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BayCon

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Everything posted by BayCon

  1. I'm a fan of the around-every-corner danger of West Point, and I love defending my base daily (http://steamcommunity.com/sharedfiles/filedetails/?id=543026975), so this place would bore me. xD Although I do understand that some people really like to go off the grid and away from the zombies in their attempts to survive, so I imagine that others would find that place to be perfect. I, however, like to remain within the action. Keeps things tense.
  2. Zombies nuked the second floor of that clothes shop in B32 with the unbalanced buff of zombie navigation. A gunshot rang out and I looked out the window to see the direction they were going as I always do (which never drew attention once before as the zeds were preoccupied with the gunshot) and athe GIANT HORDE FLOODED THE PLACE AND WALKED UP THE STAIRS, MADE IT THROUGH THE DOOR, AND ENDED MY RUN ON THE SECOND DAY. Needless to say, I haven't played Survival since. xD But the office... maaaan that place was my home, and it sustained several players including myself on the official SpiffoSpace server. Basically it's a great big Horde Net (yeah I have evidence... http://steamcommunity.com/sharedfiles/filedetails/?id=603928290)... so you have to wall off the alleyways with multiple layers in the parking lot behind, make a wall around the place itself, spam barricades on every window, and triple-door the front and back doors. I eventually just replaced the back door entirely with a wall and put crates and a lamp in front of it. I had lamps in the hallways on each floor (which the group took for granted, so we ran out of batteries and when emergencies occurred, we were basically screwed... I also built a choking point of walls with doors built on the second floor to slow hordes and, essentially, "contain" them to the four squares of the second floor, and I trained the others to barricade the doors in an invasion ( http://steamcommunity.com/sharedfiles/filedetails/?id=603928290). On top of all that, I built a whole new custom room onto the east wing (http://steamcommunity.com/sharedfiles/filedetails/?id=435606930). That place was my favorite base of all time, and it was right in the middle of West Point. Every time loot respawned, our food runners ran to Giga Mart, and I went to the hardware store for more tools for my fortifications. It was a great time. If you're a great construction
  3. If there are truely no gaps in an unbreakable wall, then that should be considered a bug and fixed, since you have a spot for foraging that can translate to infinite survival in the current state of the game. Twiggy's is always a good place to build. Foraging right outside, river slightly to the north, and of course all your favorite looting areas close by. http://pzmap.crash-override.net/#0.6712114931159261,0.16904320891978097,157.9761347625782 My personal favorite spot though is the cabin by the lake in Westpoint. You can forage, fish, and trap all right outside of your house. Your far enough out to where zombies pretty much will never migrate to you, and the only challenge is finding tools before heading out to it and clearing out the nearby trees so that you have vision. http://pzmap.crash-override.net/#0.5606655769619849,0.11163466403633239,326.7183950067736 Yeah I mentioned Twiggy's in another post for similar reasons you have listed here. I completely forgot about foraging though because I've never found it to be worth my time.
  4. Yeah that food mart is cool. I mad a mini-base there once.
  5. WOW I'VE NEVER THOUGHT OF USING THOSE PILLARS TO MAKE A BASE THAT IS AMAZING!!! I can't believe I never thought of that. xD
  6. I put wooden pillars under mine, not because I need to, but because I also hate the absurdity of it. Elevated platforms/bases shouldn't be removed, they just need to have proper support. Assuming that they are properly supported, they provide a huge strategic advantage in survival against zombies (or any creature that can't climb ropes). A survivor who figures out that zombies can't climb, shouldn't be penalized for taking advantage of his enemy's weakness. That's just smart on their part. If the zombie apocalypse were to happen, and I had enough time and resources, you better believe I would build an elevated safe house! You could live a very long time in a kid's tree-house assuming you had a way of replenishing your food/water supply. Rooftop gardens are real things in the real world, so is rain collection. My gripe is the game engine allows building without support, not with the concept of building an elevated platform accessible only by ropes (assuming it is properly supported ) I said flying fortresses. I think elevated bases look cool and, while indestructible for zombies, they at least look realistic. I have no problem with elevated bases because it doesn't feell like a cheap, painful exploit. Sorry if my point didn't come across or you thought I had a problem with your bases.
  7. BayCon

    Smash and Grab Mod

    I've been hoping this would become a feature, actually. xD Can you put it on the workshop?
  8. I've been waiting for doors with windows to be see-through. Glad it's added! Perhaps add a way we can put a smaller (perhaps ripped) sheet over that little window by nailing it to the door? I know this would require a little bit of spriting though..
  9. Title says it all. What is your favorite place to hole up? and/or... What do you think is the best place simply based on fact, even if it isn't your favorite? You get what I mean. Oh, and it would be cool if you left a link to a map view of it. This is my favorite place, but, ironically, I've never managed to set up a base there: http://pzmap.crash-override.net/#0.6498660392464863,0.16532576968711096,197.8135948331413 My favorite place that I HAVE managed to hole up in is the 3-floor office building in West Point (and that was fortified, managed, maintained, and defended with the help of probably 3 - 5 other players.: http://pzmap.crash-override.net/#0.6570168625421605,0.17032084222005808,164.8446623609511 Here's a screenshot of what I made (I fortified the whole thing and kept the walls/barricades intact while others got food for the group, made runs for supplies, healed group injuries, etc. We all had roles and it was a great time. And by the way, EnigmaGrey, I would be heartbroken if you didn't remember this place. xD http://steamcommunity.com/sharedfiles/filedetails/?id=436998130
  10. Canning was never intended to be a sustainable way to get through the winter. It was meant to only augment what you can scavange in the world. If you found hundreds of jars, there'd be no issues with surviving many winters. In reality, jarred food in the US is almost exclusively one-use. Once opened, they are no longer air tight and can not be resealed. This is, of course, OK for refrigeration-based jams and pickling. Consider that others may have had the same idea as you and taken the canning supplies, or that the zombie apocolypse happened out of season. I don't like that farming is compressed and so easy to do. It makes all other methods of finding food largely obsolete, if it weren't for winter they would be pointless. You can change the time compression in sandbox options, if you'd like, but I doubt many people would like to wait four + months for a harvest. But that pointlessness extends to our own reality: farming provides a constant, consistent, volumous food supply. Hunting and gathering doesn't, but it's great for when you can't farm. Insects, plants, fungi, berries. Then you don't get to fish and are very unlikely to be able to can food. It's your choice to make. GOODNESS GRACIOUS. It's official, Twiggy's by the gun store in WP is officially the best base in the game. Why? - It's near the heart of West Point; the loot jackpot. - It has 2 floors and a spacious interior. - You can hoof it to the mall for jars and back and survive. - It's next to the gun store, darn it! - plenty of yard space for farming and base expansion. This gives me an idea for a new topic. Brb.
  11. I personally don't believe we should "balance" flying fortresses. While your idea is amazing (and if I'm not mistaken, the devs threw this around in a Mondoid at some point), I think that the flying bases have no place in Zomboid at all. It focuses on realism. I can't wait to see how TIS gets rid of them. It's an embarassing cheat/exploit.
  12. Great resources. I'm gonna need this the next time I wanna mess around with the admin mods on the workshop...
  13. Already got your two people? I need someone cool to play with too. xD
  14. I was originally building the tracker with the intention of supporting legacy issues and while the ability to port issues in the future wouldn't be theoretically impossible, the way the tracker was built came with a lot of redundant columns and fractured tables that were strictly not particularly necessary. Changes in way IP Board handles information and the way the application was built meant that bringing the reports over would require a large amount of work. Creating an application to support the legacy issues would have taken quite a bit more time and would have led to columns that were just strictly not necessary, creating a tool to convert everything would also be possible but take quite a bit of time as well. There's an interest in seeing the forum system updated as it brings along with it security patches that would be great to see. This also being the first time I have worked with IP Boards API and the rather radical overhaul it experienced from the older version, meant strictly porting the tracker wasn't particularly practical. If they haven't been addressed by a developer or a fix is underway, then yes. You should bring it over. If a fix has been commited or the issue has been closed, don't bring it over. Any dynamic information you see posted in the forums is stored in the database, the tracker included. Posts, updates, news, tracker issues etc are all information that gets stored and pulled from the database. Every application has a specific set of tables it uses to reference the information you see. There are forum tables, tracker tables and member tables. There's also stuff like setting tables etc that exist. You'll find that if there is dynamic information on the site then it's being stored as a record of some kind in a database. Thank you sir. I appreciate you taking the time to explain it.
  15. There's no way to transfer them over? I have never used the bug tracker but I'm just asking for anyone else who might be wondering the same thing.
  16. Many games have server perma bans, the thing is, in most cases, that only applies to specific "Hardcore" servers, and likely does have an expiration date, it's there to increase tension tenfold, people can play on other servers in the meantime. As far as hacking goes, I really haven't seen a single case of a DRM that wasn't cracked, sometimes it took a while. Remember Spore? A game that would allow you to only install it 3 times before you lost it? And changing your GPU counted your PC as a entirely different PC so you could lose an install that way. Pirates didn't get that limitation. Most pirated game of it's time. Remember Assassin's Creed 2 and it's Always On-Line DRM? That was a tough one, It took a year if I remember correctly but eventually it got cracked and worked offline. On a side note, That particular fking DRM (AS2's) is the reason I only buy games on GOG or if I'm 100% certain there is exactly 0 DRM involved in it if it's from other service, it pissed me off to no end back in the day. I really don't see how a game could truly lock you out of playing it too. I suppose they can have a global "Whitelist" for all legit servers that disallows entry to those who died based on steamID, in that case pirates would only need to get their own servers up & running and figure out how to make the client connect to those instead, which I've seen a shitton of in my life so it probably isn't all that hard to pull off, after a while even legit game owners would resort to playing on pirate servers making the thing futile and a very, very nice pro-piracy argument. Also, I'm really interested in how legal it actually is to have a game work that way for a paying customer. I keep hearing more and more of GOG these days, but I avoid it because of fear of a small selection of games. Is it acceptable in size? Do you recommend it? Also, yeah I don't see how it's legal to take a product away from a paid customer. I hope they have good lawyers.
  17. I'm not even a fan of server perma-banning on death, however I can KIND OF see how it would be cool for some. Also I saw the troll faction coming from a mile away, but I was kind of unsure if it would be likely that some would hack the game to be able to play it to their heart's content like they are legally allowed to..
  18. I started playing when the game version was B28 or B29 (I forget). Since I've been here, I can say that, in my opinion, this is the single best update that y'all have released. GREAT JOB!!! I'll be diving in soon. Looks like CoD: BlOps 3 will have to wait!
  19. I'm not one to waste money. I'm only 16 but I refuse to waste a dime of what I have. xD A paid game that you can only play once without paying again? It may as well be an overpriced arcade game. That doesn't really appeal to me.
  20. Yeah I actually wrote a list of reasons why this game would not work on a youtube trailer of it. That was actually one of the reasons I included. Here's what it said: I wanna meet the genius (or geniuses) who came up with this idea and ask for some of what (s)he was smoking at the time. I'm going to spell out every reason why this will not work. 1. I'm not even sure it's legal for someone selling a game for them to take it away from their paid customer. I hope you have good lawyers and a very detailed EULA Agreement. 2. The majority of us as human beings are not stupid enough to pay 10 dollars for a product we can never play again after in- game death. Not all of us, sadly, but most of us. 3. These developers have clearly never played any online survival game ever. An elitist heigharchy faction will rise on every server. There will be hackers. There will be idiots. There will be bullies. There will be jerks. There will also be every player's greatest enemy of all in online competition: lag and high ping (more on that later). The more toxic players will shoot and "finish off" the majority of the normal players they meet, if not all. What if the game launches and contains horrible, easily-exploitable spawns? I'll tell you what, new players will have the pleasure of watching 10 dollars get flushed down the metaphorical toilet when they are inevitably killed by a spawn-camper, and this is all in the assumption that anyone buys this stupid game. Or this permadeath thing will be used by the powerful groups to "bully" the "little guys" into doing whatever they want with the continuous threat of stealing their right to play the game. If this sounds appealing to you, I don't know what else to tell you 4. The game's community and playerbase will die before it's even born. Do you dream of a thriving forum for the game? Dream on. People will die and leave the game forever. What happens then? Your forums (should you choose to create any for a game with such a gimmick) will be spammed constantly with topics in all caps written by people raging that they cannot play anymore because, of course, EVERYONE'S death will be unfair in their own eyes. What else will happen? Once they die, unless they are totally obsessed with this money burner and make a new Steam account to play again, people will move on, perhaps recommend that their friends stay far away from the game, and the server numbers will fall after the initial slaughters. 5. It will not gain appropriate popularity. You know those guys who spend all day at their computer screen with headsets and microphones, yelling, swearing and laughing like idiots over a video game. No, not regular people. The guys who record themselves doing it. They're called Youtubers. They can be your greatest ally, or your most dreaded enemy. Nowadays many games get their popularity when covered by the big guys. Pewdiepie, Markiplier, and other major Youtubers are like the Oprah of the gaming world. Whatever they think about a game will be spread to 12 year olds everywhere. If just ONE of these guys has something bad to say, you can say bye bye to about 56% or more of your playerbase because the simpler online survival games are mostly played by immature children anyway. Regular players are driven out by those kinds of people. This is all assuming that the big guys don't avoid it completely due to the "lore" of the game. 6. "It's bad for business". It has already made you look like scamming money-grabbers. Damage has already been done to your team's name, and it will turn people away from your future productions. 7. Circumstances out of the player's hands can lead to unfair deaths. Have you ever played a first-person shooter and your shots just didn't seem to be registering, and you look at the scoreboard to discover that your connection is screwed? Your performance probably sucked that round didn't it? Need I say more? How would you handle complicated situations of he-said-she-said? You would have to micromanage and moniter your server logs to make sure people have a fair death and deal with the ones who don't. What then? 8. You better release this game only when it's COMPLETELY complete. There better not be any balancing issues, overpowered weapons, bad spawns, engine lag, poor optimization, game-breaking bugs or future content updates. Here's an equation for you... "One Life Only Game (problems + future content that cannot be accessed by old players) = Anger^max"
  21. I was looking at an article about CS:GO to learn how to make money from investing in skins, when I came across these two articles: http://steamed.kotaku.com/new-first-person-shooter-will-lock-out-your-steam-accou-1737430269?utm_source=taboola http://kotaku.com/if-you-die-in-this-game-you-can-never-play-again-ever-1690928265 If you don't feel like reading them or even clicking the links (I know I sometimes don't...), I'll give you a summary of what they're about. No, you did not read the title wrong. This is the SCARIEST thing I have ever seen in gaming. You pay, you play, you leave. It's ridiculous! Once you die in these games, you are locked out for good. I can only imagine what such a model would look like for a game like Project Zomboid. What are your thoughts on this?
  22. I like it, however, this would make barricading your whole house more difficult, which is good actually. In that case, I think there should be a defense buff to each plank if you require 4 nails just to add one. There would need to be some sort of compensation or justification, the most likely one being that you get more health per plank.
  23. A thread like this one was already created. I think most of us agree; adding creative after the visual changes would be better so people don't lose the junk they spent a lot of time making.
  24. I saw the title of this topic and the first thing I did was laugh.
  25. BEAUTIFUL IDEA!!! It reminds me of Console Terraria's tiny radius of faint light when entering caves without a light source. No, that's not what I'm saying. I'm saying it's an issue that needs to be approached carefully, and not as easy as you seem to think it is. I'm saying we tried darker nights and with the current system it can't work without ruining people's experiences. I'm saying you don't add a "simple" option in programming, and it might behoove you not to call things simple if you don't understand the complexity. Please don't put words in my mouth, especially since I said a lot of the issues could be resolved by adding a gamma slider at some point. Next time please read my post a bit more carefully. Also if you don't mind, Rathlord, can you elaborate a little bit? Because Minecraft and Terraria are almost pitch black at night on normal settings, even at max gamma for Minecraft. I REALLY want this feature because nights feel exactly the same as day except the cool ambient music of B33. It's the only scary part of the night; the only atmospheric piece. Dying Light goes almost completely dark at night (if not completely), and it's not nearly as hardcore as PZ, and you hardly see anyone complaining about pitch black night in these games, so why worry about it with PZ? I agree with Domoro on one piece. It might have been complained about because it wasn't properly executed?
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