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Panicsferd

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  1. If that is the case then I must suck at the dice roll, since for me on this MP server I was on 3/4 scratches are fatal. Bleach also cures the zombie virus. You can always fall back on that if luck doesnt help. When in doubt, drink the all-cure bleach. I always makes sure I carry one with me in case I get scratched or god help me a bite.
  2. If that is the case then I must suck at the dice roll, since for me on this MP server I was on 3/4 scratches are fatal.
  3. I think maybe for singleplayer this could work so we as the player can maybe restrain the NPCs and then maybe trade them for supplies and whatnot - but I think (probably the the devs were thinking) for MP it is a big NO, we don't need this game to become another DayZ or InsertOtherGameHere. I think for MP purposes having restrains takes to much power away from the player and that is how those other games are like and because that, that is why the community is garbage since all people do is kill or restrain you to keep you as a slave no less.
  4. and sometimes even if you or your body isn't telling you need something lets say you have a craving for chocolate and what can happen is maybe if you don't fulfill the craving you can suffer some unhappiness?
  5. I think I would like this kind of idea, provided it doesn't make the zombies like too overpowered. I think it would be good immersion as well when fort knox is added so that we can see military zombies that could have say armor and or helmets. I think what you can do maybe for both helmets is make it where it will take a lot more hits with a melee weapon or say a few more shots from gun and what not, they could maybe take an idea how a similar zombie survival game Unturned does it. With their military like zombies it takes a good two or three shots to the head with a pistol and with like a bat it takes like 3-4 hits. I think the body armor part is kind of useless since it will mainly be used for just looks since with zomboid there really isn't aiming that much and normally with a gun or melee weapon you are normally targeting their head, so the boy armor will never get hit.
  6. This is what i kind of thought, I wasn't around way back in the 1.5D days but I thought that thick skinned will just decrease the chances of getting a bite and not the chance bite's chance of infection percent? I could be wrong, but maybe a dev can shed some light one this? Otherwise for me, a bite is pretty much always fatal.
  7. Like I and others have always said: When in doubt and infected, don't forget to gulp down a gallon of bleach! Normally I always make sure I have a few stashes of bleach to go the way you are suppose to go when you get infected, and I even sometimes make sure I have one in my bag at all times just in case I get bit while doing a supply run or whatever.
  8. I really liked this new update, especially I decided to start a whole new game and the first thing I noticed was the TV was on by default. A thing that I got a kick out of was when I was watching the I think: "Life and Lifestyle" channel where they were talking about how to make soup and to my knowledge it went through a like in-game recipe you can make. A thing I noticed that may be kind of a bit loud, can hurt your ears is the alarm's on houses... when I heard that it brought me back to middle/high school with those fire alarms - it was kind of deafening and I had my Surround Sound headset on. You guys once again are doing a great job and I can't wait for what is next!
  9. Yeah i like the idea of the 15% chances of infection spread, and maybe with pain balance with the first aid skill : (1 point = losing 90% life ,2 points : 80% etc) I kind of like that too, and maybe to add to it is maybe have a 15% or 25% chance that you end up succumbing to the amputation (you end up bleeding to death or something)
  10. I'm not sure yet if this is already though up and going to be implemented when vehicles finally make their way into the game, but I think what would be realistic and good if some vehicles would have a type of storage container (similar to a crate, probably depending on the vehicle can determine how much it can carry, to make it not so OP). I think like your normal sedans will have be able to carry less then say your big SUVs or Pickup trucks and even if added even huge container trucks or 18 wheelers. If this is already going to be implemented with the vehicles then I guess you could ignore this, I kind of came with this idea from another zombie survival game I was playing. They have vehicles added but it seems they don't have any type of storage for it.
  11. Being a fisherman myself and from the midwest, so far I am liking how the fishing system is setup. I wonder though how you said it could be easy to mod more fish in or something - Being that this is based in the USA, is it possible that the weight/size of the various fish could be put in inches. If not, could this be easily modded or make it a gameplay option for us to chose what type of system do we want in place: Metric or Imperial?
  12. I first found out about this game from watching various let's play videos on this back when it was like in its very earlier stage and so far it looks like the zombie apocalypse game I would like (and having the isometric look was kind of like nostalgic to me) but I was still sort of hesitant on early access and or getting it off a different platform I wasn't used to (ie Desura). I sort of kept an eye on the development of this game and then this past spring when It was on sale (and to me it seemed like it was pretty feature rich for my tastes) I decided to finally purchase it and now I've been playing it for quite a bit - I am now anxious for what is to come.
  13. I would like something like this and being that this is set in Kentucky, USA - in the USA we use the 12h clock for our everyday lives and I think with it being in the USA as well most of the survivors that we play as would be more familiar with say a 12h clock verses the military time (atomic clock). I think to appease everyone (whether you're from the USA used to the 12h clock or somewhere else used to the 24hr clock) they should make it an option in your preferences. +1
  14. I think being realistic, having gun turrets/sentrys would be a bit too far fetched and I do not think a random survival joe would be able to somehow create a unmanned defense turret. I think to maybe add to your idea about traps maybe it could be possible (would work with multiplayer quite a bit to keep people away from your base) is to somehow make a trap involving like the shotgun - if you open the door the shotgun would go off killing or injuring the person who opened the door. ^to make this I think the rough recipe would be below: 1x rope 1x duct tape 1x shotgun 1x shotgun ammo (maybe add some planks as requirement for support)
  15. I think if you base is in a secluded area then you should probably not have to worry that much (that is one of the positives of being in a secluded area away from the city that you won't have to deal with zombies, but a downside of it as well is it may make take you a few in-games days to get supplies from the nearby town). I do think though if you have your base in the middle of downtown WP or muld, then you should probably have greater chances of seeing zombies coming/migrating through since your base is in a "hotzone" where zombies would normally accumulate. I am not a fan of having hordes of zombies just spawn right outside your walls and IMO this would just be punishing players who have been surviving for long periods of time - I think what would be kind of nice to be added is like another person said is maybe when zombies lose sight of you they do not just stop in their tracks but they could keep roaming/walking forward and this would make it more wise to actually lead the zombies away before you head back to your safehouse.
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