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DemonXelo

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About DemonXelo

  • Rank
    Freshly Bitten
  • Birthday 03/15/1996

Profile Information

  • Gender
    Woman
  • Interests
    Project Zomboid xD, Gaming, Computers, and Anime!

Contact Methods

  • Yahoo
    knightkoga@yahoo.com

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  1. Is this a way to re-install Build 32? I'd love that, I'm having a lot of problems with 33 >.< Sorry guys and if this is, which file from the 3 links do I download? And how do I install them? >n<!!
  2. FINALLY COLLEGE BREAK W00T HAPPY THANKS GIVING AMERICAN FRIENDS :)

  3. Just here to spread ideas, and support to the rest of you here, my friends :)

  4. <3 Just remember, it could take a while, but at least it's on it's way! We'll have a sitdown at some point when the base coding is done, and run through everything you'd like your personal compannion to do ^__^ (reached like limit for the day lol can't like the comment yet (~o3o)~ But sounds great! And Never worry about a time limit! XD Take all the time you need! And okay, just let me know!
  5. Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! And I agree, If you can do this, that'd be AMAZING! xD!! I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary object. So no promises for making it anything but a stationary object. But I will give it a try <3 Yay I love you! Good luck! Gonna do some tests today ^__^ I'll let you know what comes out! Aaaand BOOM! http://theindiestone.com/forums/index.php/topic/16613-insayne-companionship-an-npc-companion/ AWESOME!!!!! I LEFT A COMMENT THERE! <3 <3 -Fangirl- xDDD
  6. Hahahaha, it's actually from the request posted by a lonely lady And thank you <3 Thank you so much! <3 It'll take a while to get it all set up though. But all of the excitement for it is a great motivation! So first off, I don't even know where to begin! XD Soo: 1. I love you 2. I STILL love you 3. .... NAH STILL LOVE YOU!! XD I was reading all of the comments, and I'm so happy to see all the support you're getting from the rest of the family here on the forums !! And all the work you're doing, -inhales oxygen- THANK YOUUUU!!!!!!~~<3 <3 <3 !! You're literally doing SO MUCH, the PZ community I'm SURE will thank you 100million x's over! This is a huge step in helping the game we love, grow! "I'm not doing this out of spite, I'm doing this because I think PZ could be so much more" / / You're so right, and I support you 100% In no way do I think you're doing this to make TIS seem like they're doing no work towards npc's, like Enigma seemed to suggest (I re-read what was written just to make sure, and sorry it sounded that way to me >.<), In fact, this seems to be a great way to see how the rest of the community will react, positive or negative, this IS a MOD after all, and will/should be treated as such by the community! But I'm almost certain that this mod will be viewed positively! Again, thank you for all of your hard-work, and even considering a mod suggestion like mine I can't wait to see your amazing work, and if you need a tester, BINGO I'm here!! Anything at all I can do to help, please don't hesitate to let me know, even though I don't know junk about modding, I don't mind being a Guinea pig xD Your sister, DemonXelo <3
  7. Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! And I agree, If you can do this, that'd be AMAZING! xD!! I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary object. So no promises for making it anything but a stationary object. But I will give it a try <3 Yay I love you! Good luck!
  8. Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! And I agree, If you can do this, that'd be AMAZING! xD!!
  9. I truly hope you're right ^-^ O god LOL Eaten alive >w< Didn't notice that! XD Ikr? Lonliness </3 need companionship
  10. *Warning this mod would be huge xD* \\ So, first off I'm new to the forums, Hello everyone! Modders and fellow PZ Family! I'm familiar with how the forums work, and in advanced I'd like to apologize if I upset anyone lol >.< - P.s I'm not a modder but would love to learn how! // That all being said, let's get down to the idea! I've played PZ for the better part of a year or so, definitely not as long as most everyone here, but that isn't necessarily needed to know that it can become quite lonely in the PZ world. I mean, we all know when we start off in the world there's that sense of quick, find a location, gather food/water, weapons, quick get carpentry going, and then leading into electrical and farming, etc; etc! But it gets lonely doing your own little thing and to be frank, quite aggravating, not that I'm complaining (yes I die A LOT xD). I came up with the idea after seeing the title screen, and looking at the man (I know when the lightning flashes, but let's assume that it's the player [male or female] holding someone they hold dear, or even just a friend). *For the sake of this discussion I'd like to just call the npc in question Aurora (f).* The Idea is: Starting off in the world, with someone to look after, or even finding someone weeks or months into the game. So far I'd like to say the NPC is stationary, as I'm not too sure how a mechanic would go about moving the npc, this is where idea's from people who want to discuss this come in. Maybe the player can choose a location pre-world gen? So the player doesn't have to just stay on one house in case of a large horde? Maybe the player can set off sound traps in area's around the outer perimeter of their current base to draw hordes away to protect the NPC? Be they: Injured Sick Depressed (given up on living after the apocalypse) Afraid / feeble (not suggesting a child in the game, but think of the possibility of taking care of a child? The Last of Us anybody?) Bed ridden (just throwing out ideas) Any of the case above, (all subject to change in discussion of course this is a family discussion! ) Possible questions as to why? Q: What does the NPC do? A: To be honest I had some ideas about this for example: Give small quests (possible obtaining of XP for certain skills?) [For Ex: Aurora:" [Player Name], *cough* *cough*.... I feel.. very faint, my head is.. burning.. please water? Do we have any medicine?" [Player Name]: Hold on Aurora.. I'll go check our supplies, you just lie here in bed. I'll be back. -The player goes to check their supplies (designated location? Medicine cabinet? Not too sure yet sorry..) only to find out there isn't any. [Player character inner thoughts]: "I remember seeing a clinic in town, next to the store.. maybe I should check there for medicine..." And if the player finishes this quest they could get XP for Agility, or something. Possibly give the player small gifts as thanks (ammo, meds tender love xD), or helpful hints, maybe keep a log of supplies held in the base, Tend to the farm, cook food? I'd even go as far to say chat with the player (for those dialogue lovers) to keep the Player company, and to provide companionship. (but the npc shouldn't attack? It kinda ruins the point of the Player taking care of them, sort of getting them through the apocalypse if that makes sense?) Feel emotion, Gratitude, sadness, fear of impending death, warn the player if they hear the slightest sound, maybe?Q: Can the NPC die? A: Yes. It's the point of this mod idea for the player to have to take care of the NPC, and provide companionship. Q: How can the NPC die? A: A number of ways: Neglect (possible suicide? unsure currently) If they do not receive care when sick or injured (moderate care, like a nurse to a patient.) Lack of Food Zombie Attack (obviously, maybe they turn into a zombie?) More to be discussed?Q: Can the player interact with the NPC? A: Yes! It'd be amazing for the player to be able to "chat" with the NPC and discuss how their current situation is, maybe tell stories, or random chats, some revealing supplies in surrounding houses or locations (example of this at end of this answer), and each conversation has multiple options that the player can choose, that will either affect positively,negatively, or not even at all, the NPC. EX: Aurora: "I've looked outside the window today, and have noticed the house across the way.. Seems like they were well off.." [not sure how the mechanic would work, but discuss it!] Q: How can the player interact with the NPC? A: Idk! I'm just pitching an idea xD I have no idea how to do this, maybe pushing an unused key near the npc will trigger a dialogue box to appear? Q: Can the NPC get sick, and heal from it? If so, what does the NPC do after feeling better? A: I'd like to say yes to the first part, because that can give the player quests, and as for the length of sickness (or even injury) that'd have to be discussed, maybe a possible function that will allow the player to select the time span of such things pre-world gen? As for the second half, I'd say just wander the house or set area the NPC is in, EX: if inside a house, unable to exit, (if the house is a two story, can wander upstairs), NPC can automatically close curtains for self safety, If a zombie enters the house, the NPC will attempt to sneak into a room and close the door, if seen the NPC will run into a room and hide, panicking for help from the player [unless the NPC is sick and bed ridden, in which case I'd assume the NPC would hide under the covers or something and avoid zombie detection. I'd also like to say there to be a function added where the player can request the NPC to only stay upstairs or in a single room? That'd be cool lol! Q: How often would NPC'S give quests and have new dialogue available? A: This is an answer only the modder would be able to answer, although I'd like to see there be an option for quest availability pre-world gen? Q: Can the NPC use Combat mechanics? A: I'd love to say no, but if the modder wants it, who am I to stop them? After-all, this would add a level of realism to the game. Q: Can the NPC change location? A: Again, I'd LOVE to say yes, but idk how that would work, THIS particular question is HUGE. As the NPC could draw unwanted attention to the player, and cause the whole mod to be a waste of gameplay, as the player could just die, die, die. Maybe if the NPC were to just be invisible from zombies? (which would ruin the option of them being killed by the Zombies). This would have to be discussed for sure! >.< sorry again! Q: This is a pretty hard mod idea, are you nuts? A: I like to look at life as a challenge, I know it's a daunting task, as there are NO Npc's currently in game, and maybe for good reason, I'm just so in love with this game, I can't help but pitch Idea's, I'd love to see so much more be done with this game, I want to help! Even if my idea's are impossible (which most are I guarantee, but don't know any better because I'm not a modder >.<). If they are please let me know, if they are just hard but possible if the modder has any free time, please let me know, because I know everyone has a life, but this is just an idea after all! All of this being said Hello every one again, I am NEW, but I just wanted to make this idea know, what do you all think? That's all I have for now I'm tired >.< Have a job interview tomorrow, wish me luck! Your new friend & Sister, ~ DemonXelo
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