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lucy the axe

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Posts posted by lucy the axe

  1. #2 sounds great!

     

    There has to be reduced awareness all-around to make it fair for the survivors though. I'm not sure how to model the fact that you have no brain power and are just drawn to movement, sound, (and smell?).

     

    Maybe if your whole screen is almost black and only the places where there's movement light up. Then it's up to you to blunder around and bang on random walls to try to locate the survivors.

  2. Water mixed with bleach (the hypochlorite based one without added fragrances) IS clean water. Just let it stand for a while, aerate it by transferring from container to container, or boil it if you're in a hurry to remove the bleach after it's done disinfecting the water.

     

    OP is correct, you should be able to reuse the bottles but maybe have that skull icon just like water collected in rain barrels.

  3. On 09/05/2016 at 3:32 AM, nasKo said:

    Highlights include the 2x ‘Secret Mission’ that has seen every single tile in the game redone by hand at twice the resolution

    Death is beautiful(er).

  4.  

     

    why be scared of them? Tell them to go into a barricaded building activate generator by the door and barricade the door shut leaving them to be killed in a horrible and cruel way. or you could build walls around them and let them slowly go insane.

    So you're gonna build your own little Auschwitz complete with a gas chamber and everything? 

    I am sure a lot of players will somehow exploit the NPCs into some sort of "Removing the ladders from the swiming pool in the Sims" kind of way.

     

    So... Creative Mode is in preparation for NPCs???

     

    Have we uncovered the devs' secret dragon timeline?

  5. Hi, I think you know about rule 34... A lot games have rule 34 (even Walking Dead with Clementine, lol). But, Project Zomboid haven't got this, what you think about this?

    I MADE RULE 34 WITH SPIFFO!!! YEY

    attachicon.gifSpiffoWAVE.jpg

    sorry spiffo

    I thought, reading between the lines, that Rule 34 meant "Something/someone you want to protect" because you said Clementine and Spiffo.

     

    NoooooOoooOOoooooooooo.

     

    Should've read the tags before doing a Google search at work. :((((

  6. Hello and welcome to the forums!

     

    There once were NPCs in the game but they have been removed because they didn't meet Devs expectations in the long run.

     

    All I can say is check out this thread http://theindiestone.com/forums/index.php/topic/14491-the-silver-lining-of-npc-delays-etc/?hl=%20silver%20%20lining

     

    and maybe this one for a broader picture http://theindiestone.com/forums/index.php/topic/16278-no-npc-mentions-policy/

     

    and hang in there as the rest of us :)

    Hmmm... she seems to be requesting for a mod that sounds like Kate. A stationary NPC that asks you for things and rewards you with items or exp in return.

  7. I never played PZ when Kate, Bob and NPCs were in. I've always thought it'd be cool if TIS just slip them back in one day, without saying anything. You load up your singleplayer save and go out on a looting run. Walk up to a building, minding your own business, when the door opens and someone walks out.

    Like Elliott in E.T, I think I'll initially shit myself when I have first contact with NPCs, but after that it'll be fine.

    Haha! I think I will have a heart attack too, if they just sneaked NPCs in. Perhaps people who play multiplayer a lot won't be very surprised though. :/

  8. Kinda sad I missed that Kate

     

     

    Becoming emotionally attached to NPCs is going to be a complete nightmare. I'm in control of keeping myself safe. But will have limited control over NPCs... Aaagh the chaos!

    Also it will be cool if your character becomes really depressed if a friendly NPC dies.

     

    I always found it weird that when Kates died, Bob didnt felt sad or anything. 

    She turned into a picture, right?

     

    Wish I found PZ during the Kate/Bob era.... *sigh*

  9. this good idea, but people young the accustom to everything

    Hmm... I dunno. I feel like teenagers are more prone to overreacting. Or is just that the rebellious phase?

     

    But it's ok. It's your mod. :)

  10. Additionally though, I'm anxious about how NPCs will work, their hole functioning is a mystery to us as of now but the Devs made it pretty clear it's probably one of the best NPC implementations at there, so I'm going to trust them on it.

    Oh, I trust them too. I trust them to give us hell. :P Every time TIS updates, they prove the "Be careful what you wish for" thing.

     

    Overall, I'm looking forward to the non-zed company-it can be a lonely game. Of course, I'm speaking of the NPCs that I don't have to kill. Now, what does "scare" me is when they're first incorporated into the game because I'm betting there will need to be some serious experimentation and tweaking.

    Should I start training aiming? I just realized from this thread that I can't rely on melee anymore. :(

     

    I'm looking forward to to the trading with NPC's.

    Finally, every item can have some use or value.

    Not to mention NPC's can prevent your death in as many ways as they can cause it. 

    They may wreck your base, but they might also fortify it.

    They may compete with you for food and water, but they might give you some as well.

    They may draw zombies towards you but they may also lure them away

    I know they're a +/- kind of thing but right now, we're all capable of fortifying our safe houses by ourselves so I don't think a helper NPC can do that much. The risk/challenge they will add to the game is greater than possible boon they bring, I think. I'm not saying I don't want them to arrive. I'm just saying they will be more of an extra challenge to manage. I suppose this all ties in with the devs' end goal of making surviving a couple of months a very rare thing.

     

  11.  

    It will hopefully add a cool new dynamic to single player. After playing multiplayer for so long and the complexities that brings, single player now seems so lonely. :(

    There is something strangely nice about being all alone. But it does limit the amount of things you can get up to. I really like the idea of trying to help NPCs and all the trouble that it brings.

     

    This is one other reason I'm so scared of NPCs. I will probably stress myself to death keeping the numbwits alive. O___O

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