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About AlexHupsch

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  1. AlexHupsch

    Driving Cars Mod

    So... what about the link to the multiplayer version?
  2. If you want some help filling those building shells, let me know. I'd be happy to help you do some of the tedious work of furnishing and room building.
  3. AlexHupsch

    Driving Cars Mod

    Thanks for updating them!
  4. You should have to wash up after, fo sho.
  5. I didn't state it explicitly, but I'm no coder. I'm really hoping someone will take this up. It seems like something doable. I have thots 'bout it. (Ripped sheets as toilet paper) (maybe Incontinence as a trait...)
  6. Everybody wants to talk about realism, but one thing never seems to come up. What happens to food after you eat it? Two words: Poop Moodle. Stages of poop moodle: 1. Kinda gotta go “Could use a trip to the restroom” 2. Gotta go “Need to dump out. Get to the restroom.” 3. Getting backed up “At risk of hurting yourself. Get to a restroom. Now.” 4. Prairie-Dogging/Crowning “Do you really wanna push this? You know what happens next.” Obviously you should be able to evacuate at a toilet. But what do you do when the water shuts off? You could use a bucket and just dump it out somewhere. In a jam, you can dig a hole to poop in with your hands, a trowel, or a shovel. But be careful, you might need a minute and you'll be exposed. If you have to poop and you suddenly become panicked, you might just lose control. This mod would add a new item, Shitty Pants. Carrying this item would have negative effects, and wearing them even more so. If you crap your pants and have to run around with shitty pants on, you will start to become unhappy, nauseated, and, if the condition goes on too long, you could get and infection. And of course, not pooping can lead to pain, sickness, and a loss of health. Here's my argument: besides adding to the realism of survival, it would also add a new challenge to the game that I think could play out quite interestingly. You always die at some point, why not die while trying to poop in the woods? Plus, how funny would it be to have to deal with a character that just shit his/her pants? Probably funny the first couple of times, then you'd start taking the problem a little bit more seriously. Just like you're gonna take this mod idea seriously, once you digest the idea for a little while.
  7. AlexHupsch

    Driving Cars Mod

    Do you have a non workshop link for the current build of this mod?
  8. And what about the complete mods package you use? Some of the mods I can't download because they're only available on steam.
  9. I'd like to play with y'all. How do I sign up?
  10. Yeah, I was imagining *all* of the zombies crying, laughing, and screaming at the same time. That doesn't sound extreme, does it?
  11. The whole umbrella category of zombie variation really interests me. I was just about to post two ideas I had on that: 1. I'd love to see more models used, i.e. child and overweight zombies. Or have body parts be able to come off, like arms and legs. 2. I've also been thinking about sound mods, especially for crying, laughing, and screaming/yelling zombies. I find the idea that reanimated corpses would have weird behavioral tics from randomly firing existing neural pathways super creepy. Because... When it comes to the zombie apocalypse, nothing could be more terrifying than being chased by a bunch of laughing and/or crying child zombies. Or having an overweight corpse barreling at you full speed.
  12. AlexHupsch

    Profession Mod

    I would love to be able to use your updated mods. Haven't been able to access them since you switched mostly to the Workshop. Can you share a download link for those of us who don't have/use steam?
  13. Here's your answer, months later. W=17 http://www.headcannon.com/HCGE/Docs/KeyTable.html
  14. So do sprinters become fast shamblers over time? That would be pretty cool. Who doesn't like a real challenge?
  15. I'm really loving these mods. Especially like Survivors Die Off and Dynamic Zombies. I have a mod idea for you that is similar to aspects of both. The concept is that fresh zombies would be faster than long dead ones by virtue of the fact that their bodies haven't begun to decay significantly. So like Die Off there would be a change over time, but, like Dynamic Zombies, there should be variation between zombies as well. So say it's 6 months later and your fellow survivor just died from the infection, they would be a sprinter while the majority of the zombies in the world will be 6 months old and have rotted and slowed down more. Throwing this idea at you in case you feel like trying your hand at it. Don't know how easy it would be to do that, and I'm guessing you probably looked into the running zombies for your Dynamic mod, but still... Again, your mods rock and I won't be playing without them anytime soon.
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