, toilet paper is completely useless for bandaging. This is mostly because it absorbs blood but does not stop the bleeding. It's basically as affective enough as applying pressure to a wound with your hands.
  6. Those are called bladders or hydration systems, I don't remember but they're a fairly common thing people get when they go on hikes.
  7. It's a joke, I'm sorry if you misunderstood me. Also I like your idea.
  8. Devs will be adding clothing and different animation soon so i'll guess you'll be able to see gun holsters and different backpacks? Either way it would be not at all realistic to know what a person has or how much his backpack weighs without being omniscient.
  9. A read a post earlier in the suggestions about adding smell, i guess that could be bundled? Can't really think of any long term effects and the web can't supply me with information so your guess is as good as mine.
  10. New animation system and clothing system is coming soon (if you saw this week's mondoid) thought i don't know if they'll have any function other than making you look good as of now. Also the little things like cargo pants, fanny packs, holsters and tool belt are a nifty thing to add.
  11. I've researched this topic and have personally dealt with depression and i can confirm that it's not just that, then again there's different types of depressions and people who suffer from it have different symptoms and there's also different stages. This post is for clinical depression though which is one of the most common types of depression and the symptoms which are listed are the most commonly experienced but as i said in the post, they vary so maybe the devs would make it so you experience different combinations of symptoms every time your character has to deal with depression. I guess if the symptoms are too unforgiving they should only be given when you're severely depressed for a long time, at least that's what would seem logical to me. P.S. The things i post about should apply for real life and ingame.
  12. Just a thought, this is applicable especially with the new animations (the tripping and falling animation in particular) you should be able to break your nose and only be able to put in place if you have a certain level of first aid, or at the very least the lower the first aid level is the lower the level of success is and the higher it is of you screaming like a little girl and misplacing it. But in all seriousness this a pretty realistic idea and i think it should be implemented into the game.
  13. I've noticed there's only a few types of bottles of water around and there's a bunch of different bottles of waters in stores, like 2,5 liter bottles, 5 liter bottles, 10 liter bottles and more! Of course you can carry around a cooking pot filled with water but that's just silly, it's going to most certainly spill, same thing with other water containers that have no lid. Also, adding a thermos wouldn't be a bad idea, keeping warm drinks during the winter would be a blessing!
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