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evankimori

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  1. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    @TheRezAbides
     
    Sorry about that. It was mainly to fix the spell from "Caterpiller" to "Caterpillar".
     
    Compost bin should be an "Item" and not a placable "Object". While we have plans (including art) for it to be a placeble object we have not figure out how to get it to work yet. So its just a holdable item at the moment.
     
    As always thanks for your feedback.
  2. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    We may be missing a ; in the code for the skill requirement. We will try to get it fixed by the next version.
     
     
    Looks like a , was missing from the Caterpillar code. Thanks for finding these.
  3. Like
    evankimori reacted to Scorpinox85 in Hydrocraft Mod   
    Great mod! Just a suggestion but maybe change "Qtips" to "Cotton Swabs" as the former is likely legally protected somehow. Just like how the dev's stopped using "band-aid" and use "adhesive bandages" now.
  4. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    1. Oops I ment Gauze not Cotton Swabs.
     
    2. Report the salad bug to the official bug section of the forum since that is a base game problem.
     
    3. The shroud was from the Breaking Dead mod. And no I do not think it has a purpose.
     
    4. Oops! One of the many spelling mistakes.
     
    5. Doh!
     
    6. Maybe. Or maybe recycle it for plastic. or both.
     
    7. No use yet. Except decoration
     
    8. None of the Heating Coils have a use yet. But there are future plans for them to.
     
    9. Good idea.
     
    10. That should allow you to make Bars of Soap. Please let me know if its broken.
     
    11. Covered wagon protects you from the Rain when equipped just like an Umbrella. So there is a difference between the two.
     
    12. Already can do this.
     
    13. Like i said this is already so.
     
    14. Yes it is doing exactly this.
     
    15. As you can see the oxen give a weight reduction of 100 while without you only get a weight reduction of 50. Just like the Hand Cart giving only 50 weight reduction.
     
    item HCWagon { WeightReduction = 50, Weight = 40, Type = Container, Capacity = 400, DisplayName = Wagon, Icon = HCWagon, ResizeWorldIcon = 2.0, RequiresEquippedBothHands = true, } item HCWagoncovered { WeightReduction = 50, Weight = 40, Type = Container, Capacity = 400, DisplayName = Covered Wagon, Icon = HCWagoncovered, ResizeWorldIcon = 2.0, RequiresEquippedBothHands = true, } item HCWagonoxen { WeightReduction = 100, Weight = 40, Type = Container, Capacity = 400, DisplayName = Wagon with Oxen, Icon = HCWagonoxen, ResizeWorldIcon = 2.0, RequiresEquippedBothHands = true, } item HCWagoncoveredoxen { WeightReduction = 100, Weight = 40, Type = Container, Capacity = 400, DisplayName = Covered Wagon with Oxen, Icon = HCWagoncoveredoxen, ResizeWorldIcon = 2.0, RequiresEquippedBothHands = true, } The reason for this was an exploit when the weight was set to a lower amount. To stop this exploit we have only the weight reduction change.
  5. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    Because you are the the Samurai and must yell at your enemy ... plus i left it in from the Tommy Gun Mod.
     
    Yup
    You can already make them into bandages.
  6. Like
    evankimori got a reaction from Hydromancerx in Hydrocraft Mod   
    Some spelling errors to be corrected in next version @Hydromancerx:
     
    -Electronics Workbench is spelled incorrectly in quite a few recipes for Engineering etc so they can't be made.
    -"Break Pads" - "Brake Pads" -"Drum Break" - "Brake Drum" *Dad is a mechanic XD* (Your call on these two for a Find/Replace in the code if the recipes aren't already written. Just me being a grammar Nazi. XD)
     
    Strange Meat cut from zed corpses still always burns just before it's finished cooking. 
     
    QUESTIONS:
    -Why does the Katana SCREAM when I kill things with it?
    -Makeshift Shower is still just a water storage container?
    -Is there a plan for making Cotton Swabs Disinfect-able in future?
     
     
     
  7. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v7.6 has been released!
     
    Which includes ...
     
    - Fixed Cure Hemp bud
    - Fixed Raw Opium Cooking
    - Fixed Blue LED
    - Fixed Small Metal Sheets
    - Fixed Large Metal Sheets
    - Added Money Category
    - Added Time Code by Nolan!
    - Bath Towel, Dish Towels and Wash Cloths Dry over time.
    - Microbes Rot
    - Chrysalis Turn into Butterflies
    - Silk Moth Eggs and Cocoons Grow
    - Beehives Produce Honey over time
    - Farm Animals need to be Fed now
    - Baby Animals Grow on their own.
    - Sheered Sheep and Goats will grow back their Wool after being Sheered
    - Cows and Goats need a Rest after Milking.
    - Farm Animals need Rest after Breeding.
    - Dead and Skinned Animals eventually turn into Animal Skeletons.
    - Skinned Corpses eventually turn into Skeletons.
    - Fur Trees Grow and Age
    - Grape Juice Barrels Age into Wine
    - Wine Barrels Age into Vinegar
    - Cheese Racks Age Cheese
    - Solar Parks Recharge and can recharge Batteries.
    - Added Solar Generator (Code By Nolan) which works like a normal Generator but is fueled by the Sun!
    - Thanks to everyone who helped this week!
     
    Enjoy!
  8. Like
    evankimori got a reaction from Keshash in Hydrocraft Mod   
    ^ This frigging person right here. <3
  9. Like
    evankimori reacted to nolanri in Hydrocraft Mod   
    Here -

    This will fix the OP immortal animals.
  10. Like
    evankimori reacted to nolanri in Age Items Over Time Mod Tool   
    With this tool you can make Items in your mods change into other items over time. 
     
    Items will age regardless of where they are, on the ground, in your inventory, in a crate, in a bag in a bag in a bag in a bag in your inventory...
     
    Easily add item names to a table and give them a life span where on the expiry of said life span the item turns into another item.

    for example:
     
    ItemTimeTrackerMod["Dog"] = {}; ItemTimeTrackerMod["Dog"]["Life"] = 24.0; ItemTimeTrackerMod["Dog"]["TurnInto"] = "Base.HungryDog"; ItemTimeTrackerMod["HungryDog"] = {}; ItemTimeTrackerMod["HungryDog"]["Life"] = 24.0; ItemTimeTrackerMod["HungryDog"]["TurnInto"] = "Base.StarvingDog"; ItemTimeTrackerMod["StarvingDog"] = {}; ItemTimeTrackerMod["StarvingDog"]["Life"] = 24.0; ItemTimeTrackerMod["StarvingDog"]["TurnInto"] = "Base.DeadDog"; Where Life is the number of IN GAME HOURS the item has before it will expire into the "TurnInto" item.
    And Obviously you can then add a "Feed Dog" recipe which will change hungry dogs into Normal dogs again.

    Also this could be used to set time limits on crafts, for example.  If there is a recipe to breed dogs to get more dogs then something like this:
     
    ItemTimeTrackerMod["TiredDog"] = {}; ItemTimeTrackerMod["TiredDog"]["Life"] = 12.0; ItemTimeTrackerMod["TiredDog"]["TurnInto"] = "Base.Dog";  
    And the recipe to breed dogs would return a "Tired" Dog rather than a normal dog. Which cannot be used in the breed recipe, until the 12 hours expire and he becomes a normal Dog.

    You could even make items toggle back and forth into other items eg.
    ItemTimeTrackerMod["Screwdriver"] = {}; ItemTimeTrackerMod["Screwdriver"]["Life"] = 0.1; ItemTimeTrackerMod["Screwdriver"]["TurnInto"] = "Base.Hammer"; ItemTimeTrackerMod["Hammer"] = {}; ItemTimeTrackerMod["Hammer"]["Life"] = 0.1; ItemTimeTrackerMod["Hammer"]["TurnInto"] = "Base.Screwdriver"; This will make a Hammer change into a Screwdriver every 10 in game minutes, and make the Screwdriver change back into a Hammer 10 Minutes Later.
    Why would you need to do that?!? I don't know, but now you can if you want to...
     
     
    As you can probably guess, I made this mostly for Hydrocraft but you can use it in your mods too if you want.



    INSTRUCTIONS:
    Just put the timetracker.lua and timetracker_definitions.lua in your lua/client/ folder
    Do not edit timetracker.lua.
    Just open up the timetracker_definitions.lua and add the items to the table as explained in that file. There are some examples.  You will want to delete the examples after you add yours.
     
     
     
     
    timetracker.lua
    timetracker_definitions.lua
  11. Like
    evankimori reacted to Anatori in Hydrocraft Mod   
    Okay so i wanna start with a huge thanks to you and all your team for your awesome work, really, thank to you guys.

    And now, there's my problem, i'm playing medic on PZ and i've reach to point where i've got everything to make " Blue Crystal Meth " but i can figure out how i can find a way to make Phenylacetic Acid, i find the way to make Methylamine but i cant get ut of this " circle craft = put Phenylacetic acid in a blue barrel from a metal barrel, put phenylacetic acid from a blue barrel in a metal barrel . . . ".

    Is dat some kind of bug or am'i missing something ?

    Thanks again guys, waiting for your answer !
  12. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v7.5 has been released!
     
    Which includes ...
     
    - Fixed Metal Sheet
    - Fixed Anchored Water Pump
    - Can now Anchor Cellar
    - Fixed Loot  Electronics Parts
    - Reduced Spawning of Pallets of MREs
    - 2x Art for Hand Dolly and Push Cart
    - Updated Armor Mod, Trap Mod and Safe Mod
    - Burglar Occupation can Attempt to Break into Safes
    - Added Computer, Desktop Computer, Wooden Table and Floppy Disks
    - Can Write Computer Programs at Desktop Computer
    - Added Hockey Mask as head armor
    - Added 3D Glasses and Magnet
    - Added Paper Airplane and Paper Crane
    - Added Bioplastic and Resin
    - Added Plasma Globe and Van De Graffe Generator
    - Added Spirula, Dried Spirula and Fish Tank with Spirula
    - Added Spirula Seed and Seed Packet
    - Added Concrete Block and Hempcrete Block
    - Added Block Mold
    - Added 13 NEW Powders.
    - Powders can be used to make Ingots.
    - Thanks to everyone who helped this week!
     
    Enjoy!
  13. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    Well if i did that it would have to be a drainable item. When drainable items are on the ground and you deplete them they do not disappear. This happens to things like bags of Charcoal and Ingot molds when people do not pick them up when doing recipes. So i can either hope people will pick it up OR make the recipe so you HAVE to pick it up to do the recipe. Either way it come back to the same deal as the Rabbits ...
     
    Do you want a Buggy Rabbit Hutch OR an OP Rabbit Hutch?
  14. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    It's what you get when you fail to incubate an egg. Basically a "dud egg".
  15. Like
    evankimori reacted to Hydromancerx in Hydrocraft Mod   
    Because coding for coal and charcoal means i need two of every recipe that uses them. Because charcoal is drainable and coal is not. And even if i made coal drainable you cannot have 2 drainables with a value more than one. Such as i cannot have it require 2 coal OR 2 charcoal I have to have 2 recipes one with 2 coal and one with 2 charcoal. So the way around this is I have the kiln allow you to convert Coal into Charcoal. Thus saving hours of needless coding and making the mod a little less cluttered and smaller. In the in the beginning before charcoal was a base game item I did allow for other fuel sources such as coal and logs. But now all fuel sources convert to charcoal and then the charcoal is used as a standard fuel.
  16. Like
    evankimori got a reaction from Hydromancerx in Hydrocraft Mod   
    Hey everyone! Glad to be back on the topic! Sorry about the long AFK, couldn't get the local group to play as often as we'd like.

    Anyway, back to the testing and bug reports!
     
    BUG REPORT:
    In many recipes in the Electrical menu in"Loot Electronic Parts, "Electronics Workbench" has a typo that stops the recipes from working.
    e.g Make Battery Case, Loot Electronic Parts/Scrap. There's multiple copies of the Metalworking Monthly Magazine but there's a spawn of them that contain NO recipes and the other one teaches the 'Cut Pipe' recipe. Is this a duplication or an intended feature? Cooking Prepared Corpses (preparing zeds with kitchen Knife) into Skinned Carcass (Fresh Cooked) and then using the Meat Cleaver to chop it up into Strange Meat turns the meat back to Uncooked status. Strange Meat cooks normally and then at half-bar of completion, it burns immediately with no chance to remove from fire. Burnt Meat still retains Toxic value and is poisonous to eat. Intended? UPDATE 20/7 - The meat multiplies when it's burnt. Put 1 unit into a microwave and it burned before finishing cooking and turned into 20. Wtf. If you make a Hard Boiled Egg (does not require equipment) and then use same egg to make Hard Boiled Egg Salad (requires equipment) without cooking it...resulting salad will be uncookable and read "Dangerous Uncooked" permanently. Hanging Sand Bag on Punching Bag Hook depletes sand from in bag instead of consuming bag. Working as intended to not consume valuable sandbags?  
    SUGGESTION:
    Can we alter the Makeshift Axe to have the Right-click menu to 'Cut Down Tree' or is that a base game thing that can't be altered? Can we increase the storage capacity in the Carpenter Bench? I know a lot of the items are crafted FROM it but with the weight of Planks, Logs, Wood Sheets and Beams - it would be a little more convenient? Craft directly from container?  
    QUESTION:
    Are Crutches of any use yet to assist with Fractures or Broken Legs? Any planned usage for Skin from Skinned Corpses soon?
  17. Like
    evankimori reacted to Connall in Hydrocraft Mod   
    I don't know if Will responded yet, but for the sake of speeding up what you're trying to do. Hydrocraft will most likely not have a subsection on the main wiki.
  18. Like
    evankimori reacted to Batsphinx in Hydrocraft Mod   
    Yeah, after discussion with Connall we thought that it's just going to get complicated if we have them together, and it'll get confusing for new players. Plus it sets a bit of a precedent for other mods too. As such I think we should have a bit of a separation of Church and State when it comes to the vanilla wiki and ones for mods.
     
    We can still link it from relevant places though, and as I mentioned in the mail I can cover it in Mondoid to help get it going and the PZ image usage is absolutely fine.
  19. Like
    evankimori reacted to Dumatoin in Hydrocraft Mod   
    I spoke to Will at TIS, and he is wanting to know, if it's able, if we would be interested in having the hydrocraft wiki hosted in a subsection on the PZ wiki. I don't think he knows for sure if it's doable or not, but says he will ask around.
     
    So, i guess we will see how that pans out before finding a site?
     
    Also, he mentioned that using PZ vanilla assets is perfectly fine in regards to their terms and conditions as long as nobody was making money off of it, which i assured him, is not what we're doing.
     
    Another thing, he wants to know if adding it to Mondoid would be of any help, and i mentioned it would be great once we get a basic shell set up.
     
    Thoughts?
  20. Like
    evankimori got a reaction from NoMiS Plays in Hydrocraft Mod   
    Good lord people. I can't keep up with ya'll! I barely finish playing and testing one version and there's another one out.

    Community's growing happily, I'll say that! Thanks to everyone who've volunteered their time and effort and projects!
  21. Like
    evankimori reacted to BrokenMnemonic in Hydrocraft Mod   
    I don't think you could bend the two needles back and forth that easily - the suture needles are usually surgical-grade steel. I think the problem with recycling them might be the quantity, though - how many suture needles weigh as much as a half-kilo steel ingot?
  22. Like
    evankimori reacted to BrokenMnemonic in Hydrocraft Mod   
    Hydromancer,

    I did a little fiddling around while dinner was cooking tonight, and put together some recipes and items you might find useful in the future, although they need icons generated in most cases.

    I started out by wanting to put together a basic thermocouple that you could use in place of the thermometers in the steam machines, and which could be crafted. A brief wander through alloying, milling wire and the manufacture of various alloys, I ended up with a few more things than I intended.

    The code below consists of:

    - Pentlandite and Sphalerite, the sulphide ores of nickel and zinc, recipes for using a blast furnace to make the ingots of each (including the requirement for a gas mask, to avoid dying from SO2 poisoning), a recipe to make Constantan, a cupro-nickel alloy used in various wires, as well as a recipe to recycle pennies as zinc rather than bronze (US pennies are something like 98% zinc). The two ores should be something you can dig out of a mine (especially if you can already find things like uranium). I reused the steel and lithium ingot icons because there's honestly only so many silvery metal colours you can use.

    - The recipe for building a small rolling mill, the kind you can clamp to a desk, and then recipes to mill copper and constantan ingots into copper and constantan wires - the mill could be used in the future for making other wires, including the basic wire that's already in game. The recipes need a carpenters bench as well (you need the vice on it) and a welding kit, because you'll need to anneal the metal at least once. I've named it a small rolling mill because I wasn't sure if you were looking at making an industrial-sized one for making metal sheets and the like.

    - A recipe for making a thermocouple wire from copper and constantan wire, and a recipe for making a thermocouple using electronic scrap and a calculator (the scrap and calculator replace the multimeter that would normally be used, in true MacGyver fashion)

    - Updated entries for the copper, electrical engineering and welding books to incorporate some of the recipes, and two new books - one on alloys and one on jewellery crafting - to cover making the more unusual metal ingots, the alloy, and the wires. Rather than making books for potentially every transition metal out there, I thought it would be sensible to cover the more atypical ones in a single textbook, but making things like copper, silver and gold wire is the sort of thing that jewellers could also be reasonably be expected to do, so it made sense for it to be another route to learning how to make copper wire.

    I've checked, and the item names should all be consistent and there aren't any missing commas this time, but I haven't been able to test it yetbecause I don't want to uninstall the Hydrocraft mod in the steam workshop and go back to the downloaded version for testing just yet, and I don't know how else to add the new items in.

    I hope these prove useful.
     
    item HCZincore { Weight = 0.5, Type = Normal, DisplayName = Sphalerite, icon = HCZincore, }item HCZincingot { Weight = 0.5, Type = Normal, DisplayName = Zinc Ingot, icon = HCLithiumingot, }item HCNickelore { Weight = 0.5, Type = Normal, DisplayName = Pentlandite, icon = HCNickelore, }item HCNickelingot { Weight = 0.5, Type = Normal, DisplayName = Nickel Ingot, icon = HCSteelingot, }item HCConstantaningot { Weight = 0.5, Type = Normal, DisplayName = Constantan Alloy Ingot, icon = HCSteelingot, }item HCRollingmillsmall { Weight = 20, Type = Normal, DisplayName = Small Rolling Mill, icon = HCRollingmillsmall, }item HCConstantanwire { Weight = 0.2, Type = Normal, DisplayName = Constantan Wire, icon = HCConstantanwire, }item HCCopperwire { Weight = 0.5, Type = Normal, DisplayName = Copper Wire, icon = HCCopperwire, }item HCThermocouplewire { Weight = 0.4, Type = Normal, DisplayName = Thermocouple Wire, icon = HCThermocouplewire, }item HCThermocouple { Weight = 1, Type = Normal, DisplayName = Thermocouple, icon = HCThermocouple, }recipe Make Small Rolling Mill { HCSteelingot, HCIroningot=5, keep HCSmithyhammersteel, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCAnvil, CanBeDoneFromFloor:true, Result:HCRollingmillsmall, Time:150.0, Category:Engineer, }recipe Recycle Zinc { HCPenny=100, Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker, HCIngotmold, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCSmelter, Result:HCZincingot, NeedToBeLearn:true, Time:100, Category:Blacksmithing, }recipe Roast Sphalerite { HCZincore, HCCoal/Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker, HCIngotmold, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCGasmask, keep HCBlastfurnace, CanBeDoneFromFloor:true, Result:HCZincingot, NeedToBeLearn:true, Time:100, Category:Blacksmithing, }recipe Roast Pentlandite { HCNickelore, HCCoal/Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker, HCIngotmold, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCGasmask, keep HCBlastfurnace, CanBeDoneFromFloor:true, Result:HCNickelingot, NeedToBeLearn:true, Time:100, Category:Blacksmithing, }recipe Make Constantan Ingot { HCCopperingot, HCNickelingot, HCCoal/Charcoal, Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker, HCIngotmold, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCBlastfurnace, CanBeDoneFromFloor:true, Result:HCConstantaningot, NeedToBeLearn:true, Time:100, Category:Blacksmithing, }recipe Mill Constantan Wire { HCConstantaningot=2, HCCoal/Charcoal, Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCWeldingmask, HCWeldingset, keep HCWorkgloves, keep HCCarpenterbench, keep HCRollingmillsmall, CanBeDoneFromFloor:true, Result:HCConstantanwire=5, NeedToBeLearn:true, Time:300, Category:Blacksmithing, }recipe Mill Copper Wire { HCCopperingot=2, HCCoal/Charcoal, Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker, keep HCTongs, keep HCWorkgloves/HCOvenmitts, keep HCWeldingmask, HCWeldingset, keep HCWorkgloves, keep HCCarpenterbench, keep HCRollingmillsmall, CanBeDoneFromFloor:true, Result:HCCopperwire=5, NeedToBeLearn:true, Time:300, Category:Blacksmithing, }recipe Make Thermocouple Wire { HCConstantanwire, HCCopperwire, keep HCWeldingmask, keep HCWorkgloves, HCWeldingset, keep HCTongs, keep HCAnvil/HCAnvillead, CanBeDoneFromFloor:true, Result:HCThermocouplewire, NeedToBeLearn:true, Time:100, Category:Blacksmithing, }recipe Make Thermocouple { SkillRequired:Electrical=3, HCThermocouplewire, ElectronicsScrap=4, Screws=4, HCCalculator, keep Screwdriver, keep HCWorkgloves, keep HCPliers, Result:HCThermocouple, CanBeDoneFromFloor:true, NeedToBeLearn:true, Time:300, Category:Electrical, } item HCBookwelding { Weight = 0.5, Type = Literature, DisplayName = Welding Textbook, Icon = HCBookwelding, TeachedRecipes = Industrial Furnace;Cut Steel Pipe;Make Large Sheet Of Metal;Make Metal Pipe;Make Metal Barrel;Weld Punching Bag Stand;Weld Weight Bench;Repair Treadmill;Make Thermocouple Wire;Mill Constantan Wire;Mill Copper Wire, ReplaceOnUse = HCBookwelding, } item HCBookcopperworking { Weight = 0.5, Type = Literature, DisplayName = Copper Working Textbook, Icon = HCBookcopperworking, TeachedRecipes = Make Copper Ingot;Make Constantan Ingot;Recycle Copper, ReplaceOnUse = HCBookcopperworking, } item HCBookelectrical { Weight = 0.5, Type = Literature, DisplayName = Electrical Engineering Textbook, Icon = HCBookelectrical, TeachedRecipes = Upgrade To Charging Unit;Make Electricity;Turn Off Charging Unit;Recharge Battery;Make Thermocouple, ReplaceOnUse = HCBookelectrical, } item HCBookalloys { Weight = 0.5, Type = Literature, DisplayName = Alloys Textbook, Icon = HCBookalloys, TeachedRecipes = Recycle Zinc;Roast Pentlandite;Roast Sphalerite;Mill Constantan Wire;Mill Copper Wire, ReplaceOnUse = HHCBookalloys, } item HCBookjewellerycrafting { Weight = 0.5, Type = Literature, DisplayName = Jewellery Crafting Textbook, Icon = HCBookjewellerycrafting, TeachedRecipes = Mill Copper Wire, ReplaceOnUse = HCBookjewellerycrafting, }On a minor note, the Portuguese textbook consistently mis-spells Portuguese as Portuguise.
  23. Like
    evankimori reacted to Man_In_The_Purple_Hat in Hydrocraft Mod   
    Oh lovely day! Glad to see my cheddar and refined bee's wax all coded and ready to be in the mod, guess that means I need to finish those other cheeses! , thanks for your coding help Broken! I know Hydro appreciates it  (and so do I )
  24. Like
    evankimori reacted to MisterInSayne in Hydrocraft Mod   
    Hahahaha, yep, I had the same reaction. I've send Hydro the code to make it work howeve! So, it should be implimented to work soon ^__^
  25. Like
    evankimori reacted to Man_In_The_Purple_Hat in Looking for Artists for Hydrocraft Mod!   
    Whew, Finished wish a small part of my idea for making different kinds of cheeses, I loved that you add in so many realistic crafts to do, So I though that adding more cheeses and updating the bees wax would be a cool idea, So I did a TON on research earlier on cheese making and bees wax production, so heres the recipes and the processes.
     
     
    Refining Bees-Wax:
     
     Okay So while you Harvest wax from your beehives you will receive
     
    Raw Bees Wax :  
     
    This can be processed into Refined Bees Wax by using a new item
     
    Cheese Cloth : 
     
    To refine the wax into a usable form, the following recipes are needed,
     
    First you need to combine the raw beeswax, a stone, cheese cloth, and a pot of water.

    You will receive -
     
    Pot of Cheesecloth Wrapped Wax : 
     
    This Item Must be Boiled using an oven (or something to cook with) to separate the refined wax through the cheese cloth.
     

     
    The stone is to keep the cheese cloth at the bottom of the pot while the clean melted wax rises to the top where it will cool into a big puck of refined bees wax
     
    after boiling you'll get -
     
    Cooled Pot Of Refined Bees Wax : 
     
    and lastly you must use some kid of knife to remove the puck of refined bees wax so it may be used
     

     
    Refined Bees Wax : 
    _____________________________________________________________________________________________________
     
    Cheddar Cheese Processing:
     
    I'm currently in the process of making quite a few different kinds of cheeses, each of which will actually use the real ways of making them. Currently Cheddar is the only one I've finished art for so far. 
     
    So first things first most of the new cheese will need to use bees wax as a casing for aging, thats why I overhauled the bees wax making process. candle wax cannot be used for in-casing cheeses due to it being very brittle and easly broken. bees wx is very malleable and flexible. So the first recipe ill show you has to do with the new refined bees wax.
     
    The refined bees wax needs to be melted to in-case cheese using the following recipe.
     
    refined bees wax + pot of water + oven (or other cooking method) = pot of melted bees wax

     
    Pot Of Melted Bees Wax : 
     
    Ok so now for the cheddar cheese processing! 
     
    Fist off I made new art for the cheese curds (cause having just 1 curd was silly ) 
     
    New cheese curd art :
     
    First you must take the curd and add salt and knead/roll it together into 1 lump

     
    kneaded salted cheese curd: 
     
    Then you use a knife on the kneaded curd and cut it into smaller cubes

     
    Cubed Curd: 
     
    Next up you pack the cubed curd into a cheese tray and put it into the cheese shelf to dry and ripen a bit to receive a dried un-aged cheddar cheese wheel.

     
    Un-aged Cheddar Cheese Wheel : 
    (the art is the one you used btw for your cheese wheel, I thought it looked good as a dried cheese wheel, but its just a place holder at the moment till i finish the rest)
     
    Now this is when you need to melt down that refined bees wax and use the un-aged cheddar wheel with a brush and a pot of melted bees wax to get  a un-aged Waxed cheddar cheese wheel

     
    Un-aged Waxed cheddar cheese wheel : 
     
    Then you just pop that into the cheese shelf and the boom you have an aged cheddar cheese wheel!

     
    Aged cheddar cheese wheel : 
     (yes its the same sprite lol, The wax doesn't really change while the cheese ages)
     
    Now you may cut the wheel and get 6 wedges of fresh cheddar cheese

     
    Cheddar Cheese: 
    ___________________________________________________________________________________________________
     
    damn that was a lot more than I though lol, and thanks for the new list, ill be sure to get some of those done as well while I work on my projects too ;p Hope you liked my ideas and the reason I added the recipe images is cause I thought it might be better to visually see the recipes instead of only reading them. but let me know if you think there a good idea or not
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