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About B33ware

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  1. RELEASED: Vehicle Test 36

    As far as I see, the main thing is the zombies optimization, everything else work really fine for me even in MP.
  2. Spawning with a car

    It is possible in future to create a new char with car and car keys? Maybe you should spend some trait point for car, or police/fire/park officer will have them by default?
  3. [Vehicles Test Server] Spiffospace: Vehicles

    Play for a while right now, steal nyala, looks like suspension is a bit too high. Void appears sometime, but it quickly loads up. Shop near PD contain huge amounts of zombies but they don't react on my car and horn especially. After awhile they somewhat react on me and right now I lure hoard away from PD, lag increased. As I understand, the main reason of lag is zombies. Scratch and bites sometimes work strange, but it better than in earlier builds.
  4. [Vehicles Test Server] Spiffospace: Vehicles

    Survived for 8 hours, works great, even with a medium sized hordes, never met void. Cars run pretty good and smooth, keep it up! IMHO hunger and thirst decrease VEEEERYYY slow, and loot spawn rate is very high.
  5. [Vehicles Test Server] Spiffospace: Vehicles

    Edit: problem solved, sorry for being rude
  6. RELEASED: Vehicle Test 36

    So, what's going on with the zombie pathfinding optimization? It's the most annoying thing.
  7. [Vehicles Test Server] Spiffospace: Vehicles

    Forget to insert my password in server selection screen, when I try to login to server - no more accounts maybe created. Can you please delete my account? Login is B33ware. Thanks!
  8. RELEASED: Vehicle Test 36

    When body part of car (hood, lid, door, etc) reach 0% of durability, this part change it texture to undamaged. Why? And sometimes in previous builds I spot engine overlay on small car (4-doors) that glow through the hood, or this just my fantasies? New build is fancy, I tested 35 before these 2 hotfixes, everything goes smooth (except performance when you attract huge hoards to your car, but it's gonna be fixed, I know) but I experienced a bug with car containers, can't transfer items to the seats and in trunk. Edit: tried new build, items transferring work good.
  9. RELEASED: Vehicle Test 36

    Dev used word "dragons" I can feel something in the air
  10. RELEASED: Vehicle Test 36

    Really scarce loot in wp downtown, maybe caused by new loot system
  11. RELEASED: Vehicle Test 36

    Those post give me some idea for a car overweight. Cars can have some weight capacity like now, but like player they can hold additional weight (+15% for example). When your car overloaded, your suspension and maybe tires should be damaged faster
  12. RELEASED: Vehicle Test 36

    The most irritating think that I don't like in newer builds is car disappearing when they out of sight. They static, I know that the car stay right behind me, no need to hide them. The overall view of the map is much, much more pleasant with the cars on background, especially with car wrecks, the world look more natural. And the the visual representation of car disappearance is ugly.
  13. Muffled Scream

    The best scenario for car usage. I think that from year two you should be really attracted to your car, keep it in a gods shape. Personally I like when I have 1 in-game car, with our own history, with a lot of mileage (I think it's pretty good idea to include your mileage on a dash), so I want more focus on car maintenance
  14. RELEASED: Vehicle Test 36

    Works pretty good, there is no freezes for 1-3 secs, unloaded cells and other problems, fps on portable pc about 15-20, want to try on more powerful rig
  15. RELEASED: Vehicle Test 36

    Grey for no key, orange for key in ignition and green for start