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Zillvr

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  1. Spiffo
    Zillvr got a reaction from Хибити\Hibiti [BLR] in IWBUMS 41.15 RELEASED   
    Haven't played in a while, so I opted into playing the tutorial again and it seems that in this branch (for me at least) it soft locks during this stage in the tutorial. After killing the zombie outside the house.

     
    Though there may already be more worthwhile issues to be fixed instead. Just thought it should be brought up at least. If for some reason though, I'm not doing something right with the tutorial, let me know.
  2. Like
    Zillvr got a reaction from lemmy101 in IWBUMS 41.15 RELEASED   
    @lemmy101 Ah, that's fair and a reasonable assumption. Fresh brand new players wouldn't be playing this branch right off the bat anyways. Thanks for the reply.
  3. Like
    Zillvr reacted to EasyPickins in IWBUMS 34.26   
    This is to test bug-fixes before we can get the GOG build out.
     
    Fixed exceptions when the server's SpawnPoint setting was improperly formatted. Added UseTCPForMapDownloads server setting.  This enables the old way clients received map data from the server.  It may help the server run better when many clients are connected. Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater. Fixed exceptions adding items to corpses in multiplayer. Starting the game in Compatiblity Mode forces 1x textures on. Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world. Adjusted fatigue to increase faster.  This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero.  Waking up at 7AM, the tired moodle should first appear near 11PM. Fixed food spawning as frozen in freezers without power (Six Months Later for example). Fixed poison from food not considering the amount of food that was eaten. Some people were getting a black screen in game.  This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things: The system was missing Microsoft Visual C++ Runtime DLLs.  The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed.  So now the game itself will run those installers if the Lighting DLL couldn't be loaded. Some people's systems have bugged installations of the C++ Runtime 2012.  I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem.  
    UPDATE: IWBUMS 34.25
    Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location. Co-op hosts may always run server admin commands, even when the host's account is not admin. FIxed level-up sound being heard by other players in multiplayer. Updated client and server to this version.  
    UPDATE: IWBUMS 34.26
    Keep the controller listbox (the one you see in-game when first activating the controller) above other windows.  Removed blank space below the last item in the list. Fixed the game sometimes hanging in multiplayer after closing the window in-game. When creating new server settings, all currently-active Workshop mods are added to the new settings.  This also happens when starting a co-op server when the settings don't exist yet. When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list.  Removing a map removes the spawnpoints.lua file from the spawn regions list. Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen). Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true. Steam co-op hosts don't log in as admin anymore.  This should be okay, since co-op hosts can now run admin commands whether they are admin or not. Fixed some garbage creation on the server with the new map-download code. Fixed username and speech text position over other players heads lagging in multiplayer. Removed the old PZServerSettings program. Avoid a possible NullPointerException in SwipeStatePlayer. Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates).
  4. Like
    Zillvr reacted to EasyPickins in RELEASED: Public Build 34.23   
    Public 34.23 released!
     
    There were many fixes and tweaks, here are the highlights:
    All-new double-sized textures. Easy Co-op server hosting from in the game. Double-sized Tilesets option for low-spec machines. There's a new server-settings editor in-game. Barricades are allowed on both sides of a door/window.  For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades.  For windows, a barricade absorbs damage only when it is between the attacker and the window.  When removing a barricade, one plank at a time is removed. Allow rain barrels to be moved. Added SleepAllowed and SleepNeeded server options for multiplayer sleeping.  Players may sleep at any time.  When all players are asleep, the server clock speeds up.  Players sleep until they wake themselves by aiming or moving.  Players may wake other players.  Zombie attacks also wake players. Fireplaces work like campfires. Wood stoves now work like campfires.  They emit light, warm/dry the player, can be used for cooking, and don't require electricity. See-through doors. Hang sheets on see-through doors. Fixed walls and solid objects on the floor below blocking movement going up stairs. Staircases may now be placed above another staircase. Crates can now be moved with the furniture-moving commands.  When building new crates, the height is chosen automatically (no need to use the R key).  Currently, this allows stacking crates on top of tables as well, although that might change.  Destroying crates lower in a stack should cause the higher crates to drop down. Allow digging farm plots with a shovel.
    The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
        1) The player gained a point while already having enough XP for a new perk level.
        2) The player gained enough XP for a new perk level, and already had a point to spend.
    Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
    Added "Pour into" submenu so you can choose what to transfer water into.
    "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
    Smoke bomb changes:
    - No longer start fires in multiplayer.
    - Now work when fire is disabled in multiplayer.
    - No longer emit light.
    - Don't burn corpses.
    - Use a larger smoke sprite when first triggered.
    Memory-leak fixes in multiplayer.
    Bags now displayed on ground.
    New community translations.
    Ham icon looks far less like a penis.
     
  5. Like
    Zillvr reacted to EasyPickins in IWBUMS 34.20   
    IWBUMS 34.20  (Getting Closer To Public Release Edition)
     
    Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers). Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS. Don't show ZzzZZZzzzz text in the chat window. Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer. Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160) Stop radio/tv <bzzt> text being logged in the chat window. Fixed controller A button not adding/removing traits in character creation. Fixed not being able to dig with a shovel/trowel with hand injuries. Prevent thumping zombies getting pushed away by other zombies. (Issue #1459) With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157) Fixed tool-name translations of shovel/trowel in the furniture-moving info window. Added "Pour into" submenu so you can choose what to transfer water into. Doubled endurance regen while sleeping to match the Rest action. Hide ??? tiles when not in debug mode. Added many tooltips for various server options. Added a console message about possible server hangs before doing UPnP. Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161) Changed Six Months Later loot rarity to Rare instead of Normal. Fixed zombies not hurting sleeping players. Increased the damage zombies do when thumping when the clock is running fast. Made rain more transparent when the screen shader is used. Fixed 'Climb through' controller prompt not appearing for window frames without windows. Fixed holes in floors being valid places to stand for some actions. (Issue #163) Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165) Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms). Fixed missing wall-vines in the Last Stand map (they used an old tileset).
  6. Like
    Zillvr reacted to blindcoder in Allow Merging Condiments Of The Same Kind   
    I have implemented that in my Secondhand Loot mod.
    Basically, any item with a "Remaining" attribute will be merged when you put them into the same container.
    There is a blacklist for some items (batteries, any item that turns into another item when empty (bottles)) that won't be merged, though.
     
    There are up- and downsides to this:
    Upside: Less total weight (see two almost empty charcoal bags)
    Downside: Can't split two half-empty items between two people anymore (not an issue in single player)
     
    Personally, I don't care much about "how do you get the ketchup out of the bottle) much. We can put ammo rounds into boxes that we don't have, too.
  7. Like
    Zillvr got a reaction from Okamikurainya in Allow Merging Condiments Of The Same Kind   
    PZ is generally also a resource management game (to me it is), so being able to save the overall carried weight when moving and making stuff (cooking/preparing food items) helps with the process which is why I'm suggesting it.   
  8. Like
    Zillvr got a reaction from winterpyre in Allow Merging Condiments Of The Same Kind   
    Hello guys, I'd like to suggest that we should be able to merge condiments (Ketchup, Mayonnaise, Mustard, Marinara, Salt and Pepper etc.) of the same kind into a single item if their combined green bar does not exceed the maximum possible value. As of right now (IWBUMS 34.15), multiple condiments of the same type all have the same weight regardless of how many uses are left individually. Thus having multiple individual condiment items of the same kind that results to carrying more weight than necessary.
     
    I would suggest this under the respective IWBUMS thread I'm playing on but I'd like to suggest this to the game in general which is why I'm posting it here. I hope I'm doing this right and the suggestion itself is clear enough. I also did a search on "condiments" and nothing like this was mentioned in the search results.
     
    Lastly to the forum moderators:
     
    Cheers.
  9. Like
    Zillvr reacted to EasyPickins in IWBUMS 34.15   
    IWBUMS 34.15
     
    Fixed the Mortality Sandbox option not showing the "Never" choice. Fixed /showoptions command displaying junk. Fixed water/electricity shutoff bugs. Fixed an exception with fireplaces when using the 1x tilesets. Fixed lighting bug rendering wall vines. Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other. Fixed remote-player's health not always being synced properly when doing a medical check. Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox. The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:     1) The player gained a point while already having enough XP for a new perk level.     2) The player gained enough XP for a new perk level, and already had a point to spend. Reduced the rate of damage from poison. Fixed "other" tables in SuburbsDistributions.lua not being used. Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot. "Dig" context-menu option is only shown when clicking on a diggable tile. Allow WildEggs as cake ingredient. Fireplaces can be lit with the same items as campfires. Fixed equipped clothing items being useable as fireplace fuel. Wood stoves now work like fireplaces.  They emit light, warm/dry the player, can be used for cooking, and don't require electricity. Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves.  (Campfires already warmed/dried the player). Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab). Fixed client exception toggling PVP in multiplayer. Prevent exceptions in multiplayer when a client wields an unknown type of item. Fixed being allowed to dump dirt onto non-existing floors at z > 0. Replaced furniture-moving context menu with a panel that shows when the mouse is over it.  One less click required. Added SleepAllowed server option for multiplayer sleeping.  Players may sleep at any time.  When all players are asleep, the server clock speeds up.  Players sleep until they wake themselves by aiming or moving.  Players may wake other players.  Zombie attacks also wake players. Pressing the A or B button on a controller exits to the menu after player death. Changed "Bag of Oats" back to "Can of Oats" Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. Fixed player traits not getting sent to the server.  This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player. Fixed always spawning in the same house in multiplayer.
  10. Like
    Zillvr reacted to EasyPickins in IWBUMS: Build 34.14   
    IWBUMS 34.14 released:
     
    Fixed changing lightbulbs not changing the color of the light. (Issue #79) Fixed 3D model lighting (flipped x axis). Fixed lightbulb color being lost after moving lamps. Server spawn buildings are never randomized, and any zombies in them are removed when a player joins. Barricades are allowed on both sides of a door/window.  For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades.  For windows, a barricade absorbs damage only when it is between the attacker and the window.  When removing a barricade, one plank at a time is removed. Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well. Moving carpentry objects preserves the original object's modData table. Fireplace: Fixed crash when lighting.  Fixed sprite size/position.  Fixed light radius in multiplayer. Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89) Allow digging farm plots with a shovel. The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71) Alarm sound stops playing sooner after fast-forwarding. (Issue #50) Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes.  The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???.  These fixes should be applied when starting new games using community maps as well as loading old savefiles. Fixed inventory-menu tooltips not going away sometimes when using the controller. Added an in-game server settings editor.  This is basically the same as PZServerSettings, but is in-game so it can be translated.  It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added. The Sandbox options screen was redesigned.  There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future.  Please report any weird bugs with Sandbox or server options that these changes may have caused. The zombies.ini files which held the advanced zombie options are no longer used.  Those settings are now regular Sandbox options. Fixed an exception when climbing through a wall-without-window. Fixed wall-without-window being blocked by furniture next to it. Fixed ISCoordConversion, broken by 2x changes.  This caused problems removing grass behind walls. Fixed fridge sound not coming back on when a generator is started.  Added freezer hum. (Issue #93) Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot. Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97) Display the translated name of tools in the furniture-moving info window. Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92) Clear the action queue when a player dies.  This fixes an exception when the player dies transferring inventory items. Fixed campfire light radius not changing immediately after adding fuel.
  11. Like
    Zillvr reacted to EasyPickins in IWBUMS: Build 34.13   
    IWBUMS 34.13:
     
    Fixed an exception when using the mousewheel in the main menu before the game started. Fixed container capacity changing when moving objects. Fixed freezer container being lost when moving objects. Fixed wrong container capacity being displayed when clicking on objects in the world. Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist). Fixed farming sprites not showing in the context menu. Fixed farming sprites for in-game plants.  There may be bugs here, it's a bit confusing. Fixed some ??? tiles when importing old savefiles. Fixed disappearing items and weight capacity possibly being exceeded when spawning items. Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan. Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer. Fixed ProjectZomboid.exe argument handling. Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer. Fixed vertical sprite position after moving objects with the 2x tiles. Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later). Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed. Crates can now be moved with the furniture-moving commands.  When building new crates, the height is chosen automatically (no need to use the R key).  Currently, this allows stacking crates on top of tables as well, although that might change.  Destroying crates lower in a stack should cause the higher crates to drop down. Fixed the new lighting system not "spotting rooms" properly.  This prevented spawning of indoor zombies and generators. Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world. Fixed 3D models flickering on/off in coop. Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day. Fixed right-clicking not detecting players or corpses with the 2x tiles. Fixed black fridge having 20 freezer capacity Fixed the appearance of grime below windows (so it matches adjacent walls). Changed some nutrition numbers Updated left side icons to non-pixelized ones Fixed unlucky trait giving some times more loots
  12. Like
    Zillvr reacted to EasyPickins in IWBUMS: Build 34.12   
    Backing up save is as always recommended.
     
    IWBUMS 34.11 released:
     
    Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat.  Every items has now nutrition values such as fat, proteins, carbohydrates and calories. You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc... Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor) New C++ lighting system.  Runs a lot faster and doesn't get interrupted when the map scrolls. Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer! Fixed trait tooltips not showing. Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception. Fixed thunder sound volume (now tied to main game volume). Fixed Sandbox option screen being displayed when starting a new character from an existing world. Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently. Thumpables (like crates) placed next to windows are no longer solid. Fixed handling of +connect arguments added by Steam. Sheets are added on whatever side of the window the player is on.
  13. Like
    Zillvr reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 8!
     
    Fixed always fishing with a wooden spear Fixed more typos (thanks Faalagorn!) Added ReplaceOnRotten props for items, use it to get melted icecream Fixed icecream freezer item (is now only a freezer and not a fridge) Added mini freezer on trailer park style fridge (mini fridge) (the big fridge will have to wait me to ask Mash to be sure ) Fixed organized trait making some items disappeared when transferring them Egg carton now have a day fresh/rotten and give his age to eggs when opening it Opening egg carton no longer give cooking xp (also empty bottles, etc...) Added food type to red radish (can now be added in evolved recipe) Wild egg now have day fresh/rotten props
  14. Like
    Zillvr reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 7!
     
    Containers now have specific capacity (kitchen counter/crates still 50, fridge lowered to 40, small fridge to 20, etc...) Some fridge won't have freezer (small ones...) Fixed icecream container icon missing Added postbox container loot distribution Food type for Egg in evolved recipe is now Egg (previously Meat) Fixed various typo and/or case problem Red radish can now be used in evolved recipe Fishing action will now start again after done, to end it move or do another action Mushroom are now bunch of mushrooms Added some missing translation line Changed Lipids to Fat Can now open canned chili/bolognese Reduced a lot the amount of health loss if you're starving/thirsty Black and blue berry can no longer be poisonous Fixed foods being rotten once load game Various calcul changes on nutrition value
     
  15. Like
    Zillvr reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 5!
     
    Added new foods item Pasta/Rice now need to be done in a saucepan with water and not a pot of water Now if you're under weight your calories will decrease slower, if you're overweight it'll decrease faster, should help some problems.. Various balance in nutrition calculation. You can now run while being Obese (small speed, and only walk if Obese + Unfit..) You gain strength exp points faster if you have a good proteins balance. Save/load frozen state on Food Frozen state now decrease faster (specially in oven) Updated icons (freezer + traits) Evolved items made of canned food now have a correct name You can now clean blood with a Mop (<3 Kiwion) Lowered numbers of berries given by foraging Foraging now gives bit more exp. You can't choose unfit AND out of shape (mutual exclusive) Added DayFresh option on Ham  
    Thanks a lot everyone for testing, hopefully this should be a bit easier to stabilise your weight, but again, if you're doing mistake you'll have to balance your weight then
  16. Like
    Zillvr reacted to RobertJohnson in RELEASED: IWBUMS 33.20   
    IWBUMS 33.20!
     
    You can now dig (plow lands for farming) with bare hands, but you can get hurt from it, and you can't do it with injured hands. Fixed exception adding and removing items to bags on the ground in multiplayer. Translation update: Turkish, Italian, French, Czech, Spanish, Polish, Simplified Chinese, German, Japanese, Russian Added Thai translation (thanks Artdekdok aka lamart!) A big thanks to all the translator! Updated Chinese fonts Fixed typos and general polish for in-game UI and tooltips
  17. Like
    Zillvr got a reaction from Jason132 in RELEASED: IWBUMS 33.20   
    I'm on v33.19 and I think I found another bug that involves doors. In the image below with the wooden door with a crescent moon cutout, the door itself can't be interacted with nor does it have any effect on blocking movement. The zombie right beside me in the image just calmly came from inside the room, then after the screenshot it attacked me and pushed me through the door. I then realized that the door was technically not there physically. So I just pushed the zombie back and walked away, note that all that happened in between the tiles adjacent that door.
     
    This was on the Muldraugh, KY map. It could be just an glitch caused by the save conversion from 33.17 which was when I last played a few days ago.
     
    Anyhow I hope that's enough information, cheers.
     
  18. Like
    Zillvr reacted to Trojan_Turps in RELEASED: IWBUMS 33.20   
    I think that doors always been like that. I had that happens ages ago.
  19. Like
    Zillvr reacted to EasyPickins in RELEASED: IWBUMS 33.20   
    33.18.  If there are no major bugs then this will go public later this evening.
    The out-of-breath sound uses the Heart volume option. Fixed map selection screen breaking when many maps are available. Disable zombie redistribution if RedistributeHours <= 0. Fixed Sandbox settings not being synced properly in multiplayer (infection transmission for example). Only print 'Sync Lightswitch sq is null' in debug mode. Sandbox preset choices include the 4 main game modes (First Week, Survival, etc) Fixed sendClientCommand() and sendServerCommand() not working when there were no extra arguments. Fixed lightning sync in multiplayer.
  20. Like
    Zillvr reacted to EasyPickins in RELEASED: IWBUMS 33.20   
    33.16 Released:
    Fixed attacking zombies through closed "see-through" doors. Fixed issues removing/placing windows.  Ropes can now be attached to window frames without windows. Fixed disappearing posters/flags/etc after moving them. Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run". Fixed Deaf trait using Hard of Hearing's tooltip description. Fixed generator sounds not working in multiplayer. Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.
  21. Like
    Zillvr reacted to EasyPickins in RELEASED: IWBUMS 33.20   
    33.15
    Fixed rendering of usernames and radio/tv text in coop. Added translations for paint symbols. Fixed tv on/off/volume/etc settings not always syncing in multiplayer. Fixed short fence doors blocking sight. Doors with glass/portals don't block sight unless barricaded 3+ times. Made hoppable fences/walls less transparent when standing behind them. Bags on the ground show in the loot window's list of containers. Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door. Stop the heartbeat sound after death. Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers. Fixed endurance recovery ignoring FPS and game speed. Fixed (?) game window getting scaled by High DPI feature on Windows. Fixed exception reading map_meta.bin if the world changed size. Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles). Fixed missing words in building-menu tooltips. Fixed carpentry doors fading out and being unclickable when viewed from behind. Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking. Fixed outhouse door sprite not being a door. Fixed (?) light-switch packet spamming in multiplayer. Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer. Fixed Unemployed profession only having one spawnpoint in Muldraugh. Added exception handling around randomized building code to stop server crashes. Fixed (?) RDSGunslinger exception. Print a console message on Linux about xrandr possibly being required (in case creating the display fails).  LWJGL uses xrandr to get a list of supported display modes. Fixed sandbox settings not being set to default for new sandbox and challenge games. Limit gunshots, screams and dog barks to at most 1 per day. 33.16
    Fixed attacking zombies through closed "see-through" doors. Fixed issues removing/placing windows.  Ropes can now be attached to window frames without windows. Fixed disappearing posters/flags/etc after moving them. Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run". Fixed Deaf trait using Hard of Hearing's tooltip description. Fixed generator sounds not working in multiplayer. Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks.
  22. Like
    Zillvr reacted to RobertJohnson in RELEASED: Build 33   
    33.13 Turbo fixes including:
    Fixed some non-looping broadcasts Fixed radio cutting-out bug Fixed Moving any Water-Provider makes it stop working Fixed Cannot Craft Makeshift HAM Radio and Walkie Talkie Fixed ValueTech Television Only weighs 1.0 PZ Weight Fixed Outdoor Lights stop working if you remove the lightbulb and change it Fixed HeadPhones dont allow any sound to come though Fixed Red Lamp disappearing after placement FIXED radio display issues with splitscreen FIXED bunch of movable light mp issues CHANGED moved water sources (sinks etc) now work in houses before the water shutdown CHANGED movable lightsources now work on outside walls if the interior room has power (you can now also toggle these outside lamps on/off)
  23. Like
    Zillvr reacted to RobertJohnson in RELEASED: Build 33   
    33.11!
     
    Added outline on moveable icons Added farming mag to learn the mild flies cure Added electronics mag to learn how to make and add remote trigger Added way to learn remote controller v2 and v3 in electronics mag Fixed watermelon sliced/smashed weight Added updated terms and conditions  PZServerSettings edits INI as well as SandboxVars.lua.  Added MP thunder + changed fmod studio for thunder  Fixed Bacon Bits not needing to be cooked to be safe to eat.  Fixed issues with two different Milk items Fixed map_p.bin being deleted if the user closes the window during loading Changes to food naming and inventory window item stacking. Fixed incorrect coordinates passed to Lua onMouseDoubleClick. Save players every minute instead of every 2 seconds. Possibly fixed multiple copies of other players appearing in multiplayer. Fixed speed of falling not considering framerate.  Reduced movement rate when going up or down stairs.  Added CountDownSound for traps to override the beep sound. Alarm-clock ticks now.  HardOfHearing perk results in muffled audio.  Don't play thump / zombie-idle sounds unless a listener is in range.  Excluded sound/*.ogg and sound/*.wav files from Steam build.  Fixed OpeningHours sprite bug.  Added media/profanity and media/radio to the server build script.  Fixed possible zero-length vector bug with ambient sounds.   Fixed a window parenting bug.   Fixed starting date in new-game screen not matching the description.   Stop shoveling sound if ISShovelAction is cancelled.   Fixed "prevent zombies around player's spawn house".   Delete all LastStand and Tutorial saves so they don't show up in the load-game screen.   Fixed controller and ui glitches on the main screen.   Fixed 2 swapped north/west wall tile properties.   Removed "ZOMBIE" from "ZOMBIE ENVIRONMENTAL ATTACKS" cuz it's redundant (and wide).   Active translation mods will be loaded when joining a server.   Updated Windows pzexe binaries.   ProjectZomboid exe prints any exception after running the main() method.
  24. Like
    Zillvr reacted to RobertJohnson in RELEASED: Build 33   
    Released!
    [NEW STUFF]
    FMOD: New sound engine!Tons of new sounds and ambient! (fridge buzz, water drip, birds...) New random music algorythm: some weird music will start at night to give a creepy ambient! Proper 3D sound! The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop! Added an ambient volume slider in the option. New randomized buildings:Some buildings will now be burnt, looted or already barricaded. Some will have specific professions loots Made world more alive, some windows/inside door will be open. New main menu!Allowing to custom your difficulty settings easier. You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing) Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!) Then select if your character will start with some bonuses, such as items or xp multiplier! New trait: herbalistWith this trait you can find medicinal herbs by foraging. They'll help you fixing your broken bones, your stomach disease, etc. Some will require to be transformed in poultice with a mortar and a pilon! Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries Radios TVs Moveable furnitures! (icon is on the left) Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...) Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival) Added /alarm server admin command to force an alarm to play in the current room. Added farming mag to learn the mild flies cure Added electronics mag to learn how to make and add remote trigger Added way to learn remote controller v2 and v3 in electronics mag PZServerSettings edits INI as well as SandboxVars.lua. Save players every minute instead of every 2 seconds. Active translation mods will be loaded when joining a server. Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel. Zombies that fall from a height fall over and take some damage. Added buttons to enable/disable mods. Double-clicking still works. Added warning about Workshop items not being displayed when Steam is disabled. The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one. PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options) The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories. Added MaxAccountsPerUser to limit the number of accounts tied to each SteamID. If this number is zero (the default) then there is no limit. Admins may create any number of accounts for themselves. [FIXES/BALANCE]Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first) Crafting UI displays spices and poison already added to a recipe. Crafting UI displays poison icon next to known poisonous ingredients. Fixed watermelon sliced/smashed weight Possibly fixed multiple copies of other players appearing in multiplayer. Fixed speed of falling not considering framerate. Reduced movement rate when going up or down stairs. Fixed OpeningHours sprite bug. Fixed flickering when in the Lua debugger. Fixed health-panel errors when spamming right-click actions. Fixed some outdoor chairs showing "Remove Bush" in context menu. Fixed generators only powering levels 0,1,2 no matter which level the generator was on. ProjectZomboid exe prints any exception after running the main() method. Fixed an exception with footstep sounds when the player was falling. Fixed lighting flashes not working when shaders were turned off. Fixed clicked-on worn clothing not being used by a recipe. Fixed a number of issues with using the bundled Java Runtime Environment on Linux.
  25. Like
    Zillvr reacted to EasyPickins in RELEASED: Build 33   
    IWBUMS 33.10 released:
    Rain sound varies in volume by intensity of the rain. Number of lightning flashes lowered during thunderstorms. Fixed Spiked Baseball Bat not inheriting it's condition from the original Baseball Bat. Added missing PZServerSettings class files. Added the new zombie-thumping sandbox option to PZServerSettings. Fixed health-panel actions sometimes executing when they weren't allowed. Fixed heartbeat and other sounds not playing. Fixed Add Sheet and Remove Sheet action click-spamming exploits. Fixed heavy-breathing sound playing for remote clients in multiplayer. Fixed tutorial breakage when eating the dead mouse. Fixed refridgeration effectiveness sandbox option High/Very-High being the same as Normal. Fixed food-age bug with "Months since the apocalypse" sandbox option (was adding hours instead of days so food was extra-rotten). Added a filter to many of the sounds so they sound muffled when the source is out of sight. Fixed bug adding Mayonnaise (wasn't marked as a spice). Fixed not being able to add spices once max ingredients had been added. Fixed issues using Shift-E to toggle curtains. Fixed zombie footstep sounds not always playing in multiplayer. Fixed fishing animation not playing if player was already aiming. Fixed animation and sound issues when opening windows.  There was an extra "struggle" animation when opening an already-unlocked window.  There was an extra "rattle" sound playing when a stuck window was finally opened. Turbotutone added translations and controller support to the furniture-moving and TV/radio features.  The pickup/place/rotate functions are accessed using the Back button on the controller.
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