B33ware

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About B33ware

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  1. RELEASED: IWBUMS Build 39.49

    Spotted a strange thing that break immersion a little: If I broke my headlights, I can't switch light on, even if my taillight is ok.
  2. RELEASED: IWBUMS Build 39.49

    Today I have electricity shut off (in a real world lol) and after I load my game-my car was disappeared but my char was exactly in a place when I was with my car. So much loot is gone
  3. RELEASED: IWBUMS Build 39.49

    1000% agree, it breaks immersion, world with cars and jams seem more natural and realistically. At least cars that you already discover should be always visible.
  4. Vehicle IWBUMS

    Really need to separate engine works from body/wheel jobs. It's strange that I should open the hood for changing wheels. Just hide engine parts when we don't stand nearby the open hood. Good job, finally it hits the IWBUMS! Otherwise, everything works pretty good, all things that I want are planned in the future and considered by the devs.
  5. Need Light to Read

    I agree with this, really nice feature
  6. Hellgate: Muldraugh

    Really nice update, congrats! This build runs pretty good.
  7. RELEASED: Vehicle Test 41

    Oh, I really understand this, sometimes the older hardware should been cut of for the improving the whole game, but it really strange that the unoptimized v37 works really fine, only struggling with the hordes around the car, but every time I run away from them and game became stable.
  8. RELEASED: Vehicle Test 41

    Today I made another try, its strange, but game works better then yesterday but worse than in 37. I play on SP. FPS on foot: 15-25 FPS on car: 4-25 When I zoom at max-60 fps (both on foot and in car). On comparison with build 37-performance is worsened in a half. PC specs: Intel Core i3-3229Y 4 Gb RAM Win10 x64 Intel HD Graphics 4000 Settings: Corpses and zombies-all in 3D VSync off 1366x1080 60 fps lock Textures 2x Lightning 15 Shaders yes Multicore yes
  9. RELEASED: Vehicle Test 41

    Performance in this build is a much, much worse than before. I have much freezes, stuttering occurs every 5 second when drive vehicles, it often happen when on foot (in previous build it works fine). Build 37 was a really playble for me, only hordes cause freezes and stuttering, when I have group of 10-20 zombies it not lag at all.
  10. Climate Change

    Sounds neat, really wait for car gates. When we can expect the addition of car interiors?
  11. RELEASED: Vehicle Test 41

    Okay, thanks, got it! Will try to redownload the whole game, maybe this bug disappear.
  12. RELEASED: Vehicle Test 41

    As I read in tutorial, keys could spawn on corpses, in houses or in car door (new container? Are keys really can appear in door?) But they appear only on the ground nearby car and rarely in glovebox. Or those things only in plans?
  13. RELEASED: Vehicle Test 41

    Just check it up right now, runs worse than before (lower fps, compared to build 36) but less laggy and more stable in terms of FPS (even with the zombie hordes it rarely begin to freeze). No sound when hit the mailboxes. Key icon appear nearby car wreck (sport car in my case). How I check updates-find car (with easy use) than go to the Mauld highway, constantly use horn and try to create huge horde around my car. edit: those rear doors on small car seems really strange, what is purpose of them? I can't even enter them . edit 2:still slideshow with huge hordes, but if I zoomed car at maximum when horde chasing me-lags go away.
  14. Hunt for the Wilderdoid

    Thanks for the answer! Good luck!
  15. Hunt for the Wilderdoid

    Glad to hear this news! How it is going with zombie pathfinding optimization?