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Batsphinx

The Indie Stone
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  1. Like
    Batsphinx got a reaction from blindcoder in Project Zomboid Map Project   
  2. Like
    Batsphinx reacted to Grains in The glorious return of the PZ screenshot competition   
    I've won something  
     
    Love following these threads. Every picture has a story. Should make a video contest as well.
  3. Like
    Batsphinx got a reaction from tomga1 in The glorious return of the PZ screenshot competition   
    Hey Survivors. Today sees the launch of a brand new PZ screenshot competition!
     
    We’re looking for grabs of the current builds of Project Zomboid to use on our website and in press materials – which is where you, the desperate uninfected, come into play.
     
    We'll be awarding six prizes - three for Artistic Merit, and three for accurately summing up Daily PZ Life. Prizes will be gaming goodies that Writer Will has collected on his journalistic travels - and so you know what sort of stuff we’re talking about for the first contest winners we sent out prizes like Duke Nukem Forever Y-fronts, a copy of Crusader Kings 2, a Left 4 Dead cap and a whole bunch of cool t-shirts.
     
    So post your screens in this thread!
     
    This time we’ll also be upping the stakes and gifting the two category winners, so that’s ‘artistic’ and ‘daily PZ life’, the game of their choosing from Steam or Desura. (A regularly priced one, mind, not one that comes laced with a downloadable gold hem and/or a pdf instruction manual studded with rubies.)
     
    Judging will be done by the Indie Stone team, and decisions will be final. Please note that all test build screenshots posted in the previous contest thread on the old forum will be automatically made part of this new competition. That said, why not repost them to show them off to a new, excitable and wider audience?
     
    This contest will close shortly before PZ goes on Steam Early Access, after which we’ll start a new competition. Sound good?
     
    Oh, and we recommend FRAPS as a decent piece of grabbing software. That said, on forum test builds and the current Steam build PZ will auto-take screenshots when you press F12, and will then be saved in the Users/YOU/Zomboid/Screenshot folder.
     
    Finally, if you want to know what sort of fierce screenshot-taking rivalries you’re about to take on the results of the 0.2.0 contest can be found on the main blog. (We can only apologise for the hugely late appearance of these - which were a victim of what we call 'the long winter of no content' in terms of game builds. As an apology we've upped the prize-fund for the old compo, and all winners will be sent a copy of the excellent Zafehouse Diaries as well as goodies. Many thanks to Screwfly Studios!)
     
    Thanks all!
  4. Like
    Batsphinx got a reaction from RobertJohnson in The glorious return of the PZ screenshot competition   
    Hey Survivors. Today sees the launch of a brand new PZ screenshot competition!
     
    We’re looking for grabs of the current builds of Project Zomboid to use on our website and in press materials – which is where you, the desperate uninfected, come into play.
     
    We'll be awarding six prizes - three for Artistic Merit, and three for accurately summing up Daily PZ Life. Prizes will be gaming goodies that Writer Will has collected on his journalistic travels - and so you know what sort of stuff we’re talking about for the first contest winners we sent out prizes like Duke Nukem Forever Y-fronts, a copy of Crusader Kings 2, a Left 4 Dead cap and a whole bunch of cool t-shirts.
     
    So post your screens in this thread!
     
    This time we’ll also be upping the stakes and gifting the two category winners, so that’s ‘artistic’ and ‘daily PZ life’, the game of their choosing from Steam or Desura. (A regularly priced one, mind, not one that comes laced with a downloadable gold hem and/or a pdf instruction manual studded with rubies.)
     
    Judging will be done by the Indie Stone team, and decisions will be final. Please note that all test build screenshots posted in the previous contest thread on the old forum will be automatically made part of this new competition. That said, why not repost them to show them off to a new, excitable and wider audience?
     
    This contest will close shortly before PZ goes on Steam Early Access, after which we’ll start a new competition. Sound good?
     
    Oh, and we recommend FRAPS as a decent piece of grabbing software. That said, on forum test builds and the current Steam build PZ will auto-take screenshots when you press F12, and will then be saved in the Users/YOU/Zomboid/Screenshot folder.
     
    Finally, if you want to know what sort of fierce screenshot-taking rivalries you’re about to take on the results of the 0.2.0 contest can be found on the main blog. (We can only apologise for the hugely late appearance of these - which were a victim of what we call 'the long winter of no content' in terms of game builds. As an apology we've upped the prize-fund for the old compo, and all winners will be sent a copy of the excellent Zafehouse Diaries as well as goodies. Many thanks to Screwfly Studios!)
     
    Thanks all!
  5. Like
    Batsphinx reacted to willow512 in Zombie spawning might need some work   
    I'm surprised by everyone speaking of intended behavior. If you walk away and then back like regularx does there shouldn't be a packed horde. Maybe it's an artefact of the current system but it's also game breaking behavior and that can't be as intended. An unintended negative side effect counts as a bug where I work! 
     
    Thanks everyone though, you're putting mighty amounts of experimentation and testing into the subject. I could not have wished for a better reaction to my original post. I wanted to draw attention to the way the zombies spawn at your doorstep seemingly out of nowhere. That certainly worked. No matter what the outcome, it will be a thoroughly researched topic  And I'm sure things will get all the better for it! I hope one of you gentlemods will tip the devs so they know about the topic and can peruse it at their leasure.
     
    I'm going to stop playing for a bit. I want to take the next step and do the mid game base building/farming but zomboid is just not quite there yet. I realize this is an alpha game, bugs are to be expected and will be fixed eventually. I fully accept that, so I'll be following the development with eagle eyes! The first chance I get I'll be right there in the front with you other survivors! I love this game, it really kicks ass. It's the best game out there at the moment. Devs are truly doing a stellar job (Keep spanking that code guys!). And the community is awesome to boot. So a big thumbs up to all of you! 
  6. Like
    Batsphinx reacted to RoboMat in Is Cortman Medical a good safehouse?   
    Ben Cortman from "The Last Man On Earth"?
  7. Like
    Batsphinx reacted to harakka in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16   
    Someone in the Newcastle/wherever-RJ-lives-area who gets these invisi-wall issues needs to invite the devs over for a day or two of furious debugging and black coffee.
  8. Like
    Batsphinx got a reaction from CanIHasNomNom? in 'Community Spotlight" (not a game suggestion)   
    I definitely want to bring Community of the Damned back (a regular mod blog is in the works btw, probably fortnightly).
     
    The thing is whether or not the team have the time to put it together at the mo. I'll have a think.
  9. Like
    Batsphinx got a reaction from Gammlernoob in Mondoid's Mondoid: Your Questions Answered   
    *blows whistle*
     
    Thanks for your questions everyone! I'll collate them, fire them off in relevant directions for answering and hopefully we'll have Mondoid up for this evening
  10. Like
    Batsphinx got a reaction from Kurn1207 in Mondoid's Mondoid: Your Questions Answered   
    *blows whistle*
     
    Thanks for your questions everyone! I'll collate them, fire them off in relevant directions for answering and hopefully we'll have Mondoid up for this evening
  11. Like
    Batsphinx got a reaction from AkHolic in Mondoid's Mondoid: Your Questions Answered   
    Hello!
    So for the coming Mondoid we thought we'd do an AMA-style affair. This way the community will get the latest updates on the stuff they want to know.
    So if you've got a question then stick it in the thread below - and if you like a question someone else has asked then click 'like' on it. We'll answer the most popular questions, but will do our best to cover most topics brought up - space and time allowing.
    If questions are already covered in FAQs and the like then we probably won't re-cover old ground though.
    That cool?
  12. Like
    Batsphinx got a reaction from Dr Gonzo in Mondoid 05/08/13   
    Every time Chris does something awesome and new like this, I see another gigantic list of things I have to write! Lots of work ahead!
  13. Like
    Batsphinx reacted to RobertJohnson in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  14. Like
    Batsphinx reacted to blindcoder in Project Zomboid Map Project   
    UPDATE
     
    I've mapped more of the woods north and east of the farm: http://pzmap.crash-override.net/#0.4334531543920671,0.21460752789321214,2.8
  15. Like
    Batsphinx reacted to EnigmaGrey in Welcome!   
    No one likes admins.
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