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Insidiousness

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Posts posted by Insidiousness

  1. Now all we need is a modder to add in a realistic digestion system so that we'll finally have pooping, peeing and showering - fully animated! It's what everyone wants, right? Is your bladder full and you fight zombies and get extreme panic? Unfortunately you just peed yourself.

  2. On 9/7/2018 at 8:11 PM, EnigmaGrey said:

    You're taking 3-400 words to say very simple things and digging in your heels for some reason.

     

    Please, some brevity.

    What the heck man, let the guy post.
    Please, some apologies.

    Also cars are cool.
    Too bad 'bout the global warming eh.

  3. On 2018-02-19 at 2:59 PM, arkahys said:


    a post remind that : for 7years player can read, make wall, cook,etc... in totally dark !
    As player say "i don't understand" etc.. when reading a too difficult level book, he should say "I don't see anything !" when perform a cook, build, read, farm, forage, in totally dark. Add a real good challenges. ( so, I imagine already to put my car face to a wall with light on to manage to end my wall after sunset ! )

     

    I love this idea! Would add difficulty as you said and make logical sense.

  4. 511.

    1 hour ago, Fortport said:

    This suggestion is for making an odd chance/guarantee that a table will spawn with a tablecloth, which could be removed and used as a sheet.

    Most homes in real life have a dinner table, and most dinner tables have tablecloths. In Project Zomboid, a lot of tables don't have one or simply don't have a sheet that can be removed from it. At the beginning of most of my playthroughs, I have to run around a bit before I have found curtains for my windows at a base.

    I'm not sure if this would make the game too easy because there aren't exactly a million tables per home, and it would help me cover four or five windows earlier than the game lets me currently. Hardly a game-changing suggestion, but it might make things easier for starting out. You could cover all your windows as soon as you begin within the first day or so, which isn't too terribly unrealistic if you're in the middle of a zombie apocalypse and that was your priority. Sheet ropes aren't really OP either.

     

  5. Quote

    DisplayNameCarpentry_for_Intermediates = "Snickeri för amatörer",
    DisplayNameAdvanced_Carpentry = "Avancerat snickeri",
    DisplayNameExpert_Carpentry = "Snickeri för experter",
    DisplayNameMaster_Carpentry = "Snickeri för mästare",
    DisplayNameCooking_for_Beginners = "Matlagning för nybörjare",
    DisplayNameCooking_for_Intermediates = "Matlagning för amatörer",
    DisplayNameAdvanced_Cooking = "Avancerad matlagning",
    DisplayNameExpert_Cooking = "Matlagning för experter",
    DisplayNameMaster_Cooking = "Matlagning för mästare",
    DisplayNameFarming_for_Beginners = "Åkerbruk för nybörjare",
    DisplayNameFarming_for_Intermediates = "Åkerbruk för amatörer",
    DisplayNameAdvanced_Farming = ""Avancerat åkerbruk,
    DisplayNameExpert_Farming = "Åkerbruk för experter",
    DisplayNameMaster_Farming = "Åkerbruk för mästare",
    DisplayNameDoodle = "Kludder",
    DisplayNameJournal = "Dagbok",
    DisplayNameMagazine = "Tidsskrift",
    DisplayNamespaper = "Papper",
    DisplayNameApple = "Äpple",
    DisplayNameBroccoli_Chicken_Casserole = "Kycklinggryta",
    DisplayNameBanana = "Banan",
    DisplayNameBowl_of_Beans = "Skål med bönor",
    DisplayNameBoring_Bowl_of_Soup = "Bedrövlig skål med soppa",
    DisplayNameBoring_Soup = "Trist soppa",
    DisplayNameBread = "Bröd",
    DisplayNameBroccoli = "Broccoli",
    DisplayNameButter = "Smör",
    DisplayNameCarrots = "Morötter",
    DisplayNameCheese = "Ost",
    DisplayNameCheese_Sandwich = "Ostmacka",
    DisplayNameChicken = "Kyckling",
    DisplayNameChocolate = "Choklad",
    DisplayNameCigarettes = "Cigaretter",
    DisplayNameComplex_Bowl_of_Soup = "Smakrik soppa",
    DisplayNameComplicated_Soup = "Utsökt soppa",
    DisplayNameChips = "Chips",
    DisplayNameCupcake = "Glasyrmuffin",
    DisplayNameEgg = "Ägg",
    DisplayNameGrilled_Cheese_Sandwich = "Grillad ostmacka",
    DisplayNameHearty_Bowl_of_Soup = "Mättande skål med soppa",
    DisplayNameHearty_Soup = "Mättande soppa",
    DisplayNameLollipop = "Klubba",
    DisplayNameHot_Cuppa = "Varmt te",
    DisplayNameOpen_Can_of_Beans = "Öppnad bönkonserv",
    DisplayNameOrange = "Apelsin",
    DisplayNamePeanut_Butter = "Jordnötssmör",
    DisplayNamePeanut_Butter_Sandwich = "Smörgås",
    DisplayNamePeas = "Ärtor",
    DisplayNamePie = "Paj",
    DisplayNamePop = "Läsk",
    DisplayNameOrange_Soda = "Apelsinläsk",
    DisplayNameInstant_Popcorn = "Popcorn",
    DisplayNamePot_of_Soup = "Kastrull med soppa",
    DisplayNameDry_Ramen_Noodles = "Nudlar",
    DisplayNameBowl_of_Ramen_Noodles = "Skål med nudlar",
    DisplayNameSalmon = "Lax",
    DisplayNameSimple_Bowl_of_Soup = "Torftig skål med nudlar",
    DisplayNameSimple_Soup = "Torftig soppa",
    DisplayNameBowl_of_Soup = "Skål med soppa",
    DisplayNameSteak = "Biff",
    DisplayNameTV_Dinner = "Micromat",
    DisplayNameTasty_Bowl_of_Soup = "Smakrik skål med soppa",
    DisplayNameTasty_Soup = "Smakrik soppa",
    DisplayNameCanned_Soup = "Konserverad soppa",
    DisplayNameOpen_Tin_of_Tuna = "Öppnad tonfiskkonserv",
    DisplayNameWatermelon = "Vattenmelon",
    DisplayNameWatermelon_Slice = "Vattenmelonsbit",
    DisplayNameWatermelon_Chunks = "Krossade vattenmelonsbitar",
    DisplayNameWhiskey_Bottle_full = "Whiskeyflaska",
    DisplayNameWhiskey_Bottle_half = "Halvfull whiskeyflaska",
    DisplayNameWet_Dish_Towel = "Våt disktrasa",
    DisplayNameDish_Towel = "Disktrasa",
    DisplayNameBattery = "Batteri",
    DisplayNameBucket_with_concrete = "Hink med cement",
    DisplayNameBucket_with_plaster = "Hink med gips",
    DisplayNameBucket_with_water = "Hink med vatten",
    DisplayNameLit_Candle = "Tänt ljus",
    DisplayNameFlour = "Mjöl",
    DisplayNameA_Full_Kettle = "Full vattenkokare",
    DisplayNameGravel_bag = "Grusssäck",
    DisplayNameLighter = "Tändare",
    DisplayNameMatches = "Tändstickor",
    DisplayNameBlue_Paint = "Blå målarfärg",
    DisplayNameBrown_Paint = "Brun målarfärg",
    DisplayNameCyan_Paint = "Ljusblå målarfärg",
    DisplayNameGreen_Paint = "Cyan målarfärg",
    DisplayNameGrey_Paint = "Grå målarfärg",
    DisplayNameLight_Blue_Paint = "Ljusblå målarfärg",
    DisplayNameLight_Brown_Paint = "Brun målarfärg",
    DisplayNameOrange_Paint = "Orange målarfärg",
    DisplayNamePink_Paint = "Rosa målarfärg",
    DisplayNamePurple_Paint = "Lila målarfärg",
    DisplayNameTurquoise_Paint = "Turkos målarfärg",
    DisplayNameWhite_Paint = "Vit målarfärg",
    DisplayNameYellow_Paint = "Gul målarfärg",
    DisplayNameGas_Can = "Bensindunk",
    DisplayNamePainkillers = "Smärtstillande",
    DisplayNameAnti_depressants = "Antidepressiva",
    DisplayNameBeta_Blockers = "Stressdämpande",
    DisplayNameSleeping_Tablets = "Sömntabletter",
    DisplayNameSand_bag = "Sandsäck",
    DisplayNameSugar = "Socker",
    DisplayNameTissue = "Näsduk",
    DisplayNameFlashlight = "Ficklampa",
    DisplayNameWater_bottle = "Vattenflaska",
    DisplayNameBowl_of_Water = "Skål med vatten",
    DisplayNameA_Mug_of_Water = "En kopp med vatten",
    DisplayNameA_Pot_of_Water = "En kastrull med vatten",
    DisplayNameVest = "Väst",
    DisplayNameSweater = "Tjocktröja",
    DisplayNameBlouse = "Blus",
    DisplayNamePants = "Byxor",
    DisplayNameSkirt = "Skjol",
    DisplayNameShoes = "Skor",
    DisplayNameCrowbar = "Kofot",
    DisplayNameFork = "Gaffel",
    DisplayNameGolfclub = "Golfklubba",
    DisplayNameRolling_Pin = "Brödkavle",
    DisplayNameScissors = "Sax",
    DisplayNameSpoon = "Sked",
    DisplayNameWet_Bath_Towel = "Våt handduk",
    DisplayNameBath_Towel = "Handduk",
    DisplayNameBandaid = "Plåster",
    DisplayNameBandage = "Förband",
    DisplayNameBleach = "Blekmedel",
    DisplayNamePlaying_Cards = "Kortlek",
    DisplayNameComb = "Kam",
    DisplayNameDice = "Tärning",
    DisplayNameDogfood = "Hundmat",
    DisplayNameLipstick = "Läppstift",
    DisplayNameLocket = "Medaljong",
    DisplayNameMirror = "Spegel",
    DisplayNameRadio = "Radio",
    DisplayNameRazor = "Rakhyvel",
    DisplayNameString = "Hårsnodd",
    DisplayNameToy_Bear = "Nalle",
    DisplayNameVitamins = "Vitamintabletter",
    DisplayNameWallet = "Plånbok",
    DisplayNameWedding_Ring = "Bröloppsring",
    DisplayNameWire = "Järntråd",
    DisplayNameYoyo = "Jojo",
    DisplayNameBeef_Jerky = "Torkat kött",
    DisplayNameBerry = "Bär",
    DisplayNameCandycane = "Polkagris",
    DisplayNameCereal = "Flingor",
    DisplayNameDead_Rat = "Död råtta",
    DisplayNameOpen_Dogfood = "Öppnad hundmat",
    DisplayNameIcecream = "Glass",
    DisplayNameLemon = "Citron",
    DisplayNameMilk = "Mjölk",
    DisplayNameMushroom = "Svamp",
    DisplayNameOnion = "Lök",
    DisplayNameStrawberries = "Jordgubbar",
    DisplayNameDuffelbag = "Duffelväska",
    DisplayNamePlastic_Bag = "Plastpåse",
    DisplayNameTote_Bag = "Tygkasse",
    DisplayNameSchoolbag = "Ryggsäck",
    DisplayNameNormal_Hiking_Bag = "Normalstor vandringsväska",
    DisplayNameBig_Hiking_Bag = "Stor vandringsväska",
    DisplayNameNewspaper = "Nyhetstidning",
    DisplayNameBottle_with_Mayonnaise_(Half) = "Halvfull flaska med majonnäs",
    DisplayNameBottle_with_Mayonnaise_(Empty) = "Full flaska med majonnäs",
    DisplayNameRope = "Rep",
    DisplayNameGlue = "Lim",
    DisplayNameBox_of_Nails = "Spikask",
    DisplayNameBox_of_Screws = "Skruvask",
    DisplayNameBox_of_9mm_Bullets = "Ask med 9mm kulor",
    DisplayNameBox_of_Shotgun_Shells = "Ask med hagelbössapatroner",
    DisplayNameScrews = "Skruvar",
    DisplayNameDuctTape = "Silvertejp",
    DisplayNameBurger = "Hamburgare",
    DisplayNamePizza = "Pizza",
    DisplayNameFries = "Pommes frites",
    DisplayNamePancakes = "Pannkakor",
    DisplayNameMeat_Patty = "Köttpastej",
    DisplayNameWaffles = "Våfflor",
    }

    La till lite ord som saknades

  6. Yeah I couldn't connect either.

    Cries in post-apocalyptic

     

    36 minutes ago, EnigmaGrey said:

    Since it's apparently not showing up on everyone's Steam list, it's here:

     

    IP : 144.217.11.217

    Port : 16261

     

     

    Let me know if you can successfully connect / see it from the IWBUMS build.

     

    Is it even supposed to be open now?

    It says it's on the 23rd (today) but at 21:00 CEST.

    (7PM GMT)...

    Or was it supposed to be AM and not PM? ;/

  7. On 2016-09-25 at 1:15 AM, HomeSlice said:

    Who are you to speak for ME telling me WHAT MAKES THE GAME STALE AND NOT? IT IS NOT FUN TO START THE GAME INJURED IN ANY CIRCUMSTANCE. MAYBE IF THERE WAS A SETTING FOR IT FOR A LATE GAME SCENARIO FINE. BUT THIS IS THE STUPIDEST MOTHER FUCKING THING I'VE EVER HEARD BAR NONE.

    Calm down.
    I think it's fine that we start in different scenarios, randomly.

    It gives the player quick short term goals to solve.

     

    If you don't like it, I think this is the wrong game.

  8. Can confirm what Unghin just described. Was logging into the server I played with my friend from yesterday and then we had no problems killing Zeds, but today we couldn't kill a single Zed and one ultra strong Zed killed both of us. (They didn't stagger, fall over or care about our hits)

  9. Ahhh... NPC's.. ;d NPC's are great! And you should have fun developing them.  Just knowing there are NPC's out there, doing *something* does add a lot to the solo experience, and I personally enjoy keeping NPC's alive as long as possible, back in Half-Life I would reload instantly if a guard or scientiest died while I could've somehow saved him. Always was sad to leave them behind when they couldn't pass certain corridors..  Going to a military base and hanging there, watching it get attacked, and do everything I can to keep it alive would be great in Zomboid, men den som väntar på något gott..! ^,^

     

    Also, Swedish proverb:  He who waits for something good never waits too long.

     

    Here's a motivational poster

    before-you-say-something-stop-and-think-

    241a81a7cf72c699da2a19b5fadc2203.jpg

  10. i played beta for few hours , also read other posts , i played all survival games who are available on market , also played project zomboid since its humble beginnings , just not seen reason to post anything as it was ether posted or not relevant

     

    I dont understand why we are keeping "hunger moodlet" as technically calories are "hunger" if we are going for realism , as constantly my character was starving while being 3000 calories (who makes no sense) or having minus calories while being well fed

     

    I dont understand why carbs , fat , are not "digested to actually give us calories , instead being set value who is burned giving zero benefits(or atleast its not explained) 

     

    I also dont understand how this going to improve game play , in current shape or form its overcomplicating the game , i used to suggest this in many games but i got huge doubts seeing it in this form , instead of "cooking balanced nice meals" how i always used , it will turn into mathematician game to balance "numbers who make no sense so we got everything we need"

     

    everything feels super counter intuitive

     

     

    Idea i had was similar , but instead of numbers , make 3 stats bars , carbs , protein , fat

     

    and that they would interact with you , carbs turning into calories , fat turning into calories(but slower , more effective with some level of carbs) and protain who would effect muscles body (minimal body weight), strength , and fitness XP bonuses

     

    in current form it feels very overcomplicated , much more then it needs to be

     

    At least consider scraping "hunger" and "hunger/well fed modlets" and leave calories and tie moodlet to calories

     

    Also kinda i feel whole "carbs , and fat" could be replaced with simply calories , and we would focus on things who actually would make you die in apocalypse , lack of vitamins , and minerals , but that would be harder to implemend

     

    Pretty good first post =)

    Agree with your idea of calories being hunger and all that other dietist magic.

  11.  

     

     

     

     

    Good thing you got it working.

    I have a question for you, did you have to use Workshop mod added in servertest.ini or was it enough just dropping the map files into the server folder? Also which Server folder exactly?

    Zomboid/Server ?

     

    Look 2 post above you. I have the screenshot of the file path ;)

     

    I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd.

     

    TCO

     

     

    So you put the map files into PZServer/media/map/muldraugh without overwriting the files? 

     

     

    No I did overwrite the files in the muldraugh folder.

    And actually dropped in the walking dead prison, bedford, New Denver also. I have been to Bedford and the walking dead prison so far on the server. Haven't run up to New Denver yet or Dreadford again. But bedford showed up and so did the prison. It's looking great at this point.

     

    After getting Dreadwood to show up on my first go around, I restarted the server and dropped in the other maps.

     

     

    TCO

     

     

    Huh.

    When I do that the server & client gets errors when reading the map files.

    I'm guessing it's because I'm using IWBUMS 33,10 and you're on 32? If not then I might have messed something up somehow

     

     

    I never said there weren't errors ;)

     

    It works though. All the cells have loaded.

     

    TCO

     

     

    Heh. Well the errors prevent me from connecting.

    What version you running?

  12.  

     

     

    Good thing you got it working.

    I have a question for you, did you have to use Workshop mod added in servertest.ini or was it enough just dropping the map files into the server folder? Also which Server folder exactly?

    Zomboid/Server ?

     

    Look 2 post above you. I have the screenshot of the file path ;)

     

    I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd.

     

    TCO

     

     

    So you put the map files into PZServer/media/map/muldraugh without overwriting the files? 

     

     

    No I did overwrite the files in the muldraugh folder.

    And actually dropped in the walking dead prison, bedford, New Denver also. I have been to Bedford and the walking dead prison so far on the server. Haven't run up to New Denver yet or Dreadford again. But bedford showed up and so did the prison. It's looking great at this point.

     

    After getting Dreadwood to show up on my first go around, I restarted the server and dropped in the other maps.

     

     

    TCO

     

     

    Huh.

    When I do that the server & client gets errors when reading the map files.

    I'm guessing it's because I'm using IWBUMS 33,10 and you're on 32? If not then I might have messed something up somehow

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